Some pictures taken at Hits Playtime’s Demonight last thursday!
seen from China
seen from Netherlands
seen from United States
seen from Netherlands

seen from India
seen from United States

seen from India
seen from Germany

seen from United States

seen from Singapore

seen from United States
seen from United States
seen from United States

seen from Poland
seen from United States

seen from China
seen from Netherlands
seen from China
seen from United States
seen from United States
Some pictures taken at Hits Playtime’s Demonight last thursday!
Long story, alright, but a story about you and a hero
In a Guy and his Hero, you play as a god-like entity, or more exactly as a “good fortune” in order to help a hero in his quest. Following the hero from above, you can open him a path, or look at him trying on his own without interfering. His journey will lead him through different levels, each of them consisting of a unique board having its own visual and sound identity. The game reminds of board games or even the childish figurine games you could imagine when you were younger, except that this is real thanks to Virtual Reality from the HTC Vive headset. The experience lies somewhere between the adventure, puzzle and god-game style. It is designed to be understood and mastered in ten minutes by a casual player, who may not have tried the HTC Vive experience before. Controls are intuitive and the different contextual actions are balanced between fun, challenge and accessibilty.
Using the HTC Vive remotes as your own hands, you can easily open roofs, handle objets or unfold rooms as if buildings were doll houses. These manipulations are at the core of an instinctive gameplay based on actions you would do in the real world. In order to avoid motion sickness and to make the board easier to approach, we designed an innovative way to move around it without teleporting called rectangular gain. It is easy to apprehend and it works even if your play area is smaller than the board.
As explained below, the game is divided in different levels, each represented by a board with a different environnement. Our graphic designer Alexandre decided to turn this board constraint in a feature of its artistic direction : every level is an island inspired by the Mediterranean environment, its buildings, shapes and colors ! To make it short, A Guy and his Hero is an intuitive experience in VR, accessible to everyone from teenagers to board game nostalgics. It leads you into the quest of a hero you will soon love and want to help really bad ! :) Follow us on Tumblr, Facebook & our Youtube channel to see more exclusive content of the game ! Greetings, A Team and its Game
Et allez, on met en avant 3 points cools du jeu !
1. La gravité radiale : tout tourne autour des vortex, vous et les plateformes. De quoi faire tourner les têtes,... HUMOUR ! 2. La difficulté élevée : die & retry où vous allez beaucoup mourir. Genre beaucoup. 3. Jouer le méchant : vous incarnerez Dhaï. Et c’est le pas gentil. Du coup c’est sympa de courser le gentil, pour se venger et tout.
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So, we're highlighting 3 cool things about the game!
1. The radial gravity: everything turns around the vortices, you and the platforms. Head spitting material,... HAHA! 2. The high difficulty: trial and error game where you’ll die a lot. Like, a lot. 3. Be the bad guy: you’ll play as Dhaï. And he’s not the good guy. So yeah it’s kinda cool to run after the good guy, get revenge and all.
First screenshots versus last ones! The Alpinist is coming from a long way!
Introducing some gameplay mechanics :)
Z. can of course move, she can climb using different gear and she can throw diverse objects to unlock the path!
Follow us on twitter for gif in better quality!
And here’s the cool thing we announced: a first trailer!
Concept The Alpinist is a 2D narrative contemplative platformer. We play as Z., a woman climbing a mountain following a tragic event. During this initiatory journey, discover her story and learn more about mountain climbing, nature and wildlife.
Gameplay Z., our main character, can walk, run, jump, climb with ice axes and a rope and light the way with lights. These objects represent most of her equipment, but her inventory also counts other items, which serve the narration.
Graphic intentions Our artistic direction takes root as well in painting as in animation movies and video games.
Our backgrounds are conceived in 2D for a 3D canvas in Unity3D. They are voluntarily realist and entrain a huge amount of researches to give them credibility and character.
The animals and the main character are almost flat, to bring them out more compared to the backgrounds, in line with several 2D animation movies.
The UI/UX design is minimalist so it can leave the place to the game visuals.
Regarding our musical orientation, we are between, in an ambiance style, folk and country. The evolution of the atmosphere during the game is marked by a more relaxing passage to something more oppressing before the final appeasement.
Today, William explains us the developement of The Alpinist :)