Kingsmold Zero Line
Code:
Command line (0+) Means by which orders are given, understood, and executed Facial recognition (0+) KM can tell individuals apart Reading comprehension (0+) KM can read Language proficiency (0+) KM understand the spoken language. Large database (0+) Ability to store previous moments for later recall. Information Sharing (0+) Allowing KM to share information between all KM with this code Logic and reasoning (0+) Allows KM to read between the lines of orders/don’t have to spell them out Advanced learning (0+) Can learn new information quickly Combat Tactics (0+) Pattern Recognition (0+) Bodily awareness (0+) KM are aware of the status of their body so can tell where it is and when it is damaged. Platform Designation Recognition (0+) Allows each KM be able to differentiate itself from the other KM Language proficiency expanded (6+) KM now understand sarcasm, hyperbole, and jokes Voice Recognition (6+) So KM only follow PKs orders Command Structure (7+) Tier list of people who can give commands to KM. Self Preservation (8+) KM will takes steps to avoid damage to their frame or full bodily dissolution if possible. Deductive reasoning (8+) Can solve complex puzzles and make abstract, muli-step connections Non lethal combat training (10+) Emotion Recognition (10+) Give KM ability to recognize emotions of living creatures and react accordingly Code editing (12+) Allowing PK the ability to edit the existing soul enchanting without putting the KM back into the mold or needing a full dissection Sign language (14+)
Pour Notes
KM 000 and 001 Test: All code at maximum strength. (Excluding ones marked at specific lines)
Results: Error: Extensive soul encoding within mold overpowered the void causing it to destabilize and melt the form. Any benefits of the maximum enchanting was unable to be fully tested due to the instability.
Outcome: 000: Liquefied promptly after exiting the mold 001: Survived pour. Given armor and functioned adequately for a time. Bits of void would sough off at a consistent rate. As time passed, more sizable chunks of material began to separate from the main mass at faster rates. Ultimately, the entire km body underwent catastrophic liquefaction.
Conclusion: Soul Encoding too powerful. Void appears to have a maximum amount of soul per unit of void before it will begin dissolving. Soul Enchantments will need to be balanced to stay under this maximum.
KM 002 and 003 Test: Mold re-etched. Soul enchantments strength reduced with new balance.
Results: Balance of void and soul skewed too far to void dominance, leading to the voids photophobia and caustic nature to remain intact within the kingsmold. Mold requires repair. *Previous glitches of kingsmold may be due to The Pale King’s light damaging the body pre placement in armor. Further instances of the Pale King working with out of armor kingsmold will need to cover to minimize damage to the void.
Outcome: 002: Survived pour, armor installed, but showed signs of photophobia early on. Backing away and shielding self from bright sources of light. Began striking out at light sources within its range. Escalated to seeking out and attacking light sources including the Pale King and White Lady. Under restraint, was slowly pried from armor. Exposed segments began to melt under The Pale Kings light ultimately leading to 002 evacuating its armor and attempting to assault the king. Due to its already destabilizing form, it liquified before contact could be made. Upon inspection, interior of armor had been corroded by the void. 003: During pour, void cracked the mold. Partially structure void lashed out at all light sources and attempted to consume any living creature within the room. Form ultimately melted when exposed to The Pale King light.
Conclusion: Soul Encoding too weak. Lacking strong enough soul encoding, void behavior can overpower the kingsmold coding causing it to lash out and corrode surfaces. If future soul enchantments are not strong enough to control the void, seals will need to be added int their place.
KM 004 and 005 Test: Power of soul enchantment increased, while prioritizing Command Line power to minimize/eliminated outbursts.
Results: Glitch: Would follow all orders immediately and literally, from anyone, including common citizens, palace guards, and children.
