It's October 26th. ⚔️ On this day in 1597, the Imjin War's Battle of Myeongnyang took place off the southwest coast of Korea. Admiral Yi Sun-sin (pronounced Yee Soon Shin)'s Korean fleet of 13 ships dealt a humiliating defeat to Commander Todo Takatora's Japanese fleet of between 120 and 330 vessels (depending upon whether or not you count Todo's roughly 200 non-combat support ships).
Using his knowledge of the Korean coastline's tides and currents, Admiral Yi lured the Japanese fleet into the dangerous Straits of Myeongnyang, where his forces sunk or crippled 30 Japanese warships. Actually, many of the Japanese ships sunk themselves by colliding with each other as they unsuccessfully tried to navigate the straits' whirlpools and eddies.
Todo was wounded, and half of his officers were either wounded or killed. Given the disparity in quantity of ships, outnumbered by at least ten-to-one, the Battle of Myeongnyang is regarded as one of the most tactically brilliant victories in the history of warfare. Both North and South Koreans today celebrate Admiral Yi as a national hero – the hero of the "Miracle of Myeongnyang." ☮️ Peace… Jamiese of Pixoplanet
[Commissioned by @wannabedemonlord. The word “quinkan” or “quinkin” is used to refer to figures from ancient Australian rock art (current estimates are between 15kya and 40kya). The Ang-Gnarra are the current occupants of the land, and their interpretation divides the figures into benevolent timaras and sinister imjins, among others. These entities are major players in the children’s book The Quinkins, which is my primary source for this adaptation to Pathfinder. That link leads to a read aloud version of the text, with a little animation in the paintings. It’s highly recommended.
Oh, and yes, the “tail” is a bowdlerization. Male imjins are traditionally depicted with giant genitals, and females with pendulous breasts. These are very common folklore motifs. But they’re not something that most folks feel comfortable bringing up at the gaming table.]
Imjin
CR 4 CE Fey
This ugly little humanoid stands a little shorter than a man, with oversized claws and teeth. It has a pot belly and a fatty striped tail which hangs down to the ground. Its eyes are red and wide, and its ears fan out like an elephant’s.
Imjins are vile fey creatures native to caves. They are hunters of humanoids, but their purpose differs depending on the age of their victim. Adults are killed and consumed, but children are captured and turned into new imjins through sinister rituals. The imjins are enemies of more goodly fey creatures, especially timaras, with which they frequently do battle.
Although an imjin is a fierce melee combatant, they prefer to get enemies off guard through trickery. They are skilled mimics, and may disguise both their voices and their features to lure in potential victims. Imjins rarely engage in ranged combat—if a distance lies between them and their quarry, they close the gap with long hops, bouncing on their striped tails like a kangaroo.
An imjin stands between four and five feet tall. Like many fey creatures, they can live for hundreds of years unless slain in combat.
Imjin CR 4
XP 1,200
CE Medium fey
Init +3; Senses darkvision 60 ft., low-light vision, Perception +9
Defense
AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
hp 38 (7d6+14)
Fort +4, Ref +8, Will +4
DR 5/stone; SR 15
Offense
Speed 30 ft.
Melee club +7 (1d6+3), bite +4 (1d6+1), claw +4 (1d4+1) or bite +6 (1d6+2), 2 claws +6 (1d4+2)
Special Attacks pounce
Spell-like Abilities CL 4th, concentration +6
At will—pass without trace
3/day—invisibility, ventriloquism (DC 13)
1/day—enthrall (DC 14), shillelagh, sound burst (DC 14)
Statistics
Str 16, Dex 16, Con 15, Int 13, Wis 9, Cha 14
Base Atk +3; CMB +6; CMD 20
Feats Deceitful, Dodge, Multiattack, Weapon Focus (club)
Skills Acrobatics +13 (+23 when jumping), Bluff +14, Climb +13, Disguise +14, Perception +9, Stealth +13, Survival +13; Racial Modifiers +10 Acrobatics when jumping, +4 Survival
Languages Common, Sylvan
SQ leap, sound mimicry (voices)
Ecology
Environment warm forests and underground
Organization solitary, band (2-6) or tribe (7-24)
Treasure standard (club, other treasure)
Special Abilities
Damage Reduction (Ex) An imjin’s damage reduction is overcome by weapons whose striking surface is made primarily out of stone. The natural attacks of creatures with the (earth) subtype also overcome this damage reduction.
Leap (Ex) An imjin does not suffer any penalty to Acrobatics checks made to jump from a standing start. If it gets a running start, it doubles the distance covered, and may move farther than its speed in a single action.
It's October 26th. ⚔️ On this day in 1597, the Imjin War's Battle of Myeongnyang took place off the southwest coast of Korea. Admiral Yi Sun-sin (pronounced Yee Soon Shin)'s Korean fleet of 13 ships dealt a humiliating defeat to Commander Todo Takatora's Japanese fleet of between 120 and 330 vessels (depending upon whether or not you count Todo's roughly 200 non-combat support ships).
Using his knowledge of Korea’s coastline tides and currents, Admiral Yi lured the Japanese fleet into the dangerous Straits of Myeongnyang, where his forces sunk or crippled 30 Japanese warships. Actually, many of the Japanese ships sunk themselves by colliding with each other as they unsuccessfully tried to navigate the straits' whirlpools and eddies.
Todo was wounded, and half of his officers were either killed or wounded. Given the disparity in the number of ships, in which the Japanese ships outnumbered the Korean ships by at least ten-to-one, the Battle of Myeongnyang is regarded as one of the most tactically brilliant victories in the history of warfare. Both North and South Koreans today celebrate Admiral Yi as a national hero – the hero of the "Myeongnyang Miracle." ☮️ Peace… Jamiese of Pixoplanet