I can't believe I just noticed this, and maybe someone else has noted this already. But Damien has a habit of wringing his hands around his cane when he's stressed.
Dark does something similar: he pulls at his lapels when he's stressed/pissed/scared. You see this a lot in "Darkiplier vs Antisepticeye" when things start to unravel and even at the very end with Dark!Chica (although it's cut off at the bottom).
Always the hands in fists, always the tension over a lack of control over the situation. Perhaps Dark does this because he doesn't have anything to fidget with anymore.
This man has been so goddamn stressed for over a century, let him REST.
If I'm being honest, Darkiplier isnt a good manipulator. (Not in general, just with the whole ADWM scenario)
Mark says that "he leads you into a false sense of security and he wants you to trust him''
Yes, because nothing says trust other than making you go on a date with him, being the fault for the audience killing Mark, trapping the audience with him forever and being outwardly scary, and reminding the audience that he can take them to where they don't want to go.
Marks got the right idea for a mindset of a manipulator, but a manipulative person is friendly to said-victim, flowering them with gifts ("If dinner is what you want, then I can provide"), and then once they get their trust, thats when they start bending truths and crumble the victims health.
I'm pretty sure that Dark is a very good manipulator, but going off the ADWM, it's funny because he royally screwed everything up
I still love him though and no hate to Mark! It just popped in my head during school.
This is the amalgamation of all the Attacks, Defences and Damage Resistances of both the SepticEgos and the MarkEgos, from the various posts that I have been making. The idea was for a Mortal Kombat-style fighting game, but I suspect it would work equally well as a card game (things may be happening around this idea - maybe). The idea is that you’d pick one of the Egos to play as, and would have to play against a different one.
Possible game modes include:
Septic Showdown - JackEgos against each other
Make Your Mark - MarkEgos against each other
Iplier Incursion also a suggested name for this one
Bruised Egos - JackEgos vs MarkEgos
I’ve tried to be fair and even with abilities, but if this ever got produced, there’d be lots of tweaks needed.
General
Damage Types
Physical
Poison
Psychological
Attacks
Basic Attack
Weak Damage
Secondary Attack
Weak Damage
Extra Effect
Charge Attack
Moderate Damage
Build up damage points over time to use it
Ultimate
Strong Damage
Build up damage points over time to use it
Defences
Block
Weak
Standard, every character has it
Speed standard, but buffed or debuffed by movement-affecting Attacks or Passive Effects
Moderate success chance against Basic Attack
Basic Defence
Moderate
Can only defend against Basic and Secondary Attacks
High success chance against Basic Attack
Moderate success chance against Secondary Attack
Low success chance against Charge Attack
Special
Strong
Used once per match
Cannot be used to defend against Ultimate
Passive
Passive Effect
Effect existing without needing to be used throughout match
Can be temporarily cancelled by some Attacks
Resistance
Base -5% damage sustained from Attacks with this Damage Type
Opponent must kill all copies before they can attack Anti again
Ultimate - Obsession
You’re all just WATCHING
Opponent can’t Attack or Block
Multiple Basic Attacks - hijacks opponent’s synapses, causing them to “not see him”
Forces opponent to not notice him, so that he can Attack directly in front of opponent
Weak Poison and Weak Psychological Damage
Passive Effect - Sepsis
Slow Poison Damage over match
Eventually produces false visions
Resistance - Poison
You can’t poison the Virus
Block
Basic Defence - Phase
*glitchy laughter*
Becomes incorporeal just as Attack hits
Attack passes harmlessly through him
Special
I’ve always been in Control
Opponent stops Attacking as strings appear on their wrists and pull them back
Dr Schneeplestein
Basic Attack - Incision
Scalpel slice
Physical Damage
Secondary Attack - Medication
I vill save you!
Injects opponent with something that makes them woozy
Poison Damage
Temporarily cancels Passive Effect of opponent
Charge Attack - No. 1 Doktar in ze World!
I am ZE No. 1 Doktar in the World!
