So, six months after putting out this two hour monstrosity, it occurs to me that I really should have charged for it. It took around six months to produce and a lot went into it, but it's easy to undervalue our own work, particularly when it had been a while since I'd done a video.
But I'm coming back to YouTube in the relatively near future, both with Homestuck and with analysis of other media as well, most notably Revolutionary Girl Utena and its sequels, both directorial (Spinning Penguindrum, Lesbian Bear Storm, Sarazanmai) and spiritual (Steven Universe, Infinity Train, Revue Starlight, Digimon 01-02. Seriously.)
Lots of Dark Souls and Elden Ring stuff in the mix, too.
Anyway, having reread some of my best and longest essays like Rose Lalonde at the Heart of the World and Smash the Worlds Shell, I find myself thinking it's a shame that stuff never found its way to YouTube, where people could most reliably access it. I would like to fix that.
I'm going to retroactively charge for this particular video in the relatively near future, and I'll be releasing more through my Patreon from then on. Even though the essays exist in their current form, it takes significant work to bring in the audio and visual elements that are needed for YouTube, and I'll be making entirely new content too.
The more people who support me on my Patreon, the more time I can justify spending on the videos and the faster they will be able to come out. If you can throw me a dollar, it's really appreciated. It really does make a big difference.
Get more from optimisticDuelist on Patreon. creating Mythological Humanist Pop-Analysis. Revamp in Progress.. Support optimisticDuelist and
If you can help, it would mean a lot. Helping my family ride out some pretty tough times while my parents are getting older and my dads health is pretty shaky, so, I only have so much money from student loans and being able to bring in fresh income from this angle would help me out a ton.
That said, I'm in a cushy enough spot that I don't really need very much money in order to be comfortable, and honestly most of that money would easily end up invested in order ways to make cool Homestuck stuff happen faster and cooler, at the same time.
I probably still have 1,000 fans around the fandom, somewhere. So if that many of you are willing to throw me a dollar, I can make essays like that happen relatively quick. If not, I will still make them happen, it'll just be slower as the equations of my life tip me away from Homestuck.
Either way, The Patreon needs a few aesthetic revamps before its really up and going again, let alone the youtube channel, but I did just update the membership tier lists today. Once I'm done with stuff like that, expect to see more from me soon.
Until then, even when it feels like you're falling, maybe even falling apart, or maybe falling into love with something you maybe shouldn't, because you can't quite tell whether or not it will be good for you...
Do try to fall upwards, when you can. That's a sort of flight too, if you keep in mind the necessity of having noble goals and being kind to the people who love you. If you can keep that in mind through all the ups and the downs of it, this rollercoaster carnival ride of life...
Living that stylishly, I'm sure we can do it. Keep rising, that is.
I was helped in putting together something pretty huge this week, Aspect-ways. Sometimes lately, I've been chatting with Taz (aka optimisticDuelist, @utopianparadoxist) and we discuss or debate over character and Aspect interpretations, or they link me some interesting thoughts they've posted blogways or from a third party. This time we were discussing a post they made on Void's potential connection to Gravity and all its potential conflated meanings, such as Love pulling things together, which they based on analysis stemming from @lime-bloods's Void/Home association theoryposts -- I was skeptical of this Gravity interpretation, for reasons I'll go into later below the cut, but one of those reasons was I felt as if paired terms between Light and Void are important when solidifying the domains of each Aspect, and I couldn't think of one for Void's "Gravity" that had a Light equivalent. For example, recently I had the belated inspiration in terminology, for instance, that Light is "Location" where Void is "Dislocation", a perfect tie between Light's links to Maps and Landmarks contrasting it with Pumpkin-like "disconnectedness from spacetime" and ability to appear anywhere, which I quickly added to the Aspect Duality post in late February (I should add the edit date in on that).
