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I liked drawing mega empoleon so much
That I decided to draw mega torterra and mega infernape
Next up, Sinnoh Starters. I don’t need to see these happen exactly, but let me tell you, if we get Gen 4 remakes and don’t get mega versions of the starter Pokemon, the world will hear my screaming for three days and three nights before I die.
Mega Torterra Grass/Ground Ability: World Tree - auto-activates Ingrain, and negates critical hits HP: 95 Attack: 139 (+30) Defense: 135 (+30) Sp. Atk: 55 (-20) Sp. Def: 115 (+30) Speed: 66 (+10)
One of the things I noticed while doing this is that Torterra has a lot of fantastic move options. I’m actually surprised it didn’t need much in terms of new moves. The other thing I learned is that a Jolly Rock Polish is faster than Mega Alakazam. Which is why the +10 speed is there. Rock Polish with Adamant and that speed tier means it goes faster than any other mega form, and probably a good chunk of Scarf users. I think it would actually go faster than Scarf Lando-T, which...you know, good in my book. The ability prevents surprises, and allows for passive recovery to be automatic, while also preventing you from being forcefully switched out. So that Rock Polish set is really nice. Alternatively, enjoy the new tanking stats.
Mega Infernape Fire/Fighting Ability: Martial Prowess - increase super effective damage 20%. HP: 76 Attack: 154 (+50) Defense: 71 Sp. Atk: 154 (+50) Sp. Def: 71 Speed: 108
Little known facts: I really dislike Infernape. It was the first repeated dual-type, a Fighting type in general, and a monkey. I like nothing about it at all. I’m sure this bias shows. Part of my thought on this was to just utilize it as a great mixed wallbreaker. No need to really boost stats, you already punch through everything you’re faster than, and have great coverage to boot. I think it’s fine where it is.
Mega Empoleon Water/Steel Ability: Emperor's Regalia - reduce super-effective damage 25% and negates status effects. HP: 84 Attack: 116 (+30) Defense: 128 (+40) Sp. Atk: 111 Sp. Def: 131 (+30) Speed: 60
Alright, you got me; I have no great ideas where. It’s basically just here to tank with pretty alright defensive stats, and has both offenses at okay levels. I basically threw a ton into the ability since I couldn’t come up with a good idea anywhere else. I think it’s a case of the stats feeling sub-par, but the ability really making it shine. It has no recovery, but boosted offenses don’t matter and super-effective damage is limited in its effectiveness. Offenses are just so-so, but buffs to defense are completely ignored, and we’ll give a flat bonus to non-STAB moves just to make it a bit more impressive offensively. I really didn’t have a great idea, beyond “I want either offensive stat to be good while also enhancing defensive options.” Turns out, 100 points isn’t enough to allocate to make it great at everything. Who knew.
Was looking through some stuff yesterday and found an old Mega Torterra concept I’ve been sitting on. Touched it up, and here it is.
I figure it’s stats would be dumped almost entirely into defenses;
HP 95 - 95
ATK 109 - 119 ; a slight increase to help it be less passive as a tank, or to be a stronger Trick Room sweeper
DEF 105 - 175 ; it always bugged me how frail Torterra is. With these stats, it can be the tanking monster it was meant to be
SP.ATK 75 - 45 ; if Mega Beedrill can shave off useless stats to get more boost, so can I
SP.DEF 85 - 145 ; still the weaker defensive stat, and the one that got less of a boost. Still not taking any STAB Ice Beams buddy
SPEED 56 - 46 ; slight shave to make it slower than Mega Aggron, and to make it a bit more appealing as a Trick Room attacker. Still not as slow as Mega Camerupt, but whatever
Ability; Solid Rock; It only has 4 weaknesses, but they’re all pretty strong attacking types. I thought about giving it Thick Fat, but that would just be rehashing Mega Venusaur. I also considered Grassy Surge, but that would weaken it’s Earthquakes.
I would also give Torterra Ingrain, Petal Blizzard, and Petal Dance as egg moves to help it in this new form.
Ran some damage calcs, and this thing could see some use in competitive play.
252+ Atk Conkeldurr Ice Punch vs. 248 HP / 252+ Def Solid Rock Torterra: 138-165 (35.1 - 41.9%) -- guaranteed 3HKO after Leech Seed damage
252+ SpA Celesteela Fire Blast vs. 248 HP / 8 SpD Solid Rock Torterra: 133-157 (33.8 - 39.9%) -- guaranteed 3HKO
+6 252 Atk Huge Power Azumarill Play Rough vs. 248 HP / 252+ Def Torterra: 313-369 (79.6 - 93.8%) -- guaranteed 2HKO
252+ Atk Dugtrio Tectonic Rage (180 BP) vs. 248 HP / 252+ Def Torterra: 64-76 (16.2 - 19.3%) -- possible 6HKO
Basically, you’re gonna need a strong Super Effective hit if you wanna take this guy out, but he’s not invincible. I can see it ending up in the UU tier if this design ever sees the light of day.
Consider the following
Sinnoh remakes, Grass/Fire slot gets filled by Mega Torterra where the mountains on his back erupt and his tree is on fire, how dope would that be
POLL RESULTS: Mega Torterra’s Signature Ability
It seems in its Mega form, Torterra’s hidden ability will become its sole, signature one! Mega Torterra’s signature ability will be Shell Armor!
POLL: Mega Torterra’s Signature Ability
Which should be the sole ability of Mysteria’s Mega Torterra?
1. Shell Armor
2. Mold Breaker
3. Sheer Force
4. Heavy Metal
5. Sand Force
6. Terra Firma
?
CONTEST: Mega Torterra
With two solid contenders for Torterra’s regional Mega Evolution, it’s finally time to vote for which one will take its place in the ‘dex!
Will it be...
1. stranded-on-mars’ castle-toting terrapin
2. arundraws’ armoured behemoth
?