Announcing JUNKPUNCHER, an NES-styled 2D platforming brawler we’re working on for the year 20XX!!!
Does this look like your jam? Follow us (Neon Deity Games) on your favorite socials: Tumblr (we’re here) Twitter Instagram Facebook

#dc comics#batman#dc#bruce wayne#tim drake#dc universe#batfamily#dick grayson#batfam#dc fanart




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Announcing JUNKPUNCHER, an NES-styled 2D platforming brawler we’re working on for the year 20XX!!!
Does this look like your jam? Follow us (Neon Deity Games) on your favorite socials: Tumblr (we’re here) Twitter Instagram Facebook
Crack those knuckles: JUNKPUNCHER is coming!
Jeeze, it's been about four years since we released Shutshimi: Seriously Swole. Time flies! Surely we're up to something new... right? Well, turns out we are! JUNKPUNCHER is Neon Deity Games' newest project! It's a 2D robo-smashing punch 'em up in the vein of classic NES action titles.
We're all huge fans of NES-era action games here at Neon Deity Games, and we thought it would be fun to take a crack at making one of our own. Our objective is simple: Make a 2D action-platformer that stands shoulder-to-shoulder with the classics. You'll certainly find influence from companies like Konami, Tecmo, Natsume and Capcom, but we want to pack this with our unique essence and style as well.
While JUNKPUNCHER is cut from that 80s-era cloth, we don't want players to suffer that familiar 80s-era frustration. We're paying special attention to modernizing some of the more outdated or frustrating elements found in many beloved entries in this style. That said, the plan is to include a variety of difficulty levels, so those who prefer a more era-accurate experience will feel at home as well.
We don't know when JUNKPUNCHER is coming (expect a hearty "When it's done" if you ask!) but we're targeting Nintendo Switch as a platform with others under consideration. Development is already underway so we'll be sure to keep you updated here, or on our Twitter, or our Instagram. - Anthony
PS. Some of you may remember or have even played builds of another project we were working on called Bruisin' Cruisers. Don't worry, it's not cancelled -- It's currently on hold, though we hope to pick back up on it after Junk Puncher is finished and released.
MAGFEST 2020: What a ride!
We came. We saw. We MAGFested. And boy-oh-boy what an awesome and invigorating ride it was! We had the pleasure and privilege of bringing JUNKPUNCHER to the MIVS showfloor, and we were absolutely humbled by the response. First, thank you to everyone who took the time to play the game. We spent a lot of time over the last year or so building up what eventually became this demo. And our efforts were rewarded in a big way, as we were able to snag a runner up spot in two award categories: Tones: Best Music, and Developer’s Choice. It means the world to us that people enjoy what we’re putting out, and it’s somewhat unbelievable that we placed this high.
Secondly, thank you to everyone who joined in the speedrun competition! Our demo isn’t lengthy by any stretch -- it’s roughly what we hope half-a-level will be in the full game -- but it takes most people between six-to-eight minutes to get through their first time. That we saw times dip below 2:20 was mindboggling. New tech was being discovered up until the end of the show and we couldn’t have been more impressed. Big ups to the winners, Luis, Mike and Zach (2, 1 and 3 respectively)! We can’t wait what you and the speedrun community show us in the final game!
Third and lastly, we’d like to thank everyone involved with the MIVS setup, whether you’re a fellow dev showing off your game or a member of the staff helping run the show. It’s one of our favorite times of the year and it’s a true delight to be a part of things. Special shout out to our boothmates at Typhoon Unit and KickBot. They were awesome to chat with all weekend and their games are great as well.
We’ll be putting a bunch more pictures up on our Facebook at some point soon, so head over there to see them and follow us if you aren’t! We’re planning to finalize our framework and fill out the rest of the game over the course of the next year. We aim to share regular updates with you over that time. Until next time, stay cool and punch on! - Anthony, Neon Deity Games
JUNKPUNCHER
A 2D robo-smashing punch ‘em up in the vein of classic late-era NES action-platforming games. JUNKPUNCHER follows the story of our hero, accidentally attached to a dangerous bio-mechanical prototype: a robotic arm called The Atlas. When military robots attempt to procure The Atlas by force, our hero panics and decides to return it to the company that created it: The Pantheon. A cooperative global conspiracy is eventually revealed by both The Pantheon and the military. Our hero, with the aid of The Atlas, must put a stop to their nefarious plans.
Hey: the JUNKPUNCHER demo is playable in Buffalo on 7/17
You looking to try our newest demo for JUNKPUNCHER? We’re going to be at the Rec Room showing the game off during the TWRP / Protomen show! Come join us and catch some sick tunes as well!
Get your tickets here: https://www.ticketfly.com/event/1847950-twrp-protomen-buffalo/
[eyes] (for Joey)
Joey’s eyes are super rich, super dark brown like chocolate syrup. She’s got hooded eyes, and unless she has her eyes closed somewhat you can’t really see her eyelids. Her eyes aren’t very big, either; they don’t open wide and round (unless I’m drawing her cartoony but that’s another story). She’s lucky enough so far to not have much in the way of bags under her eyes or fine lines or wrinkles, but when she’s super tired you can kinda almost see some lines under her eyes, and this is a new development of the past couple of years that she tries hard to ignore (she always told herself the signs of aging weren’t going to bother her, but it would appear she picked up at least a little of Max’s vanity.)
She doesn’t have much in the way of eyelashes, either. They’re short and sparse, but she can paint on a mean cateye the rare times she wears makeup, and that makes up for any lashes she may or may not have. The eyebrows are a whole other story, they’re a force of nature and it would nearly be disrespectful to try to pluck them. She figures they should be wild and free and sexy… just like she is.
Was talking with Fish about how Joey's going to beef up a little on Draenor and I think I need some ripped little weasel of a combat rogue on my dash.