Hard Magic Systems - A Chaotic Understanding
(DISCLAIMER: I do not intend to come across like I know anything but there are some things I’ve learnt and tried to make sense of so here you go… Also, I have read books that helped this abstract understanding of this thing, not sure if I should write them here but if you’re interested feel free to message me, I should reply within 1-3 business days.)
A Hard magic system is a system that follows rules. It has clearer definitions of what is and isn’t allowed and what is or isn’t possible and the consequences when something goes wrong.
An example I have come up with is from Leigh Bardugo’s ‘Shadow and Bone’ series. In her stories, Grisha are capable of ‘Small Science’ and fear the act of ‘Merzost’ which in Ravkan means magic. For her magic system, their abilities rely on drawing upon the components of an element in order to wield it, abiding by the laws of physics. Any that use Merzost are often villainised for it - it is very very bad and not allowed hence most villains use it.
Having these rules in place can aid a reader in understanding how the system works, it adds stakes to characters and narratives and can be a creative tool in problem solving without audiences or readers feeling cheated by a cop out display of magic. For example if someone just wishes all their problems away and suddenly the world wasn’t ending - the only time this could be effective would be if the journey the characters went on was crucial enough to feel like it's an accomplishment to get that far. Like in Percy Jackson and The Sea of Monsters, we’re not miffed that Annabeth is rescued by the Golden Fleece because 1# We know her enough to love her and 2# They worked so hard to get to it in the first place.
When something is resolved without any stakes, rules, limits, journey and growth it feels like a cop out, the way we watch when some writers accidentally put themselves in a corner they can’t get out of so they make the entire journey a dream by the end? Or hey, let’s just fix it with time travel! It feels kinda pointless because there are no stakes and even a soft magic system will have stakes but I’ll get to that in another post.
When magic is used as a tool it becomes a part of the characters journey from Luffy and the GumGum Fruit to Harry Potter and being a Wizard. It becomes a part of and aids their problem solving like any other skill.
If we look at Avatar: The Last Airbender, it takes place in a world where the audience understands people can manipulate the elements, it makes sense when Katara has her bloodbending experience because early on in the show it is established that waterbenders can draw from not just oceans and rivers but trees, plants and human sweat. Their abilities are practised, trained and developed on through the show, I mean, even Aang has to progress in order to become the Avatar and when we see him master the elements we feel kinda proud to see him kick ass and when Toph progresses to bending Metal or Zuko with his lightning- I mean excuse me?!!
We love the magic because it's a part of their journey but it doesn’t just fix things or make them worse - it’s how they use it that matters.
Predictability is an important part of a Magic System because if you want to keep things in order you’ll want to make sure that your Hard Magic always has a consistency to it that follows the world and story narrative. Like in My Hero Academia, the predictability would be that each character has a quirk that they are learning to control and train in order to become heroes, however they each have limitations from their personalities, physiques, mentalities, ages etc that hinder them along the way.
‘Limitations are more important than powers’ Brandon Sanderson.
Babe. This is for real though. I don’t care how powerful a character is, it’s not interesting if they don’t have a weakness, the more powerful they are? The more painful the weakness. You want them to lose that power or feel the consequences of their power, hurt their weakness. For fun. Anyway-
-Once you’ve sorted the rules of your system you can look at the particular limitations, weaknesses and costs. Oftentimes I’d say strength is different from power cause someone's power could be fire but their strength could be their friends and as we know, their strength can also reflect their weakness.
You could have a shape-shifting character but the longer they stay in their animal form the more animalistic they become creating disastrous long term effects on the group or like Nico from the Percy Jackson series, he uses shadows to travel so much that it quite literally becomes a danger to him, ‘as the more you do it, the more you lose contact with the physical world’.
Anywho, this is the end of my Hard Magic System rant - I don’t actually know if this is helpful but it helps me so maybe it will help some stranger on the internet idk.
Don't blame me coffee made me crazy~
Next time I’ll post about the Soft Magic System and it will likely be as messy and chaotic as this one but hey-ho, 50% knowing what I’m talking about to 50% aimless passion seems acceptable.