Icon-Rogue Devlog #41:
Today's progress: Added an outline to enemies.
It's days like these that make me wonder if I actually like programming or not. When I want to do something that feels like it's so simple- and I just can't. I threw myself at that shader code, but in the end, I couldn't do it. I'm going to have a fucking conniption.
The way I implemented the outline in the end has nothing to do with shaders.
Yeah. I just put copies of the foe's sprite behind it.
I wish I could explain to you all the things I tried, and how this ended up being the best option. I wish I could explain to you why there's two of them. But my vision is going blurry, and I have no idea how long I've been sitting here working on this.
Notice how it looks like shit. That's because I can't fucking figure out how to make it look good.
Today's programming music: Mouth Mollusk








