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weekly art challenge #10 - in the cards
the divine luck of the ever-changing wheel is far more overrated than many people think, and Reshal knows this better than anyone
*jolts up* huh? Oh, sorry, got distracted thinking about the relationship of Arazni and Iomedae, a demigod and her champion. A warrior whose company got her goddess tortured, killed, and bound to a millennium of servitude as a lich. When she heard thier master was dead, never even trying to save her, she broke free as a goddess of the abused. Not only had her old patron immediately replaced her with Iomedae, Iomedae was living the dream. Victories and glory, passed trials to become a goddess of Honor, and when thier old master died all his followers just went to her because everyone loves her. Top 20 gods in the realm, that simple. She wants to feel proud, and part of her does. She logically knows that her old friend shouldn't have to suffer like she did. But that doesn't make the bitterness leave. Even her herald, one of the few she allows near, was Iomedae's herald first. His story was not unlike her own, but Iomedae actually saved him. And he left? Or did she send him? Did she let him leave because she knew she needed a friend? Only 4 others had even gotten on ok terms with her since divine apotheosis. Was this her meddling, was he a spy?...He weeps silently, when he thinks he's alone. He doesn't need to tell her, she trusts him. At least, as much as she can anymore. Iomedae has spent hundreds of years trying to fix past mistakes, she wants so badly to settle the debt. But other gods have poisoned that well. The ones who knew her turned thier back on her, pitying her "blasphemous form". The rest she hates for never stepping in, she lets her herald handle them. She's busy vetting wayward outcasts who wander in looking to aid her, as well as answering prayers herself...while keeping an eye on the exits. She is slowly healing! The undeath fading as the wounds scar over. Iomedae wants to help her! She knows she can't.
The two adventurers turned gods, thier lives intertwined. They sit "at a standstill, cautiously watching each other across a graveyard of bitter history and half healed wounds." (Divine Mysteries, page 41) Come on Paizo, I know you already made 3 of the big 20 a sapphic battle throuple, but I want more! Where's the painful slowburn yuri as physical, spiritual, metaphorical, and literal wounds clash and mix and partially heal (but are never the same)? Waaait, I get it, you left it up in the air so every table can make thier own to thrust onto thier players, upping the amount overall! clever! Still workshopping ideas for my own though, I swear I gotta do everything around here. Surely others see the vision right? Like yeah it can be as peers and friends and I'd accept it, overall I just want them to be happy. But. but. what if they also got sapphic about it. Have you considered this? Continue doing so.
EDIT: OMG RIGHT THIS IS HOW THEY LOOK
"The gods and powerful creatures of Golarion"
I was asked to draw them. There aren't many fanarts anyway, and that's sad ;D
Iomedae (The Inheritor):
Calistria (The Savored Sting) and Cayden Cailean (The Accidental God):
I love seeing them together.They're the noisy neighbors in Elysium 🌚
Uh, speaking of Elysium…
Sarenrae (The Dawnflower), Shelyn (The Eternal Rose) and Desna (The Song of the Spheres):
Nocticula (The Redeemer Queen) ;D :
Brigh (The Whisper In Bronze) and Casandalee (The Iron Goddess):
Very unusual goddesses associated with technology.
Mahathallah (Dowager of Illusions). Queen of the Night:
Ragathiel (General of Vengeance). Empyreal Lord:
Aroden. The greatest prankster in history. Made trouble and died ;D :
Aroden: "Sorry, I'm dead ✨" Arazni and Iomedae: "What???"
It's dangerous to go alone, take this
It's a good day to remember that I have a knitted Iomedae
Paladin of Iomedae by
Kira L. Nguyen
Prestige Class Spotlight 17: Inheritor’s Crusader
(art by Palelilacgray on DeviantArt)
By sheer coincidence and a bit of alphabetical proximity, we’re covering two different Iomedae-related prestige classes in the same week!
