Another card from my Irish Mythology Tarot, the sea king, Manannán mac Lir.
Frequently interpreted as the king of the land beneath the waves, or the otherworld, he uses a mist of invisibility or féth fíada to hide the whereabouts of both himself and his kingdom.
He's associated with agriculture, fertility, strength, magic, wisdom
The Dagda was believed to live at Newgrange (Brú na Bóinne). He wields a staff/club/mace that brings life and death. He has a cauldron that is never empty, and a harp that controls the weather and emotions. His primary partners are the Morrigan and Boand. His brother is Ogma and his parents are Elatha and Ethniu.
We often hear about the Jack of all trades and the Master of one, and I find it very important in my work with Lugh to remember that it is an essential lesson in his mythology and my approach of the craft.
In the tradition - Tara is where the High King of Ireland sits. His court is filled with extremely skilled and talented warriors and gods, and Lugh wished to enter the seat of the Tuath Dé in order to help the people of Eireann.
Long story short, Lugh is the master of many skills. A God for pets and artists, a talented copper blacksmith, and named a fierce warrior. But none of the skills would impress Gamel, the Gatekeeper.
Why would someone be impressed by you, if you could do exactly what others could. In knowing that others could do better than you even?
And Lugh replied “You have separate masters of all these skills… bt do you have anyone who is master of them all at once?”
To his, the Gatekeeper could only agree.
In a sense, Lugh is a patron of all arts. No matter your skill in a specific area, he will help you. There is wealth to gain in the knowledge of many crafts - even if they aren’t perfect.
You may not know how to paint like the masters of old - but you can still paint if you want to. You may not be a published author - but you can still write. You may not think that you are as good as the other person in your craft - but you are learning, you are skilled. And by actively seeking out knowledge and trying, you become better than one who has mastered one skill.
So Lugh may be a Sun God, may be a Storm God and a Warrior image; but he is also perfect for the one who begins their path. There is kindness in learning, and whilst there is also pride in saying how much you know, how much you have improved, Lugh is the perfect receptacle for these feelings.
Write a hymn, a chant or a prayer. Write a spellwork to help with your understanding of a task. Burn a stormy blue or grey candle to his name. Try something new today, and whisper ldánach and his energy will enhance the outcome of your work.
Picture portraying the Celtic hero god, Lugh. Credit to Mickie Mueller, you can see their signature in the bottom right hand corner.
This is my first post in what I hope to be a series, the Tuatha de Danann breakdown. Feel free to suggest who I should do next.
-Aelish
Lugh is the Celtic hero god of sun and storm. He is a jack of all trades and a warrior, young and handsome with thick curly red hair. When he was a child the god Manannan took him to Tir-nan-Oge where for twenty-one years Lugh grew. Manannan spoke to Lugh and gave him his sword, his horse which could ride over land or water, his helmet and breastplate. Then Lugh made his way to Ireland. After arriving to Ireland he made his way on foot to the dun of Nuada where he was told he needed a craft they did not already have within if he was to enter. The king approved his entrance after hearing Lugh alone could do everything his court members could combined. He was called the Ildana, the master of every craft.
When the sons of Turann killed Lugh’s father, Cian, the wind and the Earth told Lugh and let him to the body. To avenge the Earth and his father Lugh told King Nuada what the three brothers had done and sent them to gather many treasures with the boat of Manannan to pay for their crimes. When they returned to Ireland with all the treasures the brothers passed away. They met Cian in Tir-na-Moe, he gave them each a golden apple. When they ate the apples they knew everything that had ever happened in the world and everything that ever would. They knew the Tuatha de Danann would defeat the Fomor. It is there in Moy Mell they wait for news of the victory.
The Tuatha de Danann went to war with the Fomorians with the aid of Lugh and his companions from Tir-nan-Oge. In this great battle Lugh killed his grandfather, Balor of the Evil Eye. Some sources say he did so by thrusting his spear into the Fomorian’s eye, other sources say he used his sling. After the battle Lugh was named king as Nuada had been killed. He ruled for twenty (some sources say fourty) years. He had five wives, one unnamed wife had been seduced by Cermait, son of Dagda. Lugh killed him for this. Cermait’s three sons, Mac Cuill, Mac Cecht and Mac Grené drowned Lugh in the lake now called Loch Lugborta. He was succeeded as High King by Dagda.
Epithets:
Lámfada (“long arm” or “long hand”), Ildana/Ildana have (“skilled in many arts”), Lonnbeimnech (“fierce striker”), Macnia (“youthful warrior/hero”), Conmac (“hound-son”). He is given the matriname Mac Ethlenn or Mac Ethnenn (“son of Ethliu/Ethniu”), and the patronage Mac Cein (“son of Cian”).
His spear, a sling stone, his sword, Manannan’s self-sailing boat, Manannan’s horse that can ride over land and sea, a hound named Failinis and many others brought to him by the sons of Turann.
Special dates/events:
Lughnasadh (first harvest), also called Lúnasa in modern Irish and Lùnastal in Scottish Gaelic. It takes place on August 1st. The Assembly of Talti, similar to the Olympic Games of ancient Greece, is a summer event still performed to this day.
Food + drink:
Summer fruits and berries, bread, fruit juices, wines, mead, grains, wheat.
Animal associations:
Raven, crow, lynx. The white stag in Wales.
Colour associations:
Red, yellow, gold, bronze.
Offerings/ways to connect:
Corn, grain, bread, milk, honey, berries, alcohol, things you made like weapons or wreaths or jewelery. Sit and talk to Lugh under the sun. Try a lot of different things.
Hymn in Praise of Luck
Though it were just the single tongue That bent to sing the praises Of Luck, his skills, forever young, Could not help but amaze us.
When asked his craft, the crafts he had Were listed for the sentry. T'was numberless they were,
full glad
The gods to grant him entry:
A harper, bard, and farrier, A carpenter and tanner, A healer, smith, and warrior— A
hero,
by his manner…
The list went on and on for him, And though each task was manned, No god but him had all of them In all of that green land.
And so it later was when need Arose and king was lamed That he it was stepped forth to lead And was the one they named.