Woohoo! Time to break the mold! Yeesh, it's been crusting for months.
Where have I and Indie Tourney been? The simple answer is: college. It's been one ride after another both fun and challenging, sometimes one or the other, and other times both. I've been spending a lot of time meeting new friends, exploring my surroundings, and tackling a load of academics along with the search for internships and jobs. When it seems the world is throwing every responsibility at you, the best thing I can do is take my time and approach the way I think best, and that meant putting a hold on my projects... for now!
I've been itching to find a time where I can relax and populate this world once more. That time... has arrived!
Traveling Companions - A busy and bustling city of innovation and exploration, credited with popularizing the very term, "mobile", of course must fit the bill with snazzy, techy adornments. You can even spy various ships out in the river, stacked with valuable cargo and intrepid passengers hungry to unlock the secrets of the puzzle island. In the rural outskirts, you can also see Crazy Dave's Lawn, primed to play line defense.
The Chessmasters - We've spread our resources and set up camp throughout the forests. Hidden from the populous cities, these woods will allow us to carry out our operations and plot strategies with minimal chances of espionage leaking our plans to the enemy. Meet in the central camp right after our guided tour of the Pit. We are to discuss movement towards securing the Indie Artifact.
Like Clockwork - The grandest of optimizers have cleared an entire reach of the forest in the name of sheer statistics and economy. Their generators, conveyor lines, and automated logic circuits are unlike any other, and not only that... they seem to be diverging a handful of their power supply to fighting back against blue, ravenous fluid known only as Creeper. Goodness knows whether this scale of deforestation is truly justified...












