Look development for Frozen 2 by Alex Alvarado
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Look development for Frozen 2 by Alex Alvarado
Look development for Frozen by Alex Alvarado
Look development by Jay Jackson for Olaf’s Frozen Adventure
Look development for Olaf’s Frozen Adventure by Ian Butterfield
Look Development for Once Upon a Snowman by Konrad Lightner
Look development by Jared Reisweber
Character look development WIP for my senior film
Full beauty renders of Frankie:
This is a shader breakdown for the eye textures:
First, I use an add node to blend a handpainted eye texture with an eye shine created by using a circular ramp texture. In the ramp UV node, I can change the location of the eye shine depending on the shot, and even animate it procedurally.
Next I added a soft blue rim by blending an ambient occlusion node with the eye texture. This helps to fake a subsurface scatter and add a bit of color to the eyes.
The final result is plugged in to the base color. The other attributes are left at default except for roughness which is turned up to 1.
Her sweater color was hand painted in substance painter. I used a normal map to create the illusion of a knit pattern and a displacement map to create the sweater seams. With a little roughness and a light sheen map, I got the final result!
For Frankie’s face textures, I created a base color map. I took that map and turned up the saturation to create her sss color map. I also remove a couple of details like her face wrinkles so they aren’t as emphasized.
Her face maps in all their horrifying glory:
I also painted a black and white map for the subsurface weight giving stronger results in areas like the ear and nose
Next, I’m work on finalizing the hair and the textures for her hands and clothes!