witchsona-time!! an earth witch with a magical axe wowwe
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witchsona-time!! an earth witch with a magical axe wowwe
Fantasy Weapon of the Week
Hello Readers, This week we find a blessed axe born from the magical fires of the Elven smiths. Runes are etched masterfully down the length of the blades, so that they never dull, remaining razor sharp and bright as the spear-like tip. It is perfectly matched with its kin from the blessed collection and ready to spread its cleansing light amongst the tainted. Happy Reading!
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Did a casual simple test with Magical AXE and AXE of Chaos. Check out Test 2 as well. (via BravefrontierPROs)
Damage-Type Spheres
Before i summarise the spheres, i'll like to talk a lil about how dmg is calculated in the game and other mechanics:
Ally DMG Bonus - Applied to base unit DMG.
Leader DMG Bonus - Applied to base unit DMG.
Ores DMG Bonus - Applied to base unit DMG.
Counter-Element Bonus - 50% and Applied to aggregate of all above. (*Pending further testing)
CRIT DMG Bonus - 100% Applied to aggregate of all above. (Actual incremental DMG may appear to be more than 100% when applied on the same DEF due to algorithm and likelyhood that the dmg ignores DEF on a crit. This is still unconfirmed.)
Magical Axe - Critical Bonus is observed @ 50% (** Update - Rate is observed to be lower e.g. about 20-30%)
Based on the understanding above, here are the recommendation for spheres use:
Muramasa - Best for ARENA. All units / elements benefit from it. Reliable dependable high DMG to maximise impact on first 2 rounds.
Magical Axe - Highest Potential and Uncertainty. Best for Difficult Bosses in Quests / Events where you have the counter-Element to the boss. Best used on units that has low number of hits but high dmg/hit. (e.g Alpha Behemoth 3 Hits vs Stya 10 Hits - the higher per hit DMG when doubled with CRIT punches through DEF more efficiently.)
Beast Blade / Sacred Jewel - A safe hedging solution for those who prefer a reliable bonus over longer fights. E.g. if you have a double healer team and prefer to take fights reliably but longer. Not recommended for ARENA.
Death Axe - Unknown rate / Untested. If you have info on this, please share.
Divine Spear - Unknown rate / Untested. If you have info on this, please share.
Personally i like to combine use of Muramasa and Magical Axe for ARENA. I use them for my Double-Element Arena team with Muramasas on my Dark Elements, and Magical Axe on my heavy tank unit(s) who dishes out low hits but high dmg per hit. What's your preference?