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So, KSP-2
So, a sequel to Kerbal Space Program is set to be released next year, I'm excited! After watching the trailers on the official YouTube channel, this is what is being added / changed, and here are my thoughts:
1. Interstellar travel. This has been confirmed on both the steam page and the trailers. Another reference to the galaxy has been made by the steam page, so I would imagine that the other solar systems will be orbiting a galactic center, as opposed to orbiting kerbol, as has been done in several mods. However, based on what we know, and the general theme, it's unlikely that procedural generation will be used to creat planets, like in No Man's Sky, so the galaxy will have to be either empty, or really small. But that's just my guess. There is also the problem of scale. The universe is really large. In real life, the nearest star is 4 light years away. Meaning that to get there in a reasonable amount of time, you would either need to go really fast, shorten the distance. My guess is that the developers will use a mixture of both. Scaling down the distances, while also providing very fast means of travel, which leads Into the next addition of...
2. Futuristic Technology. In the developer trailer, ksp 1 was described as having technology from the past, up to the present, which I feel is really emphasised with the Making History dlc. Ksp 2 is described as having near-ish future technology, which seems like the logical choice for a sequel. We see what appears to an Orion style nuclear pulse engine in one of the trailers, as well as a warp engine from the cinematic trailer, all though, that could just be "cinematic" and not and indication of actual warp technology. FTL travel would make sense inside of a such a game, I only hope that it is well balanced, and doesn't take away from both the realistic and enjoyable parts of the game. Introducing FTL travel, or any other kind of OP part could take away from the planning part of the game, having to manage your resources well, so you can't just strap the largest, most powerful engine on a large tank if fuel, and call it a day. Balance is key.
3. Resources and Colonies. Speaking of managing resources, the trailers also confirmed that base building, and resources extraction will be part of the game. I can't speak to what roles these colonies will serve, but we can make the assumption that they will house kerbals, produce science, and extract minerals, basically everything from Ksp 1. The trailers also show special parts for housing kerbals, so I would assume that there is some benefit to housing lots of kerbals, with each kerbal having some sort of resource requirement. Some kind of food and water requirement would make sense, and add some much needed complexity to colonies, as opposed to just a few tin cans full of kerbals. Going back to the minerals part, the steam page describes one of the exo-planets, Charr, as being iron rich, specifically iron. This leads me to believe that the resource system will be alot more complex than the one currently in the game. With multiple different minerals, each having some sort of purpose. While it is speculative, having the capacity to build rockets, fuel and crew them, all at a colony, would be very cool, and much appreciated. Another exo-planet, Ovin, is described as being earth like, a "super-earth". This leads me to the conclusion that there is some sort of difficulty in colonizing more hostile planets, such as Moho, or Charr, and that difficulty is some what taken away by colonizing kerbin like worlds. Terraforming seems out of the scope of the game, but you never know. I do hope that this colonies will act more like settlements, then large spacecraft. I also hope that there is some sort of control over them, more so than just controlling each machine. Not quite Sims City or City Skylines, not that much control, but an amount that fits well with the game.
4. Game Overhaul. While watching the trailers, I was wondering why this couldn't have been made into an update or large dlc. The answer seems to line in that the entire game has been rebuilt, from the ground up, with a new gui, hud, and all that fun stuff. It would simply be to big a change for a dlc. Hopefully this overhaul fixes a lot of the bugs, and makes the game more performance friendly.
5. Multiplayer. Simply enough, Ksp 2 will feature multiplayer. I can only assume that large servers, like you see in Minecraft, are completely out of the picture, though that would be cool. One large problem, which is one that the multiplayer mod for Ksp 1 had to solve, is the problem of Time warp. Since the kerbal approach of just speeding each player up to relativistic speeds, irl, to create time warp, is kind of out of the question, you are left with several options. You could forgo time warp completely, but considering that this game is slated to be physically even larger then the original, that make very little sense. You could have some master time warp, where it is controlled by one player, and is the same for all players, except in maybe some conditions (landing a craft, piloting a rover, eva's, etc), this could be the best option, or at least the easiest and most possible one. The final option is some sort of localized time warp, where everyone can control their own time warp. This, if it works, would by far be the best option, but getting it to work would be very tricky.
6. Modding. People have been concerned about modding becoming restricted as ksp continued it's development, but according to the developer trailer, the sequel will be building upon the modding capacity of the original game, but we can only wait and see. Modding is such a huge and vital part of the game, and it is due to modding that games like Minecraft and Skyrim are a relevant as they are. I really do hope that this is the case for ksp 2 as well. One potential area that modding could really take advantage of, is adding in extra solar systems. This could also, potentially be a way to expand the kerbal universe, literally, without putting to much stress on the developers, adding in fan created solar systems.
7. Hopes. I really do like Kerbal Space Program, and I really do hope that Kerbal Space Program 2 can live up to the original. I hope that it doesn't abandon it's more cartoonish and comedic nature. A proper vr implementation would be nice, similar to the ksp vr mod, which allows you to do most things in vr, including building a rocket, but well polished. A way to build a ship in orbit would fit the challenge a much larger universe brings. We can sort of already do this with docking nodes, but a more dedicated would be nice. Customizable Kerbals seems to have been teased in the cinematic trailer, but that's no confirmation. None the less, it would be a nice addition. I also hope that this Ksp 2 doesn't take away from the original. They do seem to have similar, but different games, so I hope development doesn't go the wayside, just because of the sequel. At the very least, the first game shouldn't be abandoned, and once it's development inevitably ends, I can only hope it's at a good point.
8. Conclusion. I was absolutely caught off guard by the annoncment of a sequel. KSP didn't seem like the kind of game to get a sequel, simply due to it's update driven, open world sandbox style. None the less, I really do hope that Ksp 2 lifts off, no pun intended. And I wish the devs the best of luck.
ps. Maybe get a tagline for the game, like Kerbal Space Program 2: New Horizons, or something.
pps. Please no realistic Kerbins, I'm begging you. Please no.
Boycott KSP 2
I say this as a fan of Kerbal Space Program, but... given recent revelations of how Take-Two Interactive shut down former KSP 2 devs Star Theory Games and poached their staff, we have a moral imperative to boycott KSP 2.
This sheer level of unethical, scummy behavior cannot be tolerated.
Lowkey KSP2 valentia was a baddie fr
Honestly true fr fr
new sci fi game shown on xbox used the same music as from the KSP 2 trailer so. really good sign. totally not an ill omen.
game looks cool tho
KSP 2 video dropped:)
So, KSP 2. I personally had a blast, but boy howdy there were a lot of bugs. However, today I found out that someone I know is actually a gameplay developer for the game, so I've been talking to him about my experience. I could tell by how he was talking that it has been one hell of a day at the office, lmfao.
He says please submit all of the bugs you experience to the feedback button in the private division launcher. They are well aware of the state the game is in, and they honestly want to know about everything so they can fix it. They have a very, very long list of things to fix and they are doing their best to make the game as good as they can.