Dans mon entrain de redessiner des vieux persos, j’ai encore redessiné des persos de mon très vieux webco Red & Wolf, avec ici, mes deux chouchous si j’avoue tout (et ceux qui ont le moins de temps d’apparition ouspie) : Lou & Incarna.
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Dans mon entrain de redessiner des vieux persos, j’ai encore redessiné des persos de mon très vieux webco Red & Wolf, avec ici, mes deux chouchous si j’avoue tout (et ceux qui ont le moins de temps d’apparition ouspie) : Lou & Incarna.
New dude! Im planning a bigger illustration with him so this is just his concept. Hes semi-based off a warlock I made in BNS, I liked the design of the Lyn horn+tail
When you manage to piss off Grandfather Thunder within 24 hours
Dedicated to the Ratkin Romeo
Ser Fukalite's Ship Spinning Medal
Another small tale from the wilds of null sec, though this one could have taken place anywhere. This one involves Ser Fukalite, and you can pronounce that name however you please, who is in the corporation Asteroid Farmers Unlimited, which itself is a member of the Goonswarm Federation alliance. According to the tale, which was brought up at the weekly fireside meeting this past Saturday, Ser…
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Spirits, Totems, and their Hierarchy
Spirits are personifications of concepts and traits, emotions, animals, natural aspects and features, Celestial bodies, and other such things. Generally speaking, the older the spirit and the more experiences it's encountered, the stronger it is. Spirits capable and willing to act as a mystically-bound patron/symbol/ally (called a Totem) can grant Boons to the packs and groups so long as they fulfill their end of the bargain (which is often decided upon summoning and choosing the Totem prior to the formation of the group).
A few spirits that exist are beyond human comprehension. These are simply referred to as Primordials.
The Strongest of the Spirits are refered to as Incarna. These include; Gaia The Earth Mother, Mother Ocean, Father Sky, Brother Magma (an ages-old embodiment of fire), and Luna and Helios (the moon and sun) and the other celestial planets.
Beneath the Incarna are the Triat; The Wyld (the force of creation and chaos), The Weaver (the force of purpose and stability-and later stagnation), The Wyrm (the force of death and decay-and later corruption).
After that, there is no true hierarchy. Although that being said, there are a number of powerful spirits that exceed normal conventions. They are often Tribal Totems or, more rarely, Pack Totems. A few have even gone so far to claim certain certain bloodlines and families or even simply individuals. This can also in some cases extend to the land surrounding said people.
Beyond that distinction, most spirits are refered to by their type (emotion, dreams, nature, ideal, etc.).
Incarna a Decade Later
Incarna a Decade Later
It has been ten years since the Incarna expansion released for EVE Online and set off probably the biggest confrontations between CCP its customers in the now 18 year history of the game. Incarna – June 2011 It came at a moment when CCP was at its absolute pinnacle of ambition and hubris. Before Incarna the company was shooting for the stars, had set their sights on, in their own words, world…
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my new (and first real) album is finally finished! it was a lot of fun to make, if you’re interested please take a listen!