ive wanted to make a proper new iteration on my harpies for a bit but i couldnt really make up my mind if i wanted them to be quadruped like the basilisks, but then i decided they shall be so, but it took some bit to figure out in what way because i wanted their silhouette to read a lot smaller/upright. but NEOW i think i figured out something i like...
taxonomically they are also now closer to basilisks (again). lashed harpies have a range that overlaps a lot with the basilisks as its common for them to live in integrated societies with one another and they have likely co-evolved for a long time probably stemming communal nesting early in their evolution. also i gave them funny skin eyelashes because its silly.
harpies in the scandinavian peninsula+regions of finland have a loosely united civilisation which is still nonetheless very decentralised and it's more like a bunch of separate "city states" that have diplomatic/trade relations with one another and are relatively independent. im still cooking that part so dont worry abouts it. But anyway in many of these cities they have integrated basilisks populations to various degrees but the political state of that integration varies from city to city. in sartrill (the harpy/basilisk city relevant to pareidolia) the basilisk community is a relatively recent integration, while in others the integration might have been present for centuries.
i still have to cook up that bit of lore more eventually but (brain melts into puddle and i throw these images at u and runs away)
Added a lot of POV lore but idk how to introduce this so uhhh, have a rant about how mortality works!
Mortals:
Basic humanity. Mortal, normal lifespan, no powers, no magic unless you kill a dragon.
Patrons:
Basically this world’s version of demigods. If a god decides they like a mortal enough, they can grant them a fraction of their power. You get different abilities depending on what god granted you their power (ex: Rowan being immortal in the ‘doesn't age but can die of normal means’ sense; Cas being immortal in the ‘cannot die at all, ages slowly’ sense).
They exist on the same plane as mortals since they once were mortals, and are confined to the mortal plane, but can interact with their patron god.
The Dead:
When you die, you are elevated off of the mortal plane into a world of eternal nothingness. It is described in book 1 as “the color you see when you close your eyes”. Not black, not darkness, just nothing, for the rest of eternity, being guarded over by Somne.
The Gods:
The gods are dramatized versions of egregores (an autonomous, non-physical "thought-form" or collective mind created by a group focusing emotional energy on a shared symbol, idea, or purpose[google]). They are formed because of a collective belief in a certain thing, and their power is entirely tied to how many people continue to believe or worship them.
Lower Gods:
Most deities. Formed sporadically later on in history as separate cultures and religions formed, their powers vary
They cannot directly interact with mortals due to the restrictions put on them after the deistic war(haven’t posted about this yet but it’s basically this huge war that happened that ended with Phoenix ripping a continent in half :D), but they have found loopholes for this because they enjoy meddling.
They can possess living mortals, but their souls will begin to fight back, no matter the situation, and their physical body will begin to decay and rot because it cannot handle the power. To avoid this, it is easiest to just possess a freshly dead mortal--their bodies are fresh enough to function, but without the consciousness fighting against the deity.
Higher Gods:
Phoenix and Somne. The first gods that formed, and therefore the oldest and most powerful, because they have the most worshippers.
They are able to freely interact with the mortal world as they please and have somewhat of a rule over the lower gods.
The Mighty Nein almost fall apart in Episode 7, but this penultimate chapter proves why they CHOOSE each other.
New arcs rise, loyalties are tested, and the endgame is closer than ever.
Check it out!
The Divine and Dreadful Face in the Frost, and the Final College of The Triangle
Slowly melting one hundred miles North of the Ruins of Tyralinthian, there has scarcely survived the gaunt remainder of a reinforced castle cut from primeval frost. In the Forgotten Times, it was a colossal fumarolic chimney in the very center of the Frozen South. Transformed by humanity thousands of years ago into a divine idol, this site of antiquity is internally carved out at its base to house medium-sized armies and externally fashioned to honor the harrowing faces of the flesh giants who ruled Atma’Zae for ten millennia. In an Age that came long before, the gryphons, the dragons of the sea and primates from the Northeast all worshipped the mighty and supposedly immortal ogres. Each race was eager to demonstrate fealty and ingenuity with their signature innovations, crafting and gathering styles. The Ancient Gods accepted enormous offerings of collected and carefully netted natural resources and food from the gryphons. The sea drakes presented powerful gifts of a far more ritualistic and magickal nature to their ten-millennia campaign to the North. But the ogres were most impressed with men and women of the Realm, and secretly feared them, for their natural talents in synthesizing raw materials and magic into systems and structures that were far more advanced than anything the mighty but simple-minded ogres could possibly conjure in their wildest and most dream-like machinations. Having only taken minor structural damage from recent distant seismic activity and sitting in the middle of a newly marginally toxified atmosphere, this already dilapidated construct was designed to stand strong by a species that was considered a simple and disposable ape throughout the previous Ages. Frequently retrofitted for multifarious uses by both the flesh giants and humanity over the course of eleven-thousand years, this site has served as a place of gaining divine favour, a military outpost for small and middle-sized armies of crusading ogrish soldiers, a research laboratory for a famous plague doctor, and most recently a mere landmark and iconic tourist attraction. In these, the Days of Ash, it has become the final residence for a hermitic order of high mages who have lost their ancestral home to the Nemesis.
