That few have heard of [...] actual instantiations of interactive cinema, much less actually experienced them, has not been an impediment to people waxing philosophic, and even utopian, about them. This is because, like its technological cousin, virtual reality, the interactive cinema functions best in the realm of myth. (382)
Lunenfeld P. 2004. The Myths of Interactive Cinema, in M.-L. Ryan (ed.) Narrative Across Media: The Language of Storytelling: 377-390. Lincoln: University of Nebraska Press.











