You find yourself in a lounge car aboard the Express that is surprisingly well-populated by other guests. Wary, but thankful for some sense of normalcy, you ask if you can join the large group in one of the unoccupied armchairs. The one with an almost upsettingly neon pair of overalls on - still bright despite the wear and tear that comes with trying to survive in this place - smiles at you and cheerfully invites you to sit down. The woman with her hair in purple curls next to them is quick to point out which of the seats was a mimic, and warn you away from any of the pots or cups of tea scattered around the room. You thank her, perform a once-over of the chair yourself, and finally get off of your aching feet.
Whatever they're doing, it's some kind of meeting. A woman with red and blonde hair seems to be explaining a rating system she made to help judge how dangerous an encounter with a Resident may be, and how best to escape... or if you even have any chance of surviving at all.
You take note of the way your hand had begun to drift towards one of the teacups on the polished wooden table beside your chair, and discreetly tuck the both of them between your knees and hold them there. Then you focus your attention on this "MED Classification" the group is discussing, and the Resident they've decided to use as an example.
You're familiar with this one - it got someone you had been trying to stick with last week. You take a quiet, shuddering breath, and firmly push the memories of your friend's voice begging you to open the door for them, please, please please - you push it to the back of your mind.
Now you had a name for it.
The Poacher.
MED CLASSIFICATION: Method of Escape + Danger
Method: The method one should use to Escape/Survive a Resident Encounter F | P | D | S
Flight (running should always be your first choice when available)
Pacification (something that neutralizes the danger a resident presents)
Distraction (a resident that can be distracted/occupied in order to run)
Sacrifice (for when you're out of options)
Escape: Level of difficulty/likelihood of escape L | D | I
Likely (you'll probably survive the night, as long as you pick the correct method)
Difficult (possible, but only just. no room for hesitation or mistakes)
Impossible (no escape. search for signs that these residents are nearby and avoid them altogether)
Danger: Level of danger associated with encountering a specific Resident/Likelihood of sustaining injury from an encounter L | I | H
Low (an encounter that should end in little to no harm)
Intermediate (decent risk. most likely you won't get out unscathed)
High (you WILL be hurt. very likely you won't survive - either by the resident's hands, or via the injuries they inflict on you)
(Journal Excerpt about the Poacher/Voice Stealing Hyena below the cut.)




















