Included In: Bundle for Racial Justice and Equality, Bundle for Ukraine
Genre: Platformer
Pitch: A beginner-friendly platformer inspired by the classics.
My expectations: Mechanically, I'm not sure what to expect, but tonally, Arlo shouts Kirby. The cute protagonist, the visual style of the backgrounds, the HUD; they're all Kirby.
It's fairly common for indie games to emulate the monochromatic, low-resolution, dot-matrix Game Boy. Arlo has the Game Boy aspect ratio, with appropriately scaled sprites, but its resolution seems to be arbitrary. It has four-shade graphics in gray, not green, evoking nostalgia for Game Boy Pocket rather than the older model.
Am I looking at a deliberately loose riff on Game Boy platformers, or am I just overthinking a sloppy, naïve copycat?
Review:
Arlo the Rabbit combines one half Kirby and one half Super Mario Bros. 2. The result is less than the sum of those parts.
Kirby provides the attitude and aesthetic. It’s an easygoing, nonthreatening platformer for all ages. From the interstitial scenes between levels to the way Arlo gets launched into the background to the dance after defeating a boss, every part of the presentation points back to early ‘90s Kirby…which serves as a constant reminder that you could be playing the real thing instead of this drawn-freehand-with-a-mouse imitation. It’s a shame that the homage hasn’t been seasoned with other references or better yet, some original ideas.
Arlo’s only means of attack is grabbing single-use rocks off the ground and chucking them at enemies,similar to the way turnips and radishes were used in Super Mario Bros. 2. While carrying a rock, however, Arlo’s maximum jump height is cut in half. It’s a neat idea, or it would be if the level design ever took advantage of it.
Stage layouts are uninspired and repetitive. All enemies behave identically, shuffling slowly back and forth across set paths. Bosses offer a nice reprieve, but they’re predictable pushovers.
+ An inoffensive and functional game that can be completed in one sitting.
+ Walk, jump, throw—just the right level of complexity for anyone who's just learning to play action games.
+ The chipper soundtrack captures that Kirby feeling.
+ Pos
– Not much design in these levels. Secrets, dead ends, and bottomless pits all look the same as the critical path. Enemies, rocks, health-replenishing items, and 1UPs are just sorta tossed wherever.
– Platforming is only ever tricky because the camera is locked to Arlo's vertical position. Jump, and the camera jumps with you. Here, I have a visual demonstration:
– Boring enemies. Some move on the ground. Some move in the air. Some move up and down. But they're all slow, and they're all completely oblivious to the player's actions.
– Crummy hit detection. Or maybe they're just serious about COVID prevention protocols. Get within six feet of an enemy, and watch your health drop.
🧡🧡🤍🤍🤍
Bottom Line: So simple that it might actually be more beginner friendly than Kirby. With only a fraction of the charm and attention to detail, however, Arlo the Rabbit isn't likely to inspire a life-long love of platforming in anyone.
#JakeReviewsItch is a series of daily game reviews. You can learn more here. You can also browse past reviews...