Unlike a lot of prestige classes tied to specific religions, however, this one is not from Paths of the Righteous or even Paths of Prestige. Instead, this one comes from the back matter of one of the volumes of the Council of Thieves AP, the very first Adventure Path that was published for the Pathfinder RPG system instead of for D&D 3.5.
Also interesting is that this prestige class have only three levels, making it one of the most unobtrusive character options out there. But enough of that, let’s get into it!
While plenty of heroes believe in truth, justice, and honor, few walk the walk and talk the talk like the true Crusaders of the Inheritor. Contrary to their name, these warriors are not necessarily part of any specific active holy war, though they do offer their support to one if the cause and methods are righteous. Instead, theirs is a more personal crusade, one to protect humanity and the other goodly peoples from all evil and inspire others by example, living a truly righteous life.
In exchange, these divine warriors are gifted powers to protect the freedom of mortals and promote truth and justice wherever they go.
Would-be heroes that wish to walk the path of the crusader must be devoted Iomedae worshippers, have a strong will, skill with a longsword, and the ability to channel energy. This pretty much limits them paladins and clerics, though if you can get channel energy on other classes thanks to ability choices or archetypes, go for it.
All three levels of the class include magic training in the previously held class, so you won’t miss out on any higher-level magic. However, the wording does limit it to paladin and cleric casting, so you may have to homebrew it if you’re playing a life oracle or such.
Even the clerics that take the mantle as the Inheritor’s warriors must adhere to a code as a paladin would.
Like true paladins, these warriors radiate an aura of unflappable courage, and those that already had such an aura extend its reach.
The energy channeled by these divine practitioners steels the mind, potentially breaking the hold that charms and compulsions have on the recipients in addition to healing them. They can even use the ability on themselves, either directly or inadvertedly to try and break such effects, making domination effects on these crusaders a risky venture indeed for a villain.
As paragons of justice, Iomedae’s will and adherence to the truth literally guide their blades. This gives them the ability to perform a test of truth on others. By invoking the goddess’ judgment, the warrior may swing their sword at someone accused of wrongdoing. If the accused is guilty, the blade swings true and carves their flesh. But if they are innocent, Iomedae’s hand stops the blade, exonerating them in what is arguably the most traumatic way possible. It even has protections against magical deception and divination wards, bouncing off with a hiss that makes it clear that true judgment cannot be rendered in the current circumstances. They can use this ability easily once per day, but doing it more times tires them.
With only three levels to work with, this prestige class is exceedingly simple, but it does offer some nice benefits, such as a buffed aura of courage, charm and compulsion dispelling, and a perfect way to find out who can be trusted in a mystery, all without sacrificing any spellcasting. You will be missing out on your capstone of course, but you may find this prestige class still worth it regardless in high level play.
An interesting detail of this class is that apparently the ability for their blades to not cut the innocent is actually quite famed, to the point where some people wrongly accused of a heinous crime will actually ask for a crusader of the Inheritor to test them and exonerate them. I can honestly imagine that having the daring to ask for such a risky and final judgement is strong evidence of their innocence long before the will of the goddess seals the deal. Of course, some truly deluded folk might try it believing they are innocent of any wrongdoing, only to be punished for their delusion.
Accused of dragging citizens into the water and drowning them, the locathah Doboio invokes the blade judgement of a crusader… and is found innocent. Despite this, however, the fishman is still mistrusted by the port city, and will likely remain so while the true serial killer remains at large.
After having followed rumors of a mobogo cult, Sir Alvan found only boggards worshipping an otherwise ordinary frog father. However, an evil power still hung over the high priest that fled at his approach, and so the paladin and crusader asks for the party’s aid in tracking the priest down.
Up until this point, the holy warriors of the Shining One have remained neutral in the war, citing that their goddess does not condone the meaningless slaying of mortal blood. However, when the Rathbani began pillaging villages and taking civilians as slaves and worse, they finally were motivated to action, bringing with them their holy blessings and merciless might.
mommies!