Yu-Gi-Oh! Duel Monsters GX Episodes 75 and 76 Subbed (Finalized)
(Previously: Episodes 73 and 74 Subbed [Finalized])
(Check out my Subbed!GX Stream Masterpost!)
75: A Field Trip Tag Duel!
For their field trip, the students of the Academia head to Domino Town, the holy dueling land known for producing the likes of Yugi Mutou and Seto Kaiba. Judai and his friends visit Yugi’s childhood house, where they meet Mr. Sugoroku. While exploring the town, Sugoroku is kidnapped--and while Shou and Kenzan argue as they look for him, they are challenged to a Tag Duel by an assassin duo from the Society of Light: Ikazuchimaru and Kourimaru. Kenzan’s dinosaur Monsters find themselves powered down by Mobius Castle as he's dealt the first blow...
76: The Ultimate Combo! Rex Union
Shou and Kenzan’s Tag Duel versus Ikazuchimaru and Kourimaru continues. Ikazuchimaru and Kourimaru are powerful despite their being on bad terms with each other, whittling Shou and Kenzan’s LP down to 1000 early on. Kenzan’s dinosaur Monsters don’t match well with Kourimaru’s Ice deck, while Shou’s vehicle Monsters are stalled by Ikazuchimaru’s System Down and Rampage Condenser Magic Cards. But for all of Shou and Kenzan's arguing, they start working together once they realize that their losing would cause trouble for Judai.
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Episodes 75 and 76 are now finalized!
These two episodes start off our Domino mini-arc, as the Academia goes on a field trip to the land of dueling legend--which picks up on plot elements that were going to be included in the canned Yu-Gi-Oh! VS GX movie Takahashi had pitched at one point but were reworked into GX Season 2′s story. 75 introduces us to Mizuchi right off the bat (credited as “Shrine Maiden” for only this episode’s credits) and, after we take a trip down memory lane with Sugoroku while Ed and Saiou’s friendship starts to show some cracks, it’s revealed to Shou and Kenzan that she’s related to Saiou.
Through both episodes, we also get some closure on the Shou/Kenzan feuding over Big Bro Judai, after Kenzan reveals he would’ve won if he didn’t feel bad for beating Shou while he was down, and after a rocky start to their Tag Duel vs Ikazuchi/Kourimaru, they come back and put their egos aside to keep Judai from having to deal with them. Ultimately, it’s a futile effort thanks to the Mirror of Duality that Kourimaru activates, but a good one nonetheless. Also do like the Marus’ designs, and it was cool at the time back in 2006 to see the original Monarchs make their anime debut. 76 also has some nice art to it, being a Tea Sun In animation-team episode (and Gil-bo No chipping in with some good key animation), so it’s a fun watch.
In terms of animation and other fixes, 75 and 76 both had a handful of card fixes, while 76 had more in the way of animation error fixes and other quality-of-watching things. As I mentioned before, I also translated the guidebooks Sugoroku wrote held by Shou and Kenzan early in ep. 75 for the eight scenes they appear in. Details under the cut, as always, along with a Translation Note for 75 involving one of Mizuchi’s scenes.
Enjoy, folks; for the next release, I want to get 77-79 out together for a triple treat to avoid just releasing 77 for a cliffhanger, lol. That’ll get us through the Iwamaru duel (poor Honoumaru being shafted) and Judai/Ed vs Mizuchi to close out this mini-arc. Stay tuned!
Fixes/Edits! (75)
As I mentioned above and highlighted in this post, I translated the front cover of the town guidebooks held by Shou and Kenzan in the eight scenes it’s visible in. I first blanked it and applied the translations in the second-to-last shot it’s in--the closeup as the two show them to Sugoroku, which I also used for 75′s preview in 74--then isolated it to manipulate into the other scenes, mainly using AfterEffects’s CC Power Pin effect and then masking the right side of the original cover (with the landmark photos, but above the bottom “Legendary Duelists’ Stomping Grounds” text) on top to make it blend in.