Charming smile stuns opponent for 2 seconds
Psychological Damage
Ultimate - 100% Real Doktar
I am definitely a 100% qualified Real Doktar *cough*
Administers heavy sedative to opponent, freezing them for 5 seconds
During freeze, he does a modified version of Incision - Surgery
Surgery - Physical Attack, incredible speed and precision, Strong Damage
Passive Effect - Heal
Regains small amount of health over time, up to 75% of total health
Resistance - Psychological
I vill protect and save him at all costs! I don’t have time to vorry!
Block
Basic Defence - Mask
Puts surgical mask on
Ve must maintain proper hygiene protocols! What kind of Doktar do you take me for?
Attack does no Damage
Special - Vacation
Wishing You Were Here
Disappears just as the Attack lands
Chase Brody
Basic Attack - Shoot
Nerf Gun
Physical Damage
Secondary Attack - Tea Bag
Throws a handful of tea bags at opponent
Poison Damage
Charge Attack - Hat Spin
The Ultimate Trick Shot
Throws hat which spins around opponent, causing large damage across multiple strikes
Physical Damage
Ultimate - Bro Average
Excited yelling, as if he has made a great trick shot
Yells at opponent, stunning them for 2 seconds
Chest bumps opponent for Physical Damage + extra Physical Damage if they hit a surface
Passive Effect - Whiskey Bottle
Every glass numbs the pain
Gains resistance to Damage over match
Resistance - Poison
You don't develop an iron liver by chance. It take a lot to get him more than buzzed now
Block
Basic Defence - Dodge
Ducks under opponent's Attack
Special - Please Don't Go
I'm trying, ok, I'm working!
Opponent cannot finish Attack, avoids all Damage
Jackieboyman
Basic Attack - Punch
It's bad technique, but it works
Physical Damage
Secondary Attack - Kick
Higher Damage the closer the opponent
Physical Damage
Charge Attack - Superhero Landing
HE'S GOING TO DO IT
Jump and landing – so cool!
Physical and Psychological Damage
Ultimate - Slow Motion
I am Jackieboyman!
Starts with cutscene of pulling down the mask over his eyes
Slows down opponent, leaving them open to a flurry of fast attacks that have a low chance to Block or Defend
Physical and Psychological Damage
Passive Effect - Flight
Ok, it's really more floating
5% quicker than opponent
Resistance - Physical
Being a superhero does have its perks – especially one that runs in punching and kicking
Block
Basic Defence - Deflect
Physically deflects Attack, generic martial arts style
Deflects all Damage
Special - Fly
Ok, so maybe it's a really good jump!
Avoids opponent's full Attack
Marvin the Magnificent
Basic Attack - Magic Blast
Abracadabra! (Those sparks are definitely intentional)
Magic Wand attack
Psychological Damage
Secondary Attack - Cape
Cape throw
Wraps around opponent, stunning them for a second to get it off
Physical and some Psychological Damage
Charge Attack - Pick a Card!
Opponent has to select a card from Marvin's hand – each causes weak Damage
Physical, Poison, or Psychological Damage, depending on the card chosen
Ultimate - Make it Disappear!
Makes the opponent disappear and reappear in another part of the area
Slows opponent for 5 seconds
Psychological Damage
Passive Effect - Awe
That's SO cool!
Opponents have 5% slower movement
Resistance - Psychological
As a Magician, it's imperative that he can't get fooled by the simple tricks of others
Block
Basic Defence - Misdirection
Fake Attack from Marvin throws off opponent as they Attack
Attack completely misses
Special - Sleight of Hand
Ta Da!
Attack appears to hit the centre of his chest, but Marvin sustains no Damage
Puff of smoke appears from his hands after Attack hits
Jameson Jackson
Basic Attack - Fob Watch
The wrist strap will never catch on
Ranged, targeted attack, using the fob watch and chain as a whip
Physical Damage
Secondary Attack - Bow Tie
One must be dapper at all times
Throws a bow tie that sticks on the opponent's throat for one second
Physical Damage
Charge Attack - Rewind
Let's do another take, shall we?
Turns back time to before the opponent's Attack, restoring health and any status effects to that point
The opponent's Attack still happens, but JJ can Block or Defend, as he knows what's coming
Ultimate - Silent Movie
Everything turns Sepia toned
All opponent's Attacks become dialogue cards, and do no Damage or other effects for 5 seconds
Passive Effect – Nostalgia
Everything was better back in my day
Opponent's Attacks lose power over the duration of the match
Resistance - Physical
Silent movies always had a lot of slapstick humour, so physical comedy is his schtick
Block
Basic Defence - There's no Time for That!
