Our Ludum Dare Jam Entry “Monolith” is up!
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Our Ludum Dare Jam Entry “Monolith” is up!
Check it out!
First time I made a background for Ludum Dare
Better late than never, here is my result sheet for LD30! (jam)
Ludum Dare 30 Results!
There were around 1000 Jam entries for Ludum Dare 30 (citation needed). I'm tired and slightly disappointed (spoilers!) but here's how my game held up. I threw in some of my thoughts for good measure.
Video of SPIRIT SHIFT, based gam.
Postmortem Ludum Dare 30 - Delta Spaceline
LD30 was my 3rd jam only, my 2nd Ludum Dare, and my 1st one in solo. Just for the context, a bit of shameless self-promotion:
Choppy Fox for the Flappy Jam
From the Under for Ludum Dare #29 with RadStar
Delta Spaceline for Ludum Dare #30
What went wrong
I used external assets, what's forbidden by the compo rules. I discovered that when about to post at the compo deadline. When ticking the 'jam' box in the post form, I cancelled my post...
...and then actually went for the jam to give myself 72h cause 48h were not enough for me. My game wasn pointless therefore uninteresting at the jam deadline. It lacked 2 of the 3 key features: there was trading goods, but weren't neither passengers nor 10,000 credit-objective.
I'm not sure Haxeflixel actually made me save some time. I'd have needed a lib, not a framework.
A lot of UI, no prior design, so I wasted a lot of time positioning things.
I almost gave up at the middle of day #2 because of the pointlessness of the game, and because of UI bugs due to Haxeflixel...
Sprites by Arachne Music Space Machine A by Kevin MacLeod
What went right
...but since I'm stubborn, I insisted, at least not to feel ashame. I quickly fixed the bugs thanks to a refactoring I had actually nearly completed.
Having 1 more day game me time to add the 2 more key features I spoke of above. I then found an interest in playing my game when I noticed I could lose some time when testing! My very critical wife tested it, and after a few minutes of incomprehension, understood the concept and approved it!
This 'What went right' section seems a bit short, but I am globally satisfied by both process and result, and I learnt a lot during this jam. I generally enjoy those intense work-session, who can be very productive rewarding.
What's next
I'll post Delta Spaceline on various portals to have more feedback. I need to work on the proportion, 960x480 doesn't fit, at least on Kongregate.
If feedback's positive, I could go for some more features:
more goods
energy for the ship could be a good (it was at the beginning, but I had to simplify)
bounty hunting (a planet ask you to go to another planet to capture a criminal to bring him back, it would cost weapons, but offers good rewards)
ship upgrades (more cargo, engine more efficient)
Next Ludum
More design at the beginning. Design UI could help conceptualize.
Then get a fully playable prototype asap, and keep UI and graphics for the end.
Get more feedback sooner.
No use of Haxeflixel, or only some side-feature, not the framework in itself. I wanted to experiment Phaser, but got to check if it can be used as a lib only.
No waste of time on graphics. Tiny sprites. Details only at the end.
Incoming Title Screen
These moles mean business.
Burrow into my heart