And while we were tossing the idea around, we stumbled on another set of even MORE important paired Light/Void terms that made me do an acrobatic pirouette off the fucking handle. I got permission to paste the conversation:
BOOTS: otherwise there might be other aspects that better fit what's going on
((does Light "Push" where Void "Pulls"? could that be it? no, that sounds more like Breath and Blood…))
((actually that might be really important to Breath and Blood, shit! wind pushes forward/outward, chains pull in))
TAZ: I think its pretty fair to say that its a nebulous and abstract reading where a lot of the evidence is hard to parse, like I said at the end of the post I definitely still feel like I'm missing stuff about Void
And I also agree that other aspects have a lot of room to play in this space and overtake Void in readings, primarily Heart and Blood in this context
BOOTS: ((and the "inescapability" of black holes carried Blood associations with other inescapable things))
TAZ: Indeed
TAZ: But isn't that part of the nature of Void? To be a subtle force that falls into the backdrop and lets other things more visibly take over?
BOOTS: you could call that descending into the Ocean, into the abyss over a cliff, into irrelevance; it's Descent, but not necessarily Gravi---
AAAAAAA
AAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
TAZ: Well this is exciting
BOOTS: LIGHT IS ASCENT, VOID IS DESCENT
TAZ: Yeah, I can see that
BOOTS: there are so many fucking associations across the comic and I'm remembering so many of them oh my god
And that Gravity is wrapped up in this association as everything is naturally PULLED DOWN. The rest of the conversation is under the Read More cut where we started listing out more than a dozen freakin' examples to each other that show how UTTERLY PERVASIVE a theme this has been throughout the entire goddamn comic, from the start right up to and including the very latest update of Beyond Canon. (Contains HS^2/Beyond Canon spoilers if you're coming here from elsewhere, stop reading here if you're not caught up to the 2025-03-26 update!)
EDIT: (Just a brief note I'm adding to this above the cut, but a Discord friend just gave me ANOTHER association to add to Light and Void: Outward vs Inward, Light's outward projection the pair to Void's inward gravity!!! Shining Stars versus Black Holes! Void's Inwardness finally brings together its metaphysical ties with Heart and how the latter often sits isolated in the Ocean of Void like Dirk's house, the natural inward-looking nature of Heart-- compared to the outward-facing nature of Mind and its façades, tying Light and Mind together like Vriska and Terezi!)
TAZ: It might almost apply as a broad division to the upper and lower halves of the wheel in general, actually?
BOOTS: even in this LAST update they go UP to enter Canon
a black hole is always Down
TAZ: But I like it as Light and Void specifically right now, lets examine that
Yeah yeah
BOOTS: Looking at Light almost always entails looking Up, looking down is usually staring into the Void, with the exception of Derse players staring out into the Ring
mainly abysses and oceans with looking down
TAZ: Dirk's consumption by Ultself is described as him being subsumed into the Ocean/descending into its watery depths, while Rose outright says about hers "I am ascending, and it is terrible"
BOOTS: Rose begins her grimdark path by destroying her first (UPWARD) Gate and rocketing off elsewhere
and of course she's the prime example shown off by the comic of the Descend-before-you-Ascend of role inversion
TAZ: And Heart is on the lower half of the wheel with Blood and across from Void. So maybe there's something there
mmmhmm, mmhmm
BOOTS: it's been said even in like, Andrew's commentary outside the comic, that "Skaia is always Up"
it's never shown setting
TAZ: And of course they shoot the meteor Up towards the Green Sun
BOOTS: and the trolls see the creation-splosion of the green sun Up to direct them in Cascade--
yeah, exactly [what you said]
TAZ: Terezi's looking slightly Upwards as she remem8er's Vriska in [S] Remem8er
(Vriska) and (Terezi) staring Up into the Light of paradox space breaking
it really is all over the place, huh
for that matter, (Vriska) and Meenah looking Up into the fireworks as (Vriska) comes to the true realizations she does about how miserable it is to live the way Vriska and Lord English live
BOOTS: going against your hero role, Descending, is so often denying your true self agency and straying away from philosophical Truth-- after which comes the Ascent where you find and accept yourself
oh and by going into what's been constantly called HELL inside the Plot Point and then emerging out stronger, Vriska "descended" ala Dante's Inferno and then Ascended out of it
TAZ: indeed! indeed
Oh! Dirk and Hal's conversation on the rooftop!