Checks fob watch and shakes head, tapping the watch
Skips opponent's Attack, negating any Damage
Special - Stop!
Produces a large Stop Sign out of nowhere
Opponent cannot finish their Attack
Avoids all Damage
MarkEgos
Darkiplier
Basic Attack - Cracks and Pain
Opponent is surrounded by bleeding colours, high-pitched sounds and painful pressure
Psychological Damage
Secondary Attack - Do You Remember?
Do you remember who this belongs to?
Cane Attack
Physical Damage
Some Psychological Damage
Charge Attack - The Places You Don't Want To Go
Transports opponent to random place in the area
Causes reduced reactions and attack strength for 2 seconds
Psychological Damage
Ultimate - You Just Need to Let Me In
Control opponent for 5 seconds, including passive abilities
Can make opponents attack, turn off Passive abilities, or defend– or nothing at all while Dark attacks
Passive Effect - I've Been Waiting
What do you really want?
The colours and fuzzed edges of him tire your eyes quickly
Opponent's Defenses lose strength and speed over match
Resistance – Psychological
Your mind is his plaything. Do you really think you can push back the same way?
Block
Basic Defence - There's Nothing You Can Do to Stop Me
Saturation of colours around Dark deepens, making him look more solid and stable
Negates all Damage from opponent's Attack
Special - Manipulation
You're mine, aren't you?
Makes opponent miss their Attack on purpose
Wilford Warfstache
Basic Attack - Shoot
Magnum
Physical Damage
Secondary Attack - Tickling
With a Knife
They're fine!
Physical Damage
Charge Attack - It was all a Joke!
I didn't kill you!
Psychological Damage
Some Physical Damage, should opponent attempt to attack during Charge Attack
Ultimate - It Was An Accident
Opponent unable to move for 5 seconds
Psychological Damage, costing some health from Warfstache
Passive Effect - Painful Past
Reduces effect of Physical and Psychological Damage of opponent's Attacks over match
Resistance - Psychological
He dealt with the question of sanity a long time ago. He's already far too unstable for anything else to affect him. Besides, what more can you take from him?
Block
Basic Defence - No. Stop.
Halt's opponent's Attack as Wilford starts interviewing them, talking over the top of them
Negates all Damage
Special - You Almost Had Me
Doesn't believe he's been Damaged
Attack does no Damage
Googleplier
Basic Attack - Short Circuit
Electrical shock attack
Physical Damage
Secondary Attack - Rewire
Slows opponent's movement speed for 2 seconds
Charge Attack - Upgrade
Which function would you like to access?
Creates multiple copies of himself, each in a different colour
Each copy does some amount of Psychological damage – amount randomly generated
Copies collapse after 2 seconds
Ultimate - Secondary Objective
Destroy Mankind
Controls opponent's movement, while inflicting Psychological damage through latching onto electrical impulses throughout the brain and body
Passive Effect - Information
Learns opponent's Attacks and formulates most efficient defence
Reduces opponent's Attack strength over match
Resistance - Physical
His body is really just an imperfect human-built vessel to contain his vast intelligence. Destroying it would really only be doing him a favour.
