One town, eight times
Some places on Evergreen defy its strange laws of physics--if they can be called that--contributing their own brand of chaos to the mix. While most towns stick to one spot in one realm, a powerful spell cast during the Portal Crisis detached the town of Athru from its original location and set it in infinite motion. Though the caster's plans were thwarted, the spell's effects endured.
Now Athru shifts through all the realms at unpredictable intervals and in no particular order. This way of life presents interesting challenges--cultivating crops that only grow in the dark, ready light sources for random shifts from Midday to Night, etc. But Evers are nothing if not adaptable, and having access to every realm does have its advantages. There are even those who have settled in Athru, drawn to its unique situation for their own reasons.