Once known as Ugg-So-Gnixx, ogrish for The-Face-In-The-Southern-Frosts, crusader ogres passed over and ever northward through this harsh, bitter cold region, once noted geographically for its many tall fumaroles spitting out steam and gases directly from the Core of the World. While the ogres’ numbers diminished rapidly for their holy war with a species of competing giants, they became keenly aware of the existence of another smaller-statured species in the Far Northeast. Unlike the gryphons and naga of the World, this species of ascended and intelligent monkeys could not fly or breathe underwater, but possessed remarkably well-honed survival skills, versatile communication abilities and imaginative methods for crafting weapons and edifices from nothing more than hacked wood and rough stones. Around twelve thousand years ago, originally emerging from the Sapien Rainforest along the eastern continental coastline, these apes had come out from dense and wet tree lands to build their first settlement by the Eastern Sea, which had no name, and was landmarked by three emergent pyramids as an extension of their worship and reverence to the three closest stars: Xear, Nuc, and Qo. The flesh giants, although initially ambivalent toward the intelligent apes, quickly recognized this genus as a potential threat to their continent-wide reign. The ogres approached the apes with an offer; supplant sun worship for ogre worship and serve them in their war efforts against their eight-legged arch nemesis or be instantly annihilated. Under duress, 30,000 of these monkeys were uprooted from their new home and forced to travel over a thousand miles by foot to the Frozen South to prove their endurance and ability. The Gods instructed the apes to create a symbol in the frost that reflected the formidable face of their new deities. Choosing the region’s tallest natural ice tower as a construction site, humans quickly fashioned pickaxes and shovels to hallow out complex lower and upper tunnels and windows. Like worker ants, the monkeys from the Northeast reshaped its outer icy turret into something that would hopefully make the flesh giants appear aesthetically dignified. For the ogres were ugly, and nothing more than their slave masters. Using improvisational methods of formation and reinforcement, this tower would have long ago melted away if not properly internally supported by whole tree trunks, wood pulp and sawdust. Within months of its construction, the ogres became impressed with the pragmatic, quickly mobilized and artistic efforts of the apes. And the apes were kept alive allowed, for now, to serve.
Renamed Pschivraxx after the fifth God-King and the World’s most prominent plague doctor, this Great Scientist used this deeply secluded and distant tower to analyze and research unconventional alchemic methods to ward off the Second Contagion that ravaged the population of Atma’Zae approximately 400 yesteryears ago. While nearly one-third of humanity had been wiped out by this endemic disease, which turned veins black and caused one side of the neck to swell until asphyxiation, the God of the Infected invented sophisticated new herbal formulations in this location, combining common herbal ingredients and heavy metals broken down into powders such as magnesium and calcium to create a humble remedy. Known as the Pansy Pill, it was a mineral rich, swallowable and easy-to-mass-produce white tablet derived from this region’s own vitamin-rich arctic pansy flowers to ward and kill off the deadly bacteria that caused the great infection. Pschivraxx visited each of the major continental cities and townships of Atma’Zae and recommended elementary sanitation methods to purge build ups of the Second Contagion in local waterways, sewers and alleyways. Famously, Pschivraxx would goad and yell at town mayors and regional governors in front of their own citizens to get their hands dirty and personally help with the removal of trash, rat nests, and corpse-infested piles of junk from creeks and narrow passageways so that fresh water and foot traffic could safely pass through their townships once again. Now populated by around 150 surviving high mages from Tyralinthian, the highest-ranking wizards and sorcerers of The Triangle were called to this site by an unknown force only to discover Pschivraxx’s library, crafting facilities, study chambers, and laboratories in slightly scathed but serviceably working condition. This is now the last College of the Magi, and its few remaining conjurers work tirelessly to find the source of and solution to the Unlearning, which still remains a mystery after four decades of continent-wide decay.
<<<< ++++ >>>>
“See?” Alma said, smiling nervously, “She doesn’t know what she wants, Breshka.”
The aging eyes stared into Lisl's. “She doesn’t know how to say what she wants.”
“Enough,” Kurt said. The rumble in his voice warned the two women to let the subject drop. He turned to his daughter, “Did you mend my sleeve?”
She shook her head.
“Mend it now. I’ll need it tomorrow.”
Alma spoke up, “She’s not finished eating, Kurt.”
He sighed, “She should have mended it earlier, then. Go on, Lisl.”