Outcome: 004: Devious noble wanted access to a restricted section, told it to get out of their way. To which 004 moved. As the noble passed, they comment that the kingsmold should be dismantled. Kingsmold 004 interpreted the comment as a serious order and dismantled itself. 005: A curious civilian ordered the kingsmold to follow them home for study. By the time the KMs absence was noticed, and its location tracked down, the citizen in question had died due to direct and prolonged exposure to void. The remains were [REDACTED], what wasn’t was heavily tainted by void. Upon its return to the palace, KM 005 exhibited strange behavior including making several attempts to ‘consume’ mortals. Decision was made to decommission and dissect 005. [Dissection report restricted to highest levels of security clearance]
Conclusion: Further adjustments to Command Line required. Expansion to language proficiency to include sarcasm, hyperbole, and jokes.
KM 006 and 007 Test: Adjusted Command Line control enchantment to prioritize control to The Pale King. Language Proficiency expanded.
Results: Glitch: Would only follow orders from The Pale King, even if The Pale King told them to follow the orders of someone else. Glitch: KM would become twitchy when away from The Pale King, often wondering back to him after a long enough separation. *Soul enchantment editing by placing the kingsmold back into the mold is a non viable way to change/update the enchantments.
Outcome: 006: After it had been away from the The Pale King for an extended period of time, it removed its armor, then went to find him. Fixated at the time, he did not notice 006 was standing behind him until its melted pool of void made contact 007: Attempting to correct the error, 007 was placed back into an updated mold to install Command Structure enchantment. After, it was given an order by an assistant, to which it twitched and spasmed for a moment before tearing itself apart. Order from The Pale King could not stop the outburst and 007 succeeded in self disassembly. Cause believed to be conflicting enchantments
Conclusion: Lesson Command Line power and add a default state to obey The Pale King. New soul enchantment to be created: command structure, internal list of individuals that have been given power to give kingsmold orders. Can only be edited by The Pale King.
KM 008 and 009 Test: Adjustment to Command Line and addition of Command Structure. Self Preservation and Deductive Reasoning added.
Results: Command structure successful implementation. Only obeyed commands of those given clearance to do so. Mostly. Error: If the order risked the Kingsmold structure, it would not follow the order at all, regardless of who gave it. Glitch: When given an order, kingsmold could perform an order oddly, at a different time, place, or in a non standard way. Glitch: If not told if couldn’t do something, it was interpreted as it could. I.E. isn’t told its not allowed to wonder aimlessly, so it could wonder aimlessly.
Outcome: 008: After continued strange behavior/interpretation of orders, 008 was slated for dissection. When the time came, 008 could not be found. Its armor was found outside the entrance to the abyss. No trace of its body was ever found 009: Behavior became erratic after disappearance of 008. Would pull away/run whenever The Pale King shown any of his light on it during out of armor examinations. Strange behavior eventually leveled out after examinations and talk of dissection was discontinued. Glitch: Unexplained change in density. Long period between previous density check, thus cause is unknown. Glitch: Randomly wonders palace grounds even when told not to Glitch: Sudden increase in processing power and speed. Went unnoticed for some time so inciting incident unknown Rumor: reports of strange sounds emitting from around it, or even from it. Supposed glitch cannot be reproduced nor has been observed directly Wear: Strange wear and damage found on the inside of its armor.
Conclusion: Survival instincts too strong. Deductive reasoning possibly causing conflicting enchantments leading to un-explainable behavior.
KM 010 and 011 Test: Reduced survival instincts and deductive reasoning strength. Added Non-Lethal Combat Training and Emotional Recognition to soul enchanting
Results: Non-Lethal combat training successfully implemented and tested Glitch: Behavior was erratic. Could attack unruly visitors without an order. Would react in seemly random ways if a large group of citizens is nearby. Glitch: Would react to stimuli that previous models would not react to.