Dirk sits on the side of his home and is literally staring down at both a long plummet/implied s*****e and literally into his Shades/his own Self
BOOTS: hell, if you wanted to make a pun of any love association, instead of gravity you could call it falling in love!
There's just SO MUCH MORE to this, so many examples of Light and importance and enlightenment and Skaia's philosophical truth being UP or involving ascent, where anything that drops or falls DOWN into the water or off cliffs becomes dislocated and its relevance unknown until it might eventually perhaps resurface unpredictably elsewhere. Tavros being driven down off a cliff by the Thief of Light to break his legs and stunt the playful drive he needed to become a fully realized Page of Breath, Aranea's snapped-neck body being dropped into the flames to fade into such irrelevance that she never surfaced post-Retcon, Vriska stealing all the luck/Light from the enemy creature in the first Meteor walkaround and it falling into a collapsing dark pit, so many people always going UP to reach concrete destinations, Roxy and others crashing DOWN through fenestrated windows and falling to reach the Furthest Ring, and of course there's always the Jung psychology stuff that was woven into Sburb (as I've reiterated in the past) and an essential metaphor for Descending into your shadow and Ascending from it to merge your shadow self with your conscious self for true self-acceptance and balance, like Vriska just did in the Plot Point, like the normal Quest Bed method of attaining God-Tier merging the Real and Dream selves and everyone looking Upward to see John RISE UP and achieve ascension: (From an older edit of the Wikipedia page for the Jungian Shadow--)
Nevertheless, Jung remained of the opinion that while “no one should deny the danger of the descent […] every descent is followed by an ascent”, and assimilation of—rather than possession by—the shadow becomes a possibility.
“We begin to travel [up] through the healing spirals…straight up.”
As I've said before, the game IS the psychotheraputic journey from start to finish, complete with the same monumental challenges, pitfalls, rejection and acceptance (of help and of oneself!) that all sorts of different people must confront in order to simultaneously fully appreciate and become themselves, and also become the people they truly want to be. Skaia's Light and the path it guides players on thus represents a journey to one's philosophical enlightenment about oneself, their ASCENT, and the challenges and misleading dejection that causes them to reject this journey and fight against their natures is DESCENT, so often involving the Horrorterrors who embody the essence of Void in nature and motive.
Gosh when you think of all the times "UP" or "DOWN" has been the focus of major or even offhand scenes or panels, there's just SO MUCH that fits them into Light and Void respectively. I couldn't possibly begin to list all the examples, you're probably noticing more in your mind as you read this post.
--
I'm going to integrate this Ascent/Descent meaning into the Aspect Duality post's sections on Light and Void, and link this post there, but before we finish I wanna delve into the potential Gravitation meaning of Void that optimisticDuelist brought up and reasons I might agree or be skeptical of the ties drawn in their post... especially stemming from this Rose quote they included:
That seems to tie Void pretty inarguably to Gravitation, or perhaps the vacuum pull of nothingness, but because I didn't have a clear counter-meaning in Light I wanted to look up the full context of this quote when I made this post... (readmspa.org is a very useful tool while Homestuck.com is down and mimics the old manual search function)--
ROSE: Or what about, the tale of Isaac Newdon under the tree?? He was BONKED on the head by an apple.
ROSE: Not reallyan apple though… an atomic idea. An emlemental unit of inspripation itself, id clocked him right on then noggin.
ROSE: And this indivisible notion colliding with hish awareness, much like.. . a high speed partical fired to create a nuculear chain reacation, jarred from the void a more profund unnerstand, HIC, ing of the intrinsic nature of nothiness. Thatis,. Gravivitation.
ROSE: Of course thess stories are acutually bullshit. They didn't happen in realaity. But thef act that they'rare bullshit makes them more inshresting.
ROSE: Men have crefted many stories that are bullshit out of symbols risen from the abyss of coinsciousness withou necesharily knowing whath e fuck they were doing or saying, as they flounered around for some truth.
