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Limbo (2020) BFI LFF Review - Bittersweet Refugee Drama is a Sophisticated Vision
Ben Sharrock creates a bittersweet tale of those in need of a place to call home in 2020 refugee drama 'Limbo'. Leoni Horton reviews this lovingly photographed fish-out-of-water film.
Read here.
Limbo Review
I really enjoyed this one. It plays with just shapes and shadows with no defining features at all, but it’s what makes it so creepy. The fact that you can’t see anything really makes you pay more attention so you can see everything that is coming. Or not, there were some parts I couldn’t see and had to listen for, so I was on my edge of my seat the entire time. It made my heart race when I saw a pair of eyes or dark creature ahead.
The game was relatively straightforward with no complicated plot. And it was kind of scary with things jumping out at you or hearing things you can’t see. Loved it.
Starts: ★★★★★
Revisiting - LIMBO (2010)
My abiding memory of LIMBO occurs near the beginning. In the midst of a dark and overgrown forest, full of bear traps (but no bears), I run past a tree that seems to bearing one of the traps as its fruit. Ignoring that, thinking that it’s likely to fall on my head, I instead run towards another tree. As I grow near, it appears to sprout legs that unfurl and hover over me. It takes me only a second to realise that it’s a giant spider and its legs are poised to strike. As it slams down on the earth, there’s a metallic clunk behind me. The bear trap has fallen to the ground. All at once, I know what I have to do and the realisation conjures a spark of enjoyment at solving it tempered by a drop of revulsion.
Sure enough, I have to slide the bear trap into the position so the spider slams down upon it, biting its legs off. I have to do this three times before it concedes. The third time, I wasn’t quick enough and got speared through the head. But this scene is so stuck in my mind because it represents pretty much everything in LIMBO. First, we’re a little kid. Little kids should not have to jump over bear traps. Secondly, we’re in a nightmare world. I even like spiders, but I would not want to meet this one. And thirdly, the kid is going to lose his innocence. After biting off its legs, we later hit the spider with a boulder before pushing its mangled body into spikes. LIMBO straight away sets itself up as a frequently brutal art piece, with all of the strengths and weaknesses that comes with it.
Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why Limbo works, I’d start with The One Thing.
The one thing is The grayscale color palette.
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Limbo is one of those games that keeps you wondering, what happens next. Unlike many other puzzle games this game is simply disturbing.
While its whimsical main character may seem to charm you. Possibly due to the fact that A) its a little boy and B) Its a fucking kid. You don't expect to see him often killing other children, or dying in very violent ways.
This game is rather simple. And what makes it draw away from being too much of a cliche, is the fact that its just too simple.
However do not get me wrong. Just because it is a simple game, does not stray away from its rather dark and heavy storyline.
As you start out, the boy ends up in a world we come to know as Limbo. As you begin your sidescrolling adventure, you automatically pick up on the controls. Arrow keys to jump and navigate, and control to grab. These keys are practically all you need to know, which make the game a much more addicting game because you don't have to worry about button combos, and confusing controls.
Going back to the plot, as you continue on, you begin to pick up some of the obstacles, giant monsters, and even some evil children. Yea, I'm talking about that Children of the Corn, Im'a bite your fucking head off type shit. And while the game seems challenging at times, it does seem to get easy as you get used to bear traps, and ledges. The game still manages to pick up more challenging courses, such as water obstacles, and even taking advantage of gerbils. or whatever you call em.
The game has a very ambient soundtrack, to play with the highly mysterious atmosphere that is Limbo. And essentially although you know you are playing a sidescrolling puzzle game, you can't help but to feel like your playing slender, or some other horror game. The game doesn't have any popups, but definitely getting chased by a giant spider reminds me of running away from the Shadow Monsters in Amnesia the Dark Descent.
This game is jam packed with interesting puzzles, an unraveling storyline, plenty of objects that you can use to progress through the game with, and more retries than you think. It is sure to keep you busy for a few hours. A few hours because the game practically ends as quickly as you begin. It actually is not that long of a game, but it is just enough for you to be satisfied with the gameplay.
While I admit I probably was a little more of a baby than I thought with this game, the creep level, frustration level, and level of content in the game made it worth the money, considering the fact that many indie puzzle games seem extremely repetitive. This game brought many fresh ideas I had never seen in any other game, and never had I needed to apply this much logic to complete a game before.
This game is a sure 4 out of 5.
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