Medium Monstrosity, Neutral
Speed 30 ft., Swim 30 ft.
Str 13 +1 Dex 10 +0 Con 14 +2 Int 8 -1 Wis 10 +0 Cha 6 -2
Amphibious. The toad can breathe air or water.
Cold Aura. Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.
Standing Leap. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) cold damage. If the target is a Medium or smaller creature it is Grappled (escape DC 11). Until this grapple ends, the toad can't bite another target.