ROSE: Bust in spite of themseleves they would for howefer briefly cross through a ray of light regarless. Becuss of the sbymbols. Dave.. The symbols hol dall the power.
Taz also mentioned that a commenter in their server pointed out that this Gravitation quote and the reference to a high-speed particle collider could also be an intentional reference by Andrew to the Graviton, the theoretical elementary particle responsible for mass and its gravitational force that has so far not been detected/discovered yet, remaining obscured (Void) compared to the particles tied to the other elemental forces.
Black Holes ALWAYS had strong ties to Void, the ultimate sinks for the destruction of information, ultimate darkness, (ultimate Down/descent), the compression of all meaning and separation into a melange forever irrelevant to the rest of Reality beyond one's Event Horizon (thanks @sagaciouscejai for the reminder). And in the Epilogues forward, "Non-Canon" belongs to the great Black Hole and everything that falls nigh-inescapably into it-- as opposed to Canon's comparative association with Light and story importance. But, hm... if Void is "down" and "descent" and the "abyss of [Jung's collective] consciousness", to what extent is it important as "Gravity" specifically, as well? Or is that just tied to the fundamental concept of "down" in the comic's metaphysical framework? Taz mentioned Dirk linked to gravitation to tidal forces too, hence the Ocean which is Void-linked. Does Gravity have a balancing opposite in Light that I can put into keywords besides "Up/Down" or "Ascent/Descent"? And if it DOESN'T have a balancing concept in Light... could Gravitation be part of Void's tie to Space that explains them as neighbors, a shared domain that Space and Void might possess?
In the end I think I'm positive toward Rose's speech and the fact of Black Holes (as well as "DOWN/DESCENT") establishing a definite tie between Gravity and Void, but where I'd disagree with Taz is how over the rest of their original post they pointed to "succumbing" to toxic influences and generational trauma as a sort of Gravity, which I'd disagree with and say has more to do with Void's existing and known "submission and divestment of agency" associations, as well as Centrality coming from it (which I'd have to reconcile with Light's "Location" meaning) not quite adding up for me, and Love as stemming from Gravity which I really don't think has enough in-comic evidence tying the two together. If we eventually deduce that Love has some Void associations-- and the Void characters we've met have certainly been more than a little Love-obsessed at times-- I expect that any association would have to stem from Void's other established meanings such as the submission of agency required by a relationship as opposed to making all the decisions yourself (Light's agency) and hogging the spotlight, like the contrast between Vriska and (Vriska) toward the end of Homestuck proper. There's more to lime-bloods's post that I haven't given enough thinking time to, like Voids always being the central seeding-place for new creation like a Womb, which would ALSO explain its proximity to Space on the official wheel... but, yeah. Those are all my in-progress thoughts on that for the moment, anyway. ((EDIT: "Outward vs Inward" like I mentioned above the cut finally completes the Gravity association!))
I'm still blown away by how clearly Light and Void can mean "UP and "DOWN", can mean "ASCENT" and "DESCENT", that's... just such a blindingly stunning revelation for us to have come to so late, IMO. I bet there's half a dozen theorists out there who put it together AGES sooner and I just never saw their posts. Wow. :D
in my experience both on your server but mainly on a server i'm in now that arrghus is actually on as well a lot of he theorists there outright reject od, and they always talk about him like he's some false prophet, mainly points like that his theories have no evidence (they do), that he is too essentialist about his theories (he's not). they call him stuff like a theologian and they stick religiously to older theories like aspects shadowing and inversion and prince ghosting and passive page. while they accuse him of trying to hardline the classpects into a hardline dichotomy and they claim that there is no consistent order. they claim that bards are not royalty becasue court jester, stuff like that where they never actually discuss why he thinks those things. the biggest comparison i've seen is that OD is the game theory of homestuck, stringing together concepts through weak connections. they hate that he compares it to symbolism even though they bring in stuff like mbti shadows and ghosting which are completely foreign to the comic. they claim he rode off the backs of older theorist and that he doesn't acknowledge them, and that he's full of shit and isn't very accurate. and to me amit of this sounds like they didn't even read the essays or didn't pay attention to the vids. like half the mods regularly shit on him. they treat people who defend him as "Od stannies" and don't bother to listen to them. i've had many a discussion there where i will draw on ods theories or defend him and it never gets anywhere. like to me the arguments about active page and the active passive force flow thing are sound, while the arguments for active knight and inversion and ghosting seem to usually rely on poor analysis of characters or weaker arguments based on intuition and confirmation bias. yet every time they seem fixated on those older theories. they just seem fixated that he's full of shit and and that he doesn't know what he's talking about. is it a fandom thing where when certain people get more popular in more lefty spaces the rest seem to turn of them? do they just genuinely not get it? (becasue whenever i debate these theories they always misinterpreted or take bad faith interpretations of what he says). why do they think so low of him?
