Gonna outline my creative learning workload of the weekend here, with sources, hyperlinks and inspirations to come down eventually. Enjoy!
Milestone 4 Goal= Reimplement the whole workload from scratch, optimize it, document it and add supplementary modules until timely feature freeze-s (Hypertext -> Text Parser Addventure -> Symbolic Computational Interpreter -> Overhead 2D -> MazeWars-tier DRPG -> Raycaster -> BSP -> Daggerfall Xngine-tier -> fuller Y2K-tier 3D meshes like Source2 & Blender Procedural-ism)
Publish and support my very own first-person perspective games in Lisp; (ideally reaching feature parity with Quake 1, EDUKE32+RAZE & BUILD2 while keeping up with contemporary adjustments like transparency, caustics, global illumination, animated textures, lively content editing, SMIL SVG+XML-like MML-tier level definitions, WASM/WebGPU ports, Compute Shaders, ActivityPub RSS guestbooks, UGC ecosystem & XR support…)
XR, Godot, Juicy FPD Grid Controller, Juicy FirstPersonController, Qodot, Anarch?, NickyCase's stuff, DrawLisp, QOwnNotes, Vim, CL-OpenGL, Sketch, CL-SVG, LispBuilder / QuickLisp, FreeBASIC, P5.js, Common Lisp, Common Lisp bindings for Qt (KDE Plasma & KDE Liquid), EVALDRAW, BUILD2, BUILD1, KenLabSrc, ZealC, Musl, Mix Function, Exponential Smoothing, Verlet Integration, Spatial Hashing, Iterative Constraint Solving, Golden Ratio Sampling, ChrysaLisp, Trial, PunyInform…