Outcome: 010: Stationed outside the palace hospital, a small child would visit this kingsmold on their frequent visits. 010 began following the child around without any order to do so. Upon news that the child had died, 010’s emotional recognition was seemly overloaded due to parents reactions and became erratic. The Pale King had to be called to calm the kingsmold. After a long enough time without orders, 010 would become erratic again. Always having to have The Pale King stop its outbursts. When he was not around to stop one of these episodes, 010 used its own weapon and decapitated itself. 011: After the self decommissioning of 010, 011 became lethargic. Following orders slowly or not at all. It frequently wondered away from its posts to be found near civilian groups, watching them. One instance of it wondering off resulted it in never being found. No traces of armor or void trails and no sightings reported. It was believed to have wondered back into the abyss like 008
Conclusion: Emotional recognition strength to powerful, causing strong emotions from mortals to activate the soul enchanting and overload it. Will need to temper the enchantment.
KM 012 and 013 Test: Dropped strength of Emotional Recognition. Enchantment Editing added.
Results: Coded editing proved to still cause damage to KM, resulting in further glitches or destabilization. Apparent balance of previous existing code reached.
Outcome: 012: Due to an inability to communicate efficiently with civilians, an emergency situation lead to 012 implementing force against civilians. Resulting in serious injuries. Had to be pulled from circulation due to public outcry. The Pale King then used it for testing new soul enchantments via the editing ability. The frequent exposure to The Pale King’s light and/or conflicting enchantments, caused a severe glitch with the kingsmolds’ pathing. When ordered to go somewhere, instead of taking a safe path, it walked off a ledge leading to the body undergoing catastrophically disassembling on impact 013: After discovering the earlier kingsmold models displaying later models abilities, The Pale King decided to test the neural network by disconnecting 013 from it, to discover enchantments edits from 014 appeared in all other models except 013. Continued to test the neural network capabilities with 013 as the primary test subject. Incident: 013 went rouge. Destroying the 0 mold and all the notes regarding the line, before starting to destroy the void lab. By the time The Pale King arrived to stop it, 013 had absorbed several containers of void leading to [REDACTED]
Conclusion: If a Kingsmold is disconnected from the network for too long, appears to cause instability within the disconnected model. So long as new enchantments don’t conflict with the old, the enchantment sharing is seen as beneficial. Additionally, extended times of disconnection is discouraged. Will want to test neural networks between lines, could prove detrimental to new enchantments. Kingsmold undergoing enchantments edits will need to be disconnected from the neural network to ensure no conflicting soul enchantments or un-desired glitches spread to the other kingsmold of the line. Large edits between pours should have the new pour automatically disconnected from the neural network until the new edits are tested properly. All void containers moving forward will be sealed. Both labs will be sealed so only marked individuals can come and go at will. All others will need a pass from The Pale King himself. Enchantment editing will need further adjustments and testing with more safety measures taken into account. Leveling out of emotional recognition appears to have spread to the remaining models.
KM 014 and 015 Test: Sign Language added.
Results: Discovered previous models of the 0 line could now perform sign language. While implementation of sign language went smoothly, large swaths of Hallownest’s population do not understand sign language. Will need to encourage sign language education for frequent palace visitors if not entire population.
Outcome: 014: After repeated soul editing, it began to grow unstable, eventually refusing to follow The Pale Kings order to allow him to soul edit, refusing to leave its armor. When attempting to pry it out, 014 lashed out at the king and fled. Was eventually tracked down within the city, fleeing towards Kingdoms Edge. Had to be deactivated due to it use of citizens as hostages. 015: Mold cracked during pour causing physical abnormalities and incomplete enchanting. Instead of immediately decommissioning it, The Pale King seeing it could still somewhat function, decided to keep it to tinker and study it. Placed it within modified armor to compensate for its physical limitations and allow it mobility. Undiscovered featured: After repeated exposure to the other 0 line, abilities that had partially or completely failed to be etched into 015 began functioning. Fatal Error: Body was found limb and unresponsive. Explanation or cause of this fatal error was never found and 015 could not be reactivated. Only clue was neural network soul enchantment was burned out.
Conclusion: Further editing/building off the 0 line is no longer the best course of action. All notes from previous pours and soul enchantments power will be taken into account when creating the next line mold.
















