The Spacetime Tunnel allows a BOOTH to travel virtually anywhere and anywhen almost instantaneously,
unless, of course, one encounters one of the monstrosities that inhabit the hyperspace lane, which could destroy anything passing through it.

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The Spacetime Tunnel allows a BOOTH to travel virtually anywhere and anywhen almost instantaneously,
unless, of course, one encounters one of the monstrosities that inhabit the hyperspace lane, which could destroy anything passing through it.
Hyperspace Security Net
The Deep Core Security Zone is the name for hyperspace lanes in the Deep Core that are strictly monitored for traffic by the Empire. Passing through these hyperspace lanes is no easy task; to legitimately do so requires not only proper registration with the Bureau of Ships and Services as an authorized Deep Core traveler, but also Imperial Security Authorization and Imperial Intelligence Clearance. This ensures that only those ships the Empire wants to pass through the Security Zone do so. To circumvent the Security Zone means traveling uncharted hyperspace lanes into the Deep Core; this adds +10 to the DC of any Astrogation checks involving destinations within the Deep Core.
A combination of several technologies at the cutting edge of Imperial research helps enforce the Security Zone. Immobilizer-class Interdictor Cruisers block the narrow hyperspace lanes, while mines that generate gravity wells upon detecting hyperspace activity in their zone litter the broader areas of space that such ships cannot cover. Once a ship has been pulled from hyperspace by either method, it must present proper authorization or come under immediate and devastating fire from Star Destroyers and their support craft. This combination of Interdictor Cruisers and gravity mines is known as the Hyperspace Security Net, trapping any attempts to pass through the Deep Core Security Zone via known hyperspace routes.
Welcome to "Planet Hoppers," where we bring you a set of articles on a particular world in the Star Wars Roleplaying Game galaxy that a Gamemaster can use separately, as a linked series of events, or as a springboard for all-new adventures. This time around, we look at Byss and other planets of the Deep Core.
While Coruscant and all of the Core Worlds are considered the centers of galactic civilization, they are not the true physical center of the galaxy. This honor is reserved for the region known as the Deep Core, a highly dangerous and thoroughly mysterious cluster of stars and planets. Due to natural hazards, the Deep Core remains almost as unexplored as the Unknown Regions, and despite expansion into the area during Palpatine's reign, only a few habitable planets have been settled or support indigenous life.
The Deep Core is practically a maze when it comes to hyperspace navigation. Traveling to many places in the Deep Core is incredibly difficult because of the dense clusters of stars and black holes in the region. Where stellar bodies are far apart, as with the rest of the galaxy, plotting a hyperspace course is merely a matter of adjusting to bypass gravity wells. But in the Deep Core, even a slight miscalculation or incorrect assumption means certain death and destruction from a hyperspace mishap. In the days of the Old Republic, famous hyperlane scouts plotted new safe passages into and out of the Deep Core, but for the most part, the region still remained uncharted.