Royal AU where everyone actually plays the role of their classes. Dave and Karkat as the knights, Dirk and Eridan as the princes, John as the heir to the throne (or ig just straight up king), Rose and Terezi as advisors to the king/heir, Jane and Aradia as maids, Roxy and Nepeta as Robinhood kind of characters, so on and so on
Besides Gnosticism, the father of analytical psychology established several concepts you might recognize from pop culture. Like the persona and the shadow. Jung also recontextualized the Gnostic world of ideas as the collective unconscious, an element of the subconscious mind that connects all people.
From this collective unconscious, Jung believed patterns of potential he called archetypes would emerge in the minds of cultures and individuals. Universally and eternally, infinitely. These archetypes would then be contextualized by culture, adding particular symbols that render the pattern into more specific examples of its source.
This includes patterns of behavior people might engage in, with mythic figures acting as the ultimate ancestral role models. In this sense, precursors are a little like platonic ideas for moderate people. Indeed, Jung considered Plato an influence.
In 1991, Dr. Carol S. Pearson adapted Jung's archetypes into a system similar to the MBTI, with twelve such forerunners describing different types of mythic heroes.
It seems likely Andrew was influenced by these as he developed the twelve classes. But it doesn't exactly seem like Hussie simply copy-pasted the archetypes from Pierce's model into his system.
Instead, he remixed them, condensing the 14 classes into seven pairs. Each linked to a verb that describes how they interact with their aspect. And an archetype that lets us know what classes are paired while fleshing out their abilities.
The pairings are divided into active and passive versions of the archetype, reflecting the Taoist concept of Yin-Yang. So while paired classes will use the same verb, they have some key differences.
Active or Yang players tend towards exploiting or using their aspect to benefit themselves. While passive or yin-players be inclined to allow or invite their aspect to act through them to benefit others. Yang and Yin also carry over to most general personality traits. Active contestants have a tendency to be moreover proactive and self-driven, while passive players tend to be more reactive and group directed. However, tending is the operative word.
Central to Yin-Yang is the idea that all things change between each other, depending on the context.
As complex and nuanced people, a player might flip any element of the dichotomy in the right situation. So we can sometimes see active contestants acting to benefit others, or passive players making direct use of their aspect. Class alignment does suggest which state of being the hero is happiest and most comfortable with, as well as what type of behavior might come naturally to them.
This tendency to shift between active and passive states is the final thing that sets classes apart. The roles exist on an active-passive spectrum, with the Master status Lord and Muse as the most active and greater passive, respectively.
The rest of the leagues have matching verbs, creating quartets of tiers with their own existential contrast.
The more intense the verb's effect on reality is, the moreover active or passive the classes in the quartet will be.
So Maid and Prince are a variety of the greater active, while Sylph and Bard are various of the most passive.
We can see this reflected in the way the heroes of these classes shape Homestuck's narrative.
Players of all four classes tend to stick to either active or passive states for lengthily spans of time. They tend to be somewhat inflexible, either abstaining from undertaking entirely or taking highly dramatic action all at once with insignificant middle ground. The contestants also find it incredibly stressful to adopt their opposing alignment. As a result, these players tend to either keep out of the spotlight entirely as they quietly allow the story to continue. Or dominate the plot completely with the sheer impact of their actions.
This stark divide is lessened for the serve and steal classes, whose verbs conflict but can somewhat coexist.
And it's almost nonexistent for the change in no tiers whose verbs are practically interdependent. What these classes lose in direct impact, they gain inflexibility instead.
That describes the base of the hero title system. But believe it or not, there's more.
(...)
Jung believed archetypes manifested in the instinctual behavior of individuals. But they could also be actualized when these roles enter consciousness as images. Homestuck uses both approaches simultaneously, presenting the latter through an additional game mechanic we'll call live-action roleplay.
(...)
While each character has an innate class that describes the behavior over which they're most effective. The characters are also exposed to archetypes through the ancestral figures they look up to. Or simply by their individual interests.
If the interest in the archetype is intense enough, they will sometimes imitate the behavior and verb of the corresponding class through roleplay.
Sometimes a controlling force will even make a character adopt a particular role, limiting their self-expression and personal desires.
On top of that, while each contestant has an innate aspect, there's another outcome opposite to it. We're told that a player resistant enough to their true calling or corrupted by outside forces could manifest their abilities as a different aspect entirely too. This creates an additional layer stacked on top of the structure the hero titles already give us.
(...)
This remarkable degree of complexity. Drawing upon established fields of existential and humanist philosophy is what conveys fans to the hero title system. Which makes it an appealing way to understand Homestuck's characters as well as personage from other stories and in many cases, even ourselves.
Now I'm a filthy homestuck and I was thinking a little bit about the classes and I realized that you can think about your class as your role in the story.
Enjoy.
Witch-the Rebel:
Somethings wrong with the world. Maybe there's a evil power controlling it. Maybe it's been corrupted by lies. Maybe it's inactive or useless in solving problems. Regardless, it is your job to rebel against the tyranny of the world and change it for the better.