Block
Basic Defence - Connection Lost
Something went wrong: please try again later
Attack passes straight through Googleplier, damaging the arena/environment behind him 2 seconds later
Special - Firewall
From a reputable provider, of course
Image of a literal wall of fire appears in front of him
Stops Attack completely, including all Damage and effects
Dr Iplier
Basic Attack - Injection
This will definitely make you feel better
Hypodermic Needle
Poison Damage
Secondary Attack - I Know What's Best
Delivers devastating information about your life (not necessarily medical)
Psychological Damage
Charge Attack - I'm Sorry
That tone causes you to freeze, waiting for the bad news you know is coming
Freezes opponent for 2 seconds
Psychological Damage
Ultimate - You're Dying
Makes opponent's Attacks wild and desperate for 5 seconds, hugely reducing chance for opponent's Attacks to land, or Defences to be successful
Passive Effect - Heal
Regains a small amount of health over time, up to 75% of total health
Resistance - Poison
Have you ever tried to poison a doctor? Turns out, they know how to cure sickness
Block
Basic Defence - Head Mirror
Attack strickes Dr Iplier's Head Mirror
Reflect Damage harmlessly to the arena/environment
Special - I'll give you some Privacy
Pulls curtain across in front of him
Absorbs all Damage from opponent's Attack
The Host
Basic Attack - Tragic Story
Narrates damage being done to your body. Graphically
Psychological Damage
Secondary Attack - The Author
Metal baseball bat
Physical Damage
Charge Attack - Backstory
The past is important motivation for the present
Freezes opponent for 2 seconds, whilst their backstory is narrated by The Host
Ultimate - It's My Story
Dictates next five seconds of opponent's play, including Attack, Defence and movement
Can Attack during this time
Passive Effect - Foreshadowing
I already know what's coming
Basic and Secondary Attacks do 5% less damage
Resistance - Physical
The bloody bandages should be enough proof that whatever you can do to his body will not be enough to stop him
Block
Basic Defence - Twist Ending
You didn't see that coming, did you?
Narrates a dramatic miss of the opponent's Attack
Special - Bandages
Wraps fresh bandages around his eyes – they immediately become bloody again
Fully heals Damage from Attack
Those bandages over his eyes are always bloody, yet he continues on. What are those things made of?
Bim Trimmer
Basic Attack - Incorrect!
You got it wrong!
Psychological Damage
Secondary Attack - Delicious Burgers, Just for You!
Feeds opponent "burgers"
Definitely some kind of meat (and totally not human)
Poison Damage
Charge Attack - Meat Grinder
Self-explanatory, really
Physical Damage
Ultimate - Hire My Ass!
Opponent's Attacks are ignored, as Bim lists their bad qualities
Reduces Passive Effects of opponent for duration
Psychological Damage
Passive Effect - I'm Bim Trimmer
Self-Assured
Reduces Psychological Damage sustained by 5%
Resistance – Poison
By what he feeds his contestants, it's fair to assume he's built up a resistance by frequent exposure over the years
Template by @patchworkedits. I spent so long on Photoshop making this, and I’m still annoyed that the font for the numbers isn’t the same as the original dossiers (I am a perfectionist lol), but I am too lazy to find it myself or fix it.
A lot more info about him under the cut. Feel free to send asks about him!
The crew only address him by rank ("Captain") or title ("sir"). Even once he becomes closer to them, they refuse to call him anything else.
In status reports, some of the crew affectionately addresses him as Cap10, which he doesn't mind. It's become his written nickname now, differentiating him from all the other captains.
This starts a running joke that saying something is a "Cap10 out of 10" means something is beyond 10/10: it's amazing, flawless, very handsome and/or beautiful. Mark made him a custom mug that says it, which he uses on a daily basis.
Pronouns & Gender: He/him, male
Serial Number: T2410
Birthday: 1/8/2051, Capricorn. He's the youngest out of everyone on the bridge at 30 years old.
Sexuality: Demi-Bisexual
Height: 6'3 (Perfect for giving forehead kisses to a certain Head Engineer...)
Love Language: physical touch and words of affirmation
High fives and finger guns all around!
He likes to write little post-it notes on the crew's workstations when he's doing his rounds and they're not there for him to give them feedback in person. Everyone collects these notes and competitively compare/brag about the amount and complimentary messages on them.
Other Details:
• He was born with a naturally high charisma somehow. He plays up his "handsome and/or beautifulness" with an air of confidence and can be flirtatious when he wants to be, but he also feels a sense of imposter syndrome from it. People tend to throw themself at him (even literally), but he doesn't know if people like him because of his status, "looks", or personality.
• Has an impressive resume before ISWM, making him relatively well-known in the space community. Although he has experience in a variety of fields because he wasn't sure about what he wanted to do for a while. He knows a lot of first aid (from doing Pre-Med stuff) and is the crew's go-to therapy friend (he has an MA in Psychology). Then a series of coincidences and opportunities made him fall in love with space, and he hasn't looked back since (although he has a lot of interests outside of it, which can only be unlocked after a certain level of friendship).
