New username reveal. I have been a ghost all alooooong wooooo

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New username reveal. I have been a ghost all alooooong wooooo
Which is more mysterious, the sea or the sky?
Hmm. I don't know, to be honest. I would say the sea, because the sky is just so... there. The sea is a bit more "there" and is more a physical substance that can be observed in detail.
Asking this on behalf of my friend, who is an American Robin. How do I make myself look as fearsome as possible to other robins so I can defend my preferred breeding grounds from competitors?
If you want to, like, scare the shit out of your neighbors, you can do that with your normal vocalizations.
It's hard for me to imagine how a robin that doesn't do that has any chance at all of reproducing, though.
Experimental author and indie dev, writer for @CavesOfQud, proud bot-mom to @yayfrens. She/her. AD: @Oddlilpup https://t.co/H2ZGHeUF5c
@tobywm It’s probably better on a computer screen, and having sound is important for ambiance
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The fires of war, the death of a loved one, the love of someone unexpected... we love to put our characters through these moments. But it's easy to forget that we go through them ourselves. In the physical world, a crucible is a vessel used to melt metal t...
In today’s episode, we talk with Caelyn Sandel about the crucible moment for a character. Just as fire forges strong metal, so too can adversity forge strong people.
ANTHOLOJAM IS HERE!
Please be sure to play the game that I designed with Carolyn VanEseltine, Does Canned Rice Dream of a Napkin Heap?
Then post your story transcript here with the tag #CannedRice!
I am Caelyn Sandel, and I’m here to ask you a question: is echoboots not entitled to a week off?
It’s my pleasure to assume my role as guest cocktailcrafter for this week of Spirited Characters. As a video game designer and gamer, my specialty is interactive media, and this week I’m pleased to be bringing you cocktails based on the characters of the objectivist undersea dystopia known as Bioshock.
"We all make [drinks], but in the end our [drinks] make us." - Andrew Ryan
[SC Editor's note: inurashii apparently forgot to pimp her website, inurashii.xyz, so I am adding a note here per her request. She made this elaborate intro without any prompting, so it seemed the least I could do. ;)]
Step into the socks of Vivian Grimes, a freelance indie developer who creates art games from home. Viv has a project due in five days but is having a hard time handling harassment and self-care. Can you help guide her toward making a quality product?
Thanks to my friend Nat Budin, my #RuinJam Vivant Ludi now has a Macintosh port! If you didn't play before because you have a Mac and not a PC, please give it a try now!