Devlog #1: Godot Warrior
The free "Learn to Code" game I'm working on, Godot Warrior, continues to progress quickly! The game runs on a player-coded script, which you use to control your unit, like the example below:
This ends up being a bit of an "endless" runner where, if your script is written well, you should be able to make it through each level in one go. Abilities are locked, though, so you will have to stop and adjust your script throughout.
I'm getting most of the UI done and I'm excited to to release this within the next couple of months (if I'm lucky). As with all development, though, I feel like I find about 4 new bugs for every feature, but it isn't slowing progress too much.
That's all for now!