Oh jeez, that bad huh? :I I’ve not seen much of that on my server! I did a quick scan of ‘optimisticDuelist’ and ‘OD’ and while few, the references were usually, linking videos and talking about him positively, and I’d HOPE they do because MY own analysis is deeply intertwined with his takes!
Heh, Hope, because he’s also a Hope pla-
But yeah that goes beyond the realm of ‘not liking his theories’, I have no idea what sever you’re in, but that sounds like they just, have it out for him for some reason? Which I don’t know if it’s political, if there’s something more insidious beneath the surface, or if they’re just assholes, but damn.
And it’s like, first of all, he sources the Class vibes quite strongly? Like, his stuff about Class Pairings and Active/Passive alignment is explicitly “Hey, the Fandom thinks that these are super vague and so it’s hard to come with a definitive answer, but I think you CAN actually draw a proper conclusion from canon, so I am going to try to stick closely to Canon Example stuff to showcase my ideas”. And even a lot of the more loose ties are just... Fun to follow? Bleh.
Not liking someone’s theories and ideas and not wanting to deal with that is fair, but the outright hostility? Yeah. >:I
What exactly are Aspects, anyways? Well, in the comic itself, Aspects are forces of the universe that influence and are influenced by the “Heroes” present in the story. But what does this mean on a broader scale? We all have a pretty good idea of what each Aspect represents in canon, but what if that’s not the whole story?
Before we begin, I’d like to direct you to an excellent video by @revolutionaryduelist (optimistic Duelist on YouTube) that will prime you for what I’m about to discuss. I highly recommend checking out their channel, as it’s extremely informative and fun to watch!
So, now that you’ve no doubt enjoyed the video I’ve linked, let’s get into what each Aspect represents in terms of a broader narrative. One of the big narrative themes of Homestuck is that the story is essentially a stage performance, or an “interactive play,” which we see throughout the comic, from the “Acts” and “Intermissions” to the curtains opening and closing on each Act. There are plenty of times where the “fourth wall” is completely shattered, and the layers between the cast and the audience start to blend together. With this in mind, it’s not difficult to reason that each Aspect not only represents a certain universal force in the comic’s universe, but also represents an aspect of narrative structure. I’ll begin with the definitions shown in optimistic Duelist’s video, and then expand upon them from my own perspective.
Let’s start with some easy ones: Space and Time. Space and Time represent the Setting and Pacing of a story. In our stage play metaphor, we can expand this further. Space is represented by the scenery that tells us where the characters are, but it also represents the physical space that the actors take up. Different prop placement, lighting, and scenery can make the stage feel bigger or smaller to fit the needs of the scene, and a change in these things will naturally translate to us as a scene change. Time, on the other hand, is represented by the progression of the story through actions, dialogue, the opening and closing of curtains, and even the music that accompanies each scene and plays continuously during intermissions. In a musical, this is even more obvious, as each song tells a distinct part of the story and opens up ideas about character motivations, illustrates choices, and so on—though this aspect of Time is merely the lens through which these things are viewed, since choices/motivations/etc. are truly representative of other Aspects entirely. As in real life, these two Aspects intermingle considerably, creating “spacetime” as the spatial and temporal backdrop of all the events we witness as audience members, the framework that allows both depth and progression to occur in the narrative and sets the foundation of the stage itself.