(Ex: Elphaba from Wicked)
Heir- the Chosen One:
For whatever reason, fate has determined that you are to be the one to fulfill the prophecy and defeat the villain and save the day. This upsets you because you have about 0 clue what is going on. All you know is that you have powers that you don't understand and seem to escape by miraculous circumstances. It is your job to understand your own power become worthy of your destiny.
(Ex: Harry Potter)
Mage- the Mentor:
Your life is not easy. You have been through many experiences and suffered much. Because this you've grown wise and learned the ways of the world. You have also grown cynical and pessimistic. Now it is time to lay aside your past to teach what you know to ensure the survival of the world.
(Ex: Yoda)
Seer- The Guide:
All your life you've felt called like something has been telling you that you have a destiny. You've learned all you can believing it to be necessary. Now it's time for you to lead your companions along the right path. But beware hubris and make sure that you act of your own will not that of an outside force.
(Ex: Annabeth Chase from Percy Jackson)
Maid- the Prince(ess):
You have a lot of responsibilities and expectations on your shoulders. People expect you to be a certain thing and achieve greatness. You want to live up to these expectations, be the hero people think you are and help those in need.Many people are trying to influence and control you but you must become independent if you are to become who you are destined to be.
(Ex: Princess Allura from Voltron)
Sylph- the Caregiver:
You've always seen the suffering of those around you and wanted to do something. Now you have the opportunity to help those in need. You care deeply about your companions amd want to see them achieve their full potential. The group won't survive without you but you must also now when it's time to let people go.
(Ex: Mabel Pines from Gravity Falls)
Prince- The Redeemed:
I'm not gonna lie, you've probably made some bad choices. Maybe you were afraid. Maybe you had a serious misconception about your own destiny. Maybe some other force coerced you. Somehow you ended up on the wrong side or you made some mistakes that cost you and other people dearly. It is your responsibility to rise above your errors and redeem yourself. Become the hero you were meant to be.
(Ex: Zuko from ATLA)
Bard- the Wild Card:
you.... no one knows what you're going to be. Are you going to be the unexpected savior that prevents certain doom? Or are you the unseen threat that nearly destroys everything? Unlike the others, your fate is entirely up in the air.
(Ex: Gollum/Smegol from LOTR)
Knight- the Warrior:
you are the knight in shining armor, the lone soldier against an army, the shield in front of an oncoming blast. As a knight you are charged with protecting your friends and fighting evil. You are the person of action who can't sit still when the fight is going on. You try to be strong but you must remember to be vulnerable every once in a while. Only then can you truly be the one to vanquish evil.
(Ex: Erza Scarlet from Fairy Tail)
Page-the Underdog: At the beginning of the story you are the stereotypical wimp: weak, underconfident, easily pushed around. People try to protect and help you which only makes you feel useless. You may try to overcompensate and end up hurting those closest to you. You must learn to let others help you and you must find the hidden strength that you have deep inside. Only then can you reach your true potential and become a force to be reckoned with.
(Ex: Jaune Arc from RWBY)
Thief- The Lone Wolf:
You've got this whole detached loner thing done. You're just looking out for number 1. Everyone else be damned right? You don't care about ANYONE. Just kidding you secretly have a heart of gold and the whole "i look out for myself and no one else" thing is an act. Get yourself together and help the people you care about. Save the world and bask in the glory.
(Ex: Han Solo from Star Wars)
Rogue-the Companion:
You know, you never wanted to get mixed up in any of this. You were perfectly content living a normal life with your friends and family. But evil forces are threatening the people you love and there's no way in hell you're letting them face them alone. You will stick with your friends to the bitter end.
(Ex: Samwise Gamgee from LOTR)
Lord- the Monarch:
You hold a lot of power in this story. Maybe your a king, a wizard or a god. You think your vision for the world is best and people should do as you say. However you need to learn that what you want might not be the best thing for the world. Now you have to decide if you will be a great leader who will guide the world forward or a cruel tyrant who will hold it back.
(Ex: Bill Cipher from Gravity Falls)
Muse- the person behind the curtain: People underestimate you. They don't respect your opinion and often try to keep you down. Little do they no the power you hold. You are secretly changing events from the background. You must work against fate and the forces that have kept you down and be a force for good.
(A)Lord: combination of all active classes of their aspect and uses that to change anything and everything
(P)Muse: combination of all passive classes of their aspect and uses that to change what must be changed
(A)Prince: actively destroy aspect
(P)Bard: passively destroy aspect
(A)Thief: steal aspect to aid themself
(P)Rogue: steal aspect to aid others
(A)Knight: self perceived deficit of aspect with a strong facade to hide it, nearly impossible to notice if you’re not close to them; exploits aspect through the facade
(P)Page: self perceived deficit of aspect with immensely obvious overcompensation; exploits aspect through overcompensation
(A)Witch: manipulate their aspect, encourage others to bend aspect
(P)Maid: enforce aspect, help others maintain it
(A)Mage: uncontrolled influx of aspect
(P)Seer: seek to understand aspect, intense want to learn aspect
(A)Heir: need guidance in aspect, push aspect to its limits