Ludum Dare results are in!
26th overall out of 1,400 team entries, not too bad :D
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=7415

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Ludum Dare results are in!
26th overall out of 1,400 team entries, not too bad :D
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=7415
And this game we made on Ludum Dare 37. There were many positive responses to this and we really like it. We want to finish this.
https://furyandmadness.itch.io/somethingtohide
This game play in browser. Very big thanks - AcidSpaceshipp (i very like her works) https://acidspaceship.deviantart.com/
Arena (LD37)
Arena is fast-paced 1v1 arena fighting game. This game is best played with friend in local multiplayer mode, but it also contains singleplayer with quite hard AI. Download: Arena
This is artwork that I produced for Toy Box Metropolis, a game created for Ludum Dare 37 by Second Dimension Games. All of the artwork was created using Gimp, and you can play the game here.
Some progress update after the Christmas holidays. The first video shows some of the changes I’ve done for a post-compo version of Roach Escape. And on the one below you can see a quick and dirty example of a tab panel widget I want to use on the side bar to better keep info.
Art assets contributed to the LD37 entry: This one room
Story/UI/Programming: Moonlight Bomber
Some of the assets I’ve created for my team’s entry in LD37!
Programing: DeltaOhio
Audio: Picapiedras14 - www.peterkirkpatrickmusic.com
LD entry: It wasn’t me.
Ludum Dare 37 Post-Mortem
I’ve had some time to process things and get in a few reviews of my Ludum Dare game “CeCe” so I’ve written up my final thoughts. This list doesn’t cover absolutely everything that went right or wrong but these are the major points that have stood out to me:
What Went Wrong:
- Not enough narrative content in the game. I’ve gotten several comments about how there should be less focus on the trivial tasks and more story/character development and I totally agree. I originally intended for the story to be the highlight of the game so I wanted to include a lot more narrative content but unfortunately had to cut most of it because I spent too much time getting the prototype to work and making art assets. As a result, I basically ended up with a story-driven game with almost no story so the whole thing feels kind of aimless :/
- Making my own art assets. This took a pretty big chunk of time that I could’ve spent making sure the game’s story was actually relevant haha. In the end, I didn’t even have time to make all the artwork I needed so I had to make cuts in this area as well. I also had to re-purpose some pre-made art assets to compensate which was exactly the situation I was trying to avoid in the first place. The artwork I did manage to get done looks very rushed imo.
- Multiple people have mentioned struggling and even stopping once they reach the “cat photo request” in game. Not sure if this is because of the wording or that players don’t realize they can explore the area behind the big screen or both or something else I haven’t even considered?? No matter what I clearly need to make some changes to that part of the game.
What Went Right:
- Unique take on the theme. So far, I haven’t come across any other entries that have a similar story or concept and I’ve gotten a few comments praising the theme interpretation. If nothing else, I have originality going for me haha.
- Making my own art assets. Even though it used up a fair amount of time and I personally feel that it looks rough, the overall art style has gotten a pretty positive reception so at least I know I’m on the right track.
In general, I think my main take-away from this Ludum Dare is to not spread myself too thin. Two of my goals for this event were to keep my game relatively small and make my own artwork, since I didn’t do either of those things last time. While I did accomplish those goals, the result was a game with a half-baked story line and incomplete visuals. I think my game would have felt a lot more polished had I just focused on one or the other. As the great Ron Swanson said, “Never half-ass two things. Whole-ass one thing”.