After Kenzan tells Kourimaru that his weakened Dark Driceratops can still defeat his Mobius, Kourimaru activates his Mobius Castle, but in the shot that rapidly zooms out from him while it activates, we see him holding the card with its back facing the camera--which is inconsistent with the close-up just before as he held it up with the front facing the camera. Fixed by first grabbing Mobius Castle’s card art from this close-up shot and touching it up in Photoshop to then make a proxy for it, then applied it in AfterEffects with a Power Pin before I then redid the zoom-out in Sony Vegas.
After the Marus’ Reflector Bit combo ends up making Dark Tyranno’s attack hit Shou for damage, and Kenzan notes that it went in circles, Kourimaru notes that their Reflector Bits are, along with Side Attack, also cards used exclusively in Tag Duels--but the Mobius on his Disk in this shot is in Attack Mode when Kenzan’s Earthquake Magic Card just put it in Defense Mode. Fixed by making a Mobius proxy that I then applied in one frame in AfterEffects, after which I redid the panning shot in Sony Vegas for it.
After Kourimaru tells Ikazuchimaru that he should thank him for letting him hit Shou for damage, Ikazuchimaru draws for his turn and prepares to sacrifice his Thunder Knight for Zaborg, but his Disk shows Thunder Knight in Monster Zone #2, which is where Reflector Bit should be; he summoned Thunder Knight to Zone #4 on his first turn, and Reflector Bit was summoned by Bit Shoot to Zone 2 per its placement on his field here. Fixed this by first using the shot of Kourimaru holding up Reflector Bit earlier to nab its card art and touch it up in Photoshop to make a proxy for it, then did the same for Thunder Knight as Ikazuchimaru held it up on his first turn--once that was done, in AfterEffects, I first applied the Reflector Bit proxy to his second Zone in Attack Mode, masking the orb on his Disk over it, then added a Defense-Mode Thunder Knight to his fourth Zone when it swung into view near the end of the shot for a quick two frames.
TRANSLATION NOTES!
As detailed in this post, after Sugoroku goes missing and Judai & co. split to find him, Mizuchi’s "急々如律令 、 奉導誓願可、不成就也!" line that leads to the Monarchs’ barrier around Domino Town is an apparent diviner/Taoist favorite that, when rephrased, essentially means "大至急、不成就に導くよう願いたてまつる," or something like "In offering my wishes, may we be led to unfulfillment ASAP"--so, Mizuchi’s line here is beckoning for misfortune to befall Judai et al at once. Part of the delay in getting these done, aside from the fixes listed here for both episodes, was the slight rabbit hole I fell into trying to first transcribe Mizuchi’s line by ear (and failing), then finding it transcribed by a Mizuchi-script Twitter bot, then using some search-fu to get the phrase broken down.
Fixes/Edits! (76)
As the Marus fall out and challenge each other to see who beats Shou or Kenzan first, as Kenzan breaks the fourth wall to call out their cockiness and Shou joins him, there’s a quick couple of frames where the right-side border of the split screen appears on Kenzan’s dino earrings. Fixed it by just copying the previous frame to keep the border still, though while I was there, I also closed Kenzan’s mouth as it was oddly left open after his line.
As Kourimaru jokes that Shou and Kenzan make a great duo as he draws for his turn, as he lifts his Disk to place one card face-down, we see the Defense-Mode Mobius on his Disk reversed (should be facing with the name box to our left); fixed it by applying the proxy correctly in AfterEffects for the two frames of his Disk’s movement, then redid the slow zoom-out on each for a few frames in Vegas.
Just after #2, after Kourimaru switches Mobius to Attack Mode, as he’s declaring its attack, a few things happen as he swings his Disk: first, we see Mobius both in Monster Zone #4 (where it should be) and in Zone #2 (where his Reflector Bit should be), and then we see the card in Zone #2 in Defense Mode when Reflector Bit was left in Attack Mode. Fixed by first applying the Reflector Bit proxy in AfterEffects to Zone #2, then by applying it to Zone #2 in Attack Mode in the second frame and masking the main Disk bit over the card.
