FLORE | Gui, houx et sapin : végétaux marquant les festivités de Noël et du Jour de l'An ➽ http://bit.ly/Plantes-Noel-Jour-An Le gui, que l’on vendait jadis pendant la semaine de Noël et du Jour de l’An, a un concurrent redoutable dans un autre végétal d’hiver, auquel on l’associe de plus en plus dans la décoration des frairies « noélesques » : le houx ; sans compter l’incontournable sapin qui, suivant sa taille, tient dans un petit pot grand comme le pouce ou pourrait abriter toute une famille à son ombre
Hi! Okay so recently with the movie and Help Wanted 2 I've been sorta coming back into my old FNAF phase, so me and a friend decided to replay the older games - 1-6 mainly and then maybe the others if we were up to it idk - but after beating Night 6 in the first game I was talking to my friend about the night Scott added after FNAF 3 released and apparently people just don't know about this...?
Honestly I'm surprised people aren't more aware of this (they even done a GT live stream about it) but it makes sense since nit a lot of Big YouTubers went back to play it. You can unlock Night 8 by inputting '2023' in the custom night selection screen. From there it'll take you to a normal 'Custom Night' but with the addition of Springtrap from the third game and none of the other animatronics!
Springtrap will always start the night just out of sight from Cam 7. His AI is set to around 11-13 at the start of the night but by the end will reach 20. The gimmick with him is he's (typically) hiding somewhere in the camera but luckily I went into the files and got the images without any of the UI or static! He can go other directions (for example: Cam 7 to Cam 18) but this is usually how it goes.
What's important about going against Springtrap is you need to keep a constant watch on him. If you hold a camera open that he's on for 3-4 seconds you'll be able to either hold him back or straight up make him go back to a previous camera. (if you choose to just do nothing and wait by the doors he'll rush to you and jumpscare you after about 40 seconds of inactivity.)
CAM 7 - Restrooms
You can usually point Springtrap out by his eyes, and with this usually being his starting point you should Hopfully be able to catch him in Cam 7 hiding in the boys bathroom. His eyes will usually point him out but the static can make it difficult.
CAM 4A - Right Hallway
This is probably one of the hardest spots to find him in. It's practically impossible to see him in here under normal means BUT he'll always make his way through the kitchen first, and like Chica he'll make some noise when he does, so if you're quick to it you can catch him here after and push him back.
CAM 4B - Right Corner
If you see Springtrap here then he'll be just one stop outside of your office, and he doesn't give you much time to breath either. At his first movement opportunity he'll make his way to your office but I'll get to that in a bit.
CAM 5 - Workroom
After reaching one of your doors, Springtrap's position will reset to either the restrooms, or here. There's actually two positions he can have in this room. Catching him in the doorframe will send him back inside the room at his next movement opportunity but he barely stays there for even a couple seconds so it's pretty hard to catch him.
CAM 1B - Dining Area
He's pretty hard to miss here, but what's important is that he can move here from either the Restrooms or the Work Room and ge can change his route from either of them.
CAM 3 - Supply Closet
This one isn't that complicated. He'll come here after leaving the dining room if he decides to come to your left door.
CAM 2B - Left Corner
Springtrap will up and ignore CAM 2A, and go straight to the corner. If he's here you should follow the same advice as the Right Corner since it's pretty straight forward from here.
The Office
Sooner or later you're going to stumble and he'll make his way to your office, but fortunately because of his glowing eyes you technically never have to use lights to see Springtrap. that aside, you should close the door immediately if you see him through either window.
If you don't manage to notice him or close your doors, then you'll have one more opportunity (albeit an easy one to miss.) If you put your cameras down and see Springtrap's eyes then close the door straight away. Any other movement like lights or the camera will cause him to jumpscare you and end your night.
Past that you should be all set! Just manage your power and try to get through the night. I should say, although the other animatronics are out of commission for the night, there's still a minor chance that Yellow Bear or Sparky can make an appearance on certain cameras. Just don't stare at them too long or put your camera down too quick, so have fun and good luck beating Night 8!