A 9 minute49 second Movenote presentation.
This is another presentation for our CodeRed Project, about open design Location Based Games platforms

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A 9 minute49 second Movenote presentation.
This is another presentation for our CodeRed Project, about open design Location Based Games platforms
I'm super excited to be a part of the c2learn Summer School 2013. I will conduct a short workshop on using games in the classroom and especially outside of it :-)
think playful learning, games based learning, location based games, transmedia & interactive storytelling, ARIS and lots of creative input in the amazing scenery of Crete. Unfortunately I have to be there only for a few days but I am looking forward to be part of such a creative group of educators and tutors around Europe.
Historvius.com, the online travel guide to the world’s historic sites, has unveiled a new social-travel game allowing people to genuinely become King of the Castle or even Emperor of the Colosseum. By uploading photos, tips and comments to Historvius, users earn points, titles and badges to gain dominion over individual historic places and build a mighty empire in their wake.
Thanks, Em.
I’m the King of the Castle: Historvius launches social-travel game
This’ll be my last week at La Mosca for now, a lot of work left to do! Coding, styling,testing,… (Taken with Instagram)
A short movie of a project I was working on during my Internship
Awesome programmers at La Mosca are awesome! :P
From one thing to another
After a short briefing about the designs I made last week Kristof asked me if I could try a intro-screen design in the illustration. At first I wasn't really looking forward too it because it isn't really my style. So here we go again, searching inspiration from everywhere, especially from Dribbble, The Inspiration Grid and the famous Google Images. After a while I got quite a Mood Board set up, but before I could ask Kristof what he thought of it I got another job to do.
Rob (another designer) asked me to help him out a bit since he's coming up with a deadline with the Wordpress site he's making. What he wanted me do was make some banners of the games and some .png's for some games. Those png's had to contain the game logo, and 1 or 2 in-game screens. At first I thought it would be an easy thing to do until I started opening the Illustrator files where the game logo's were made. First problem was that the logo's were all in a square format (don't ask me why) and the second problem were the layers which were a huge mess (500+layers, un-named layers,...), live paints in the same layer of other elements, ... So first off I started to order all layers and name them properly.
The games:
Explosive Chickens
Urban Game
The Managers
Spionage aan de Linie
The Target
LaLaLa Pad
Expeditie Explosief (Expedition Explosive)
De Zoeavenschat
Het Reynaertmysterie
After the phone-images were done I started working on the App Icons for the website, luckily i've just ordered and renamed all the layers so making them went a lot smoother.
After this it was time to make all the game banners, again I thanked myself for ordering the layers.
After all this was done we went to test another game from the, Explosive Chickens, we went to the park to test this App, luckily the weather was nice even though there were a lot of people in the park we were able to test this quite well. A lot of people were looking at us when we were running around in the park with a smartphones in our hands never the less, it was fun testing! We found some bugs and things that had to be adjusted.
When we were testing the Explosive Chickens App I noticed that the start-up screens of the app were anything but designed, so I started thinking about designing them. When we got back from the park I asked Dieter (the project manager) about me designing them and he agreed right away! After some more briefing about what screens should be designed, he asked me if I could implement them in the HTML5 app also. This was to be done with a repository with 2 romanian girls who programmed most of the functionality in javascript.
Start of my internship at La Mosca
First day at La Mosca was quite a bit different as I first thought it would be. After a short introduction to the colleagues they gave me a quick briefing on the project I would be working on.
After the quick briefing it was time to start working on the project. What they wanted me to do is make a "cleaner/less funnier/a bit less over the top" design for a game they already made a design for. This "cleaner" version of the game it's focus is more towards businesses that want to do team building instead of youth organizations.
After viewing all of the game screens of the "fun" version i've started thinking about how I could make this more cleaner yet still having a level of fun, what colors, fonts, what style, ...
While I was viewing their fun design and looking at the mock-up for how the flow was i've noticed some strange things in the flows that I thought were a bit "off".
When I talked to Kristof about the things I found strange in the flow we've noticed there's been a miss communication between Kirstof and Yvonne (the designer). After some more talking and thinking about the flow there was a major issue in their Shoot/Throw functionality. Since I wanted to test the full shoot functionality I first started designing this and while designing this I noticed that instead of 3 clicks this could be reduced to 2 clicks.
At the end of this week I showed my designs to Kristof and Yvonne, they both thought that the changes I made to the flow were good but that the design was a bit too "clean".
I sure had a quite busy first week yet I still have a feeling that there will be way more busy weeks coming up!