Special Weapons Requisition
Special Weapons Requisition -- Pathfinder Power-Armor Feat
Cutting-edge tech, for hunting the most cunning of prey. May the witch learn dread, to know that your field-gear is nearly as deadly as your fighting-spirit.
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Prerequisite: Electrical Touch class ability
Benefit: You may expend one daily use of your electrical touch as a standard action to use guardian drone as a spell-like ability.
Your character level is the caster level for this and all other spell-like abilities granted by this feat (see below); you use your Intelligence modifier to determine your concentration check bonus. The saving throw against these special spell-like abilities, if any, is equal to 10 + ½ your character level + your Intelligence bonus. Spell-like abilities granted by this feat are not considered spells nor supernatural effects for purposes of the Anti-Witchcraft Armor Integrated Combat Enhancile Code of Conduct; you may freely employ such abilities without violating your own Code or the Code of an ally nor disqualifying yourself from the AWAICE class prerequisites.
At 5th level, you may also spend two daily uses of your electrical touch as a standard action to instead use blade drone.
At 10th level, you may spend three daily uses of your electrical touch as a swift action to use quickened guardian drone.
At 15th level, you may spend four daily uses of your electrical touch as a standard action to use hunter seeker drone; additionally, you may spend four daily uses of your electrical touch as a swift action to use quickened blade drone.
In addition, three times per day -- as a full-round action -- you may magically call a Blackmon Class Walker with the advanced template and spell resistance equal to (your level + 11) to your side. This ability is the equivalent of a summon monster spell of a level equal to one-third your character level and has an unlimited duration; this special construct immediately appears adjacent to you and may be dismissed once more as a standard action. If your vehicle is destroyed or banished, you may not summon another Blackmon Class Walker for 30 days. During this 30-day period, you suffer a –1 penalty on attack and weapon damage rolls.
Designer’s Note: Within the context of an Eve of Dreams & the AWAKE campaign, which uses the E6 rule-set, this ability is often gained alongside the Engineered Godhood feat.
