As highlighted in this post, as Shou worries that the Element Saurus Kenzan summoned won’t be enough, Kenzan turns back to retort, but for the first few frames of his turning, the orb in the middle of his Disk is red (for “on”) but unlit; fixed by just applying a bright red paint layer over the orb which I Gaussian-Blurred a bit and screen-blended so it just lit up the area.
After Shou summons Shuttleroid and Ikazuchimaru’s Rampage Condenser hits him, as he notes the 500 damage he takes, a few things happen. First, as Shou slides in with the LP counter dropping as he’s hit, there’s a quick frame where there’s an outline for his neck but it’s colored like his hair, all before it’s fixed in the very next frame of movement--which I fixed by just recoloring his neck accordingly in Photoshop. Then, after Ikazuchimaru says that Zaborg’s counterattack on Shuttleroid will finish Shou off, Shou starts to raise his head to say he never said anything about having it attack him, but his neck is missing for most of this, as the area is fully colored as part of his hair for these two frames, and then suddenly it’s all neck and no hair--fixed again by recoloring the area to define his neck and hair based on the previous no-issue frames. After that, Ikazuchimaru gasps in surprise, but his hair suddenly invades the top-right of Shou’s split-screen and stays there for the rest of the shot--fixed by just masking in the same part from a previous no-issue frame in Sony Vegas, along with holding the previous correction to Shou’s no-hair neck. Next, Shou lifts his head again to say that he’s attacking Element Saurus, but it’s still all neck and no hair for the two movement frames involved, until he’s done lifting his head, where he’s correctly drawn without any issues, with his well-defined hair and neck--fixed here by again recoloring the neck/hair area for those two movement frames, holding the fix to the top-right corner of Shou’s split. Finally, as the split-screen splits to show Element Saurus, first we see that Shou’s side moves but Ikazuchimaru’s stays still without a change in background behind the split-screen, all while a second split-screen is seemingly moving behind Shou’s up top; then, we see Shou’s side of the split-screen take a few frames longer to leave the shot than Ikazuchimaru’s--fixed all this by redoing the split-screen’s split over an Element Saurus still and having them leave the shot simultaneously while keeping Shou’s side consistent. (You can see all this in these gifs; the original, and my fix [may just need to give them a minute to load])
After Kenzan activates Ultimate Evolution Pill, as he swings his arm around with his Dyna Base card, there’s a quick few frames where only the card outline is visible; they seemingly forgot to add the card itself there. Fixed by making (in Photoshop) and applying (in AfterEffects) a Dyna Base proxy, darkened a bit as it was under Kenzan’s hand.
As Shou swings his arm around to activate Vehicroid Connection Zone, there’s a quick frame where he swings his hand a frame over before the card joins it, resulting in awkward black space (a similar error happened in ep. 65). Fixed it by masking in the correctly placed card from the next frame over the frame in question.
After Shou explains that Super Vehicroid -- Rex Union inherits Super Conductor Tyranno’s effect (which actually doesn’t end up being used) and can attack twice, Kourimaru and Ikazuchimaru come in on a split-screen to react in shock, but Ikazuchimaru’s side actually comes in first for a few frames before Kourimaru’s joins it. Fixed by holding Shou and Kenzan still as I redid the split-screen over them to make sure the two sides came in simultaneously.
As Kourimaru faces down his half of Rex Union’s attack, the light on his Disk’s orb isn’t on; fixed by just applying the red light to it in a frame after it unblurs on him in Photoshop, then redid the Gaussian un-Blurring as the camera focused on him in Vegas.
The evil wizard Orochimaru, as a water-spewing dragon, battles the heroic Ikazuchimaru (aka Jiraiya), a gigantic fire-breathing toad, in the climatic kaiju battle of The Magic Serpent (1966).