Lisl took one last spoonful--the last before the dregs--before moving to her seat by the hearth. She placed the large shirt on her lap, her heart heavy. She knew why he needed it tomorrow. He planned to speak to the village priest about officiating her marriage to Ernst Jorgensen.
She breathed in ragged gasps, trying to blink the tears away as she sewed. Breska's words had filled her with consternation. She did not know what her future might have been beyond Gernt.
Those strange inklings drew her back to her thoughts of the mountains beyond. For a brief fleeting moment, she let her mind drift to that unknown; to that world of such wonders, she doubted it could even exist.
A cold shaft from the cracks in the wall brought her back to herself. The possibilities didn’t matter, her future had been decided for her. She could not refuse her parents, nor the Jorgensens. In a few weeks, all would be settled.
A tear fell on her thimble. Why did her grandmother ask such strange questions? Why did she speak so rashly? Lisl threaded the needle through the rough cloth. Perhaps Breshka only meant to disrupt her marriage to Ernst. She probably only preferred Wilhelm because that she thought that Lisl would be able to travel.
Lisl smiled bitterly. At her ripened age, Breshka should know that Lisl would be required to mind their cottage here in Gernt, especially once she became pregnant.
A chair scraped the floor before her. Lisl looked up to see Breshka settling opposite her. The wrinkled hand patted her knee.
“I used to knit stockings for your father,” she mused, “and I swear by the eldest oak, every evening another hole found its way into the stitches.”
The girl attempted to smile, but the effort faded and she looked down at her sewing.
“No matter how hard I scolded him, he was always careless,” Breshka continued, as if Lisl was still interested, “just like the Urwin boy. He never listened to his mother, either.”
“And what happened to the Urwin boy, Grammama?” she said, deciding to humor the old woman.
Breshka shook her head. “What else? He wandered into the forest after supper. The bright light he followed was the lantern hitched to a lonely cart, drawn by a single goat...”
Lisl chuckled softly. Here came the tales. The stories of disobedient children lost forever to the gremlins in the woods, of pregnant mothers brought to term by a mysterious brew in the hollow of a mushroom, and of course, a final warning never to anger Uhyga.
“Strange you always warn me to please Uhyga, yet you tell me I should leave Gernt,” Lisl mumbled.
“Gernt is one spot, Lisl. One weed on a vast mountainside.” Her eyes darkened. “Uhyga is a cruel mistress. Displeasing the mountain brings a bad omen on us all.”
In the silence, Lisl glanced up to see Breshka’s icy stare fixed upon her. Suddenly, the old woman leaned closer. Her eyes grew wide and hollow, like a ghost’s. Lisl felt sucked into her gaze, unable to turn away.
“You'll know them soon, child. Better tales than I do. You'll know them firsthand.”
“Lisl!”
Lisl shook, turning hurriedly to Alma. “Y-yes, mother?”
“Finish mending quickly. You must wake early to churn the butter for the market cart.”
“I finished,” Lisl said, standing before Breshka forced another tale on her. She left her father’s shirt on the table and hurried to the ladder leading to her loft.
“Goodnight, Mama and Papa,” she called, “Goodnight, Granmamma.”
She mounted the rungs as their “good nights” called behind her. As she settled on her mat, she pulled off her over skirt and dress top. Stretching out her underdress, she breathed a sigh and settled beneath her quilt.
Hushed voices spoke rapidly below her. She guessed what they were saying, but she could soon hear them easily.
“She’s not a child anymore,” Kurt said.
“Then treat her that way, Kurt, and let her marry Pier’s boy.” Breshka said hotly, “Jorgensens are fools and don’t know their fronts from their backs!”
“She has no ambitions, Breshka,” Alma pleaded, “Ernst will be good for her. He’s a gentle soul.”
“He’s sharp as a stump. His mind isn’t like hers, Alma.”
“Her mind is a dreamer’s mind,” Kurt interrupted. “She’s a sullen thing, Mother, because of your tales.”
Breshka snorted and muttered something about history and past mistakes.
The argument continued, but Lisl burrowed under her pillow.
From the corner of her eye, she sensed a presence. Perhaps it was a thought, a fleeting notion trapped between wakefulness and sleep. Her dreaming eye saw a tangle of vines and roots, filled with the fog between branches, carrying the scent of sweet decay and rotting leaves.
Her eyes still closed, she raised her arm, reaching for the form. She could never touch it, but in the dark of her loft, why not pretend? Leaning closer in her dream, the lucid form kissed her--not her lips, nor her face--but she felt it, quieting the chaos in her soul.
"Thank you," she whispered, not understanding why.
She fell asleep before she could wonder.
*~*~*~*~*~*~*
tags: @melpomenelamusa, @sorrowful-hyacinth, @catgirllivvy