Light and Void represent Relevance and Irrelevance. The difference between the cast and crew on stage is easy to tell because the spotlight will always be on a character, not on a member of the crew, unless ironically referencing a crew member (thus breaking the illusion) is a part of the performance itself. Those who are illuminated hold the attention of the audience, and the light allows us to see their facial expressions, their clothing, their movements, etc. and understand the character better through these things. A character who is self-assured may wear a smug grin, holding themselves upright with confidence. A character who is poor might wear old, ragged clothing. Light is all about which characters are relevant, and it also allows the audience to discern information about the characters and about the larger world within the play itself. On the other hand, Void is represented by the unlit areas of the stage, the shadows behind props and characters, and even the crew itself. The ties between Void and the stage crew can be illustrated through bunraku, also known as ningyō jōruri, a traditional Japanese puppet theatre with a long and fascinating history. Puppeteers are clothed in black robes, often hooded, and blend into the black backdrop in order to direct attention onto the puppets themselves and away from their operators. Stage crews in American theatre will often wear dark clothing for the same reason, moving props and scenery as necessary without drawing attention away from the story itself. Although they’re absolutely vital to the execution of the play itself, the crew is in most cases irrelevant to the play’s narrative, thus they work in the shadows to place pieces where they need to be, going unnoticed by the audience.
Life and Doom represent Agency and Conflict. As every good storyteller knows, both of these are vital to the lifeblood of a story, as characters who have no agency are simply puppets, empty vessels with no will of their own, and a story with no conflict doesn’t go anywhere or challenge the characters in any way. In our stage metaphor, Life is the appearance of each character’s free will. Even though we recognize that a script is in place, and the actors are simply working within the framework of scripted interactions, they bring the characters to life through their performances and give the illusion that the world presented onstage is a vibrant one. A good actor can draw an audience into the story by fully embodying the character in question, stepping into the role and allowing us to relate to them, cheering on the heroes and rallying against the villains as the story progresses. We begin to forget that the world we’re presented is mere fiction, and we come out of the experience feeling much different than when we entered. This is what makes a good stage play so compelling, as we watch these characters grow and change based on what they endure and how the world reacts to their actions. In the same vein, Doom is the conflicts, obstacles, and limits placed in the way of the characters to challenge them and help them to grow. In the case of a tragedy, this can also be the end result, whether through a character failing to achieve their goals, a villain succeeding in their heinous plot, or even the death of a protagonist, which removes their agency in the story itself. No real person becomes stronger without facing hardship, and the same is true in fiction. What sort of character would Hamlet be if he wasn’t challenged to find a way to cope with the death of his father, or the knowledge that his uncle was the one who killed him? These conflicts enrich the stories we’re told and provide roadblocks on the road of success, testing the limits of each character’s willpower and strengthening their resolve, or even forcing them to reconsider their goals entirely. There’s no such thing as a free lunch, and these necessary hardships fill out the story itself, ensuring that something is learned through the experience through delayed—or, in some cases, entirely absent—gratification.