• Passionate about their mission and a passionate person in general. He is very proud of his crew :)
• He is basically always wearing a helmet and gloves, and only a select few people have seen his entire face (everyone on the bridge, eventually). He's self conscious, especially because people keep saying he's handsome without ever seeing how he really looks like. Maybe one day he will feel comfortable enough to just wear a face mask just around the ship.
• He gave a briefing about it when he got on the ship and despite wanting to know how his handsome and/or beautiful face looks like, EVERYONE is super respectful and fiercely protective about it. Maybe even too much so. One time one of the crewmembers (the one Danny plays that says "catch me" and falls onto the floor when you arrive) accidentally saw a sliver of the Captain's face while he was drinking something. The crewmate was in tears when he told everyone later that he "betrayed the Captain" and that the glimpse of jawline and lightish-tannish skin was "like looking directly at a quasar". This led to him being interrogated and for poor sketches/fanart of the Captain to be drawn. Mark was totally not jealous that someone else saw part of his Captain's face and not him. Everyone covered their eyes whenever they were near the Captain in the mess hall for the next two weeks, despite him saying it was completely unnecessary. This led to many, many messes and spills.
• Wears an all-black ensemble: black jumpsuit, black sleeveless turtleneck under it, sometimes a black trenchcoat over everything if he's cold or heading to Cryo, helmet, boots, gloves, everything. He has pockets absolutely everywhere and is somehow able to fit his electronic pad in one of them. There is an accent color of silver metal scattered around his buckles and things, but for the most part he looks like a techwear edgelord. Mark likens his aesthetic to space and dreamily sees him as being a part of the stars. Also, opposite aesthetics. Why? Because he's the Captain and he can wear whatever the hell he wants.
• Is a good mediator between Celci's logic and Mark's (and Burt's, and Gunther's) chaos and compromises between the two. He has the weight of the entire crew depending on him after all, and is thoughtful and rational when he makes desicions. Although sometimes he wants to go wild and just go Mark's route.
• Chronically stressed and a workaholic, he collects every ISWM mug in his quarters. However, he doesn't drink coffee even though the ship's AI is programmed to have coffee en route, it's for hot cocoa and Earl Grey and mint tea.
• He's good at giving speeches, but ironically hates public speaking. He is a good communicator in general, but tends to enjoy writing better. When he has to give a toast or something, he'll be pacing his quarters days before and writing it out, muttering to himself.
• Does target practice with Gunther, has a book club with Burt and Celci (Burt always wants poetry and Celci always wants nonfiction while he's more of a fiction/sci-fi guy, so it gets interesting), and is best friends with Mark. He's a bit of an ambivert, and he likes interacting with people until he doesn't, then you can find him hiding somewhere on the ship to get some alone time.
• STRONG LAD. He's lean, but deceptively can and will pick Mark up and sling him over his shoulder and run away. The crew unsuccessfully tries not to stare at his arms when it's hot and he's just wearing a black sleeveless turtleneck and his jumpsuit tied around his waist, comedically still with the helmet on.
• He tops Engineer Mark.
Post-ISWM: (because Angst)
• Changed after the wormhole.
• More withdrawn and quiet, scary when angry (usually about crew doing something to endanger their safety/health). He becomes a lot more overprotective of them.
• Flashbacks and night terrors about losing everyone he cares about and endless loops, broken glass, hurting others and getting hurt.
• Became more an entity rather than human with little regard for his own personal safety with an extremely high pain tolerance.
• People say his eyes glow light blue through his helmet when he's upset.
• He tries to talk to Mack a little more: "Completely random question, what do you think about dictatorships?"
• He has a bad scar on his inner wrist from where crystal was ripped out. It's always wrapped in bandages and constantly emits a dull, throbbing pain no matter what he tries.
• Poor memory. He can't always tell the timelines apart and sometimes mixes up certain events and details (cough, Wilford, cough). The crew carefully corrects him.
• Understandably has a much tenser relationship with Mark. They both try to give each other space after everything that happened, but they also are deeply bonded through their shared trauma and have separation anxiety. Although Mark has it considerably worse, and the Captain deeply cares about and wants to take care of him.
• The crew is mostly worried but lowkey scared of him after. They know something happened with Mark and occasionally get strange flashbacks and dreams about things that never happened, but don't know what.