Breath and Blood represent Plot Development and Character Dynamics. As the Aspect of movement and change, Breath translates into our metaphor quite nicely, ensuring that the story is as dynamic as the characters themselves. It’s the sequence of events that takes us from exposition to resolution—in essence, it’s pretty much the story itself, which is why John is able to do what he does, escaping from the narrative of Homestuck entirely in order to affect things from the outside. The plot is the engine that drives the story—the twists and turns that the narrative takes as difference pieces take their turns on the board. Character motivations are explored, actions are taken, unexpected events take place, and lessons are learned. All of this happens within the plot, and it’s a very external force, as opposed to what we’ll explore in a moment with Blood, which hones in on characters specifically, rather than the whole narrative. Breath is also represented by change, and any change in motivations, scenery, tone, and even tempo can be attributed to Breath in addition to the Aspects normally represented by those things. Blood, however, is a matter of interpersonal relations between characters in a story: their feelings about—and for—each other, the various factions within a story, and the natural associations one can make, such as “protagonists/antagonists, nobility/commoners, obedient civilians/ruthless scoundrels, and so on. Part of what makes characters so interesting is their dynamics with other characters. For example, on her own, Elphaba Thropp from Wicked is a very interesting character. Blessed with innate magical skills, but cursed with green skin, she is ostracized by many and reluctantly admired by some, and this makes her interactions with others very dynamic. Her insistence on bringing much-needed attention to the oppression of Animals in Oz, social consequences be damned, comes in direct conflict with a character like Galinda Upland, who strives to maintain her place in the social hierarchy, even if that means masking her true feelings on controversial subjects to paint herself favorably in the eyes of others. As the story progresses, the two find that they have much more in common than they could’ve guessed, and they begin fighting for the same cause, shifting from bitter enemies to best friends through the course of a few excellent musical numbers. This shift in their dynamic is vital to the story, yet this is merely one of many such dynamics.
Let’s move on to two Aspects that are a bit more abstract in our narrative format. Hope and Rage represent Coherence and Contrivance. These words may sound quite different from what we’re used to from these Aspects but hear me out, because there’s a method to my madness. A story’s coherence is how well it can be understood, and furthermore, how well it can be related to by an audience. It also represents the enthusiasm with which an invested audience will respond to the narrative taking place. In our stage play metaphor, this is part of what drives us to immerse ourselves in the story. It’s the excitement we feel when our favorite character completes their goal as set up in the exposition, or the fear we experience when an adversary comes close to unraveling it all. It’s the ability to escape from our own lives and enter the world presented onstage, and a big part of why walking out of a great performance can feel like we’re waking up from an intense lucid dream. It’s the magic of excellent storytelling. Hope is what drives us to overlook mistakes, either in the narrative itself or in the performance, and allows us to enjoy it as a whole. On the other hand, Rage’s contrivance delights in tearing open plot holes, exposing the divide between performers and the audience, and dispelling the illusion that the world on stage is in any way “real.” It’s the heckler at a comedy show, or the critics in the nosebleed seats. It’s the breaking of the fourth wall that occurs when a character in the story directly addresses the audience, or begins to critique the narrative itself. While it can certainly seem like a negative force, this Aspect is what keeps us firmly grounded in reality, pulling us out of “la la land” when the show is over and it’s time to return to our lives. It marks an end to the magic, a disbelief in the “miracles,” and the voice of reason.
Finally, our last two Aspects, Heart and Mind, represent Inner Character and Outer Character. This is fairly obvious, given what we already know from canon, and it translates fairly literally in our metaphor. Heart is represented by a character’s “true self,” or what remains the same in every performance of the play. It’s what makes each character recognizable, no matter how the script, costumes, set design, etc. have been adapted. Peter Pan, for example, is always presented as childlike and carefree, bold in his actions and protective of those he loves. He can also be incredibly naive and immature, which humanizes him and allows room for growth. Regardless of which actor might play him, or whether the story is adapted to a sci-fi setting, or tells the tale of a much older Peter, or is even presented from the perspective of an entirely different culture, these character traits and motivations will always be the same. They’re what make him the “Peter Pan” we all know and love. The “true self” involves every trait that is essential to a character. If these traits were changed in some way, they would cease to be the same character, much like adding or removing a proton from an atom would change its element entirely. On the contrary, Mind is represented by a character’s “projected self,” or how they present themselves in the company of others. For some characters, their “true self” always shines through, and they rarely act in ways that aren’t in accordance with their deeply-held values. For others, such as Billy Flynn from Chicago, the creation and maintenance of a constructed, outward “self” is vital to their survival and prosperity, and sometimes deception is the name of the game. Billy, an incredibly successful defense lawyer, comes across in his musical number as a caring, compassionate man who couldn’t care less about money and values “love” more than anything else. This is extremely ironic, however, as the audience is soon presented with a very different view of Billy: as a stern, ambitious man who’s very concerned with money, but also loves the challenge of winning cases for clients on death row. As his “true self” is revealed, his choices and motivations begin to make sense to the audience, and we gain a deeper understanding of the man behind the mask, so to speak.
Each Aspect plays a vital role in the narrative structure of any story—or performance, in this case—and perhaps we can use these interpretations to further understand what our own Aspect connections are. After all, all the world’s a stage, right?
Now, first of all, before reading this I highly recommend you go watch optimisticDuelist’s videos on the aspect wheel, they are very informative and super interesting!
On his latest video, OD talks about the aspect wheel at the view of color theory, noting how related heroes of an aspect are to their other split-complementary aspects. In the end, he notes how this means that there might be triadic, square and tetradic aspect relationships and as the classpect maniac I am I haven’t stopped thinking about it since. I got some interpretations on some of the aspect triads that I’d like to share. These might be a tad far fetched, though!
On to the first triad!
(sorry for the simplistic quality)
This triad was the easiest one to gather some meaning from, as the relations between the traits of its aspects are easy to see. I think this triad is more personal and is one to represent individualism and one’s withdrawal from society too, as well as escapism. These aspects tend to be very individualistic, as Breath has a big trait of disconnection from company and reality, Void is irrelevant to society and thus has to bring themselves their own worth, and Heart couldn't care less about it, finding their own personas much more important.
This one’s also pretty obvious, as it might represent society and institution in a way. Clearly Blood is one to share traits of materialism and society, besides being one of a helper and an aspect of progress. Light brings the knowledge accumulated through centuries of studies that is crucial for civilization and Mind takes up the intellect that made possible the formation of civility and advancement of humankind. This theme of society is in direct contrast to the first triad’s theme of escapism.
Now come the trickier ones! A lot of people might not agree on these two, and that’s cool, because even I am still skeptical of these last ones.
In the other triads the cardinal aspects of Breath and Blood have clearly been central to their themes, so I am gonna believe it to be the same for Space and Time. For this triad I believe the theme to be creation, and possibly even the creation of the universe (or maybe just creation). The symbolysm with Space is solid, as not only does it also signify creation it can also mean form, essential to some sort of formation, as well as Life’s trait of birth and growth, to an extent. And Rage, I believe it signifies as how we can see the beginning of existence as pure confusion and meaningless, until we get our own meaning out of it, but, at the same time, it can’t be anything more than true, with no falsehoods to be created yet.
This triad is the ultimate end, death and the armageddon. The symbolysm with Time and Doom are pretty straight-forward, both represent decay in different ways. Hope shows a contrast of the incessable faith of turning your back away from death, the belief of constant medical pursuit that might grant you a long life, and the belief in an afterlife or of a higher meaning in death.
I also have some other interpretations for these last two triads but I think this can suffice.
Now, I don’t think these are definitly what the aspect triads mean in the aspect wheel, but I hope these loose thoughts can help out some of the more professional classpecters out there. Sorry if this text wasn’t very eloquent, english isn’t my best language for sure.
I was thinking about why they choose to release Homestuck 2 on 10/25.
I could be wrong but I know two of the most famous dates in homestuck are 4/13 and 6/12. So I wonder if its truly a coincidence that 10/25 is the sum of those two dates. Or perhaps it was very deliberate. Only the creators truly know.
Aspects, as "fragments of reality", are quite interesting to study. Their flexibilitiy allows us to make very detailed and complex associations between them. That's why I've been having trouble figuring out how to explain their complexity, but it's still a fun thing to do. My aim is to give a philosophical description of these aspects and their huge symbolism, as well as to explain the relationships between them and their position in the aspect zodiac.
The more difficult aspects to crack in my opinion are time, space, breath and blood; not because their concept itself is ambiguous, but because it's general and by extension pivotal in the understanding of the other aspects (which are much easier to understand as diferent mixtures of these four aspects)
To make it even more fun, I will try to use arguments from philosophers such as David Hume (a well known mind player) to explain the challenges that every aspect poses.