Roleplay Rules of Engagement: Metagaming Disambiguation
Roleplay Rules of Engagement: Metagaming Disambiguation
This is a term that comes up a lot, but it seems that not a lot of people understand it. I'm going to try to clear up some things for you.
Landing Blows, Spells & Attacks: Not every spell is going to hit, unless you are very fast/skilled/etc. You had better have a good reason for this, if you do. If you are an auror, a magic wielder, or a dueler, you have a higher chance of success in this. However, if you spend your time picking off muggles and the infirm, or you do a lot of drinking/drugs/etc, you will probably not be as sharp. Unless you're frequently in sport or combat, you won't always connect a punch/kick/etc. People can dodge. It's science. Be aware of that, when you're designing your character. (A good rule of thumb is to look at the Godmoding Disambiguation, for clarification on how to proceed).
Blows, Attacks, & Spells Coming At You: Unless you are very skilled (an auror, fighter, or dueler, or someone who is primed, in great physical health, well rested, and constantly testing themselves), and the opponent is not, then it is very unlikely that every blow or spell will miss you. You really should have a good reason for this, also, if you are frequently unscathed. If you are an auror, fighter, or a dueler, you have a higher chance of success in this, but really, you schouldn't be unreasonable. There's no such thing as a fair fight, if you're stacking the deck with impossibility.
Age: Be aware of what your character would know or be able to do, congruent with their age. I'll give you a few wizarding specific examples. A student in her first year would not be able to produce a full patronus (something that's fairly rare, in and of itself), nor would she be aware of what's happening in the adult world, without receiving information (which is unlikely for someone who's eleven). And an elderly man who uses a stick to walk will not be the most spry dueler. Even Mad-Eye Moody, tough as he was, had some limitations. Also, don't expect Wizard Joe, out in the world, to know what's happening with students in Hogwarts. Don't assume muggleborns will be aware of what purists are planning, or even that the younger generation of purists know everything the elder is up to, for example.
Out Of Character Information: Just because one of your characters speaks French, it doesn't mean they all understand it, even if you do. Just because one of your characters discovers something, it doesn't mean that they all know it. If you are using information that you shouldn't have, it breaks the fabric of the reality that we're sharing, and destroys gameplay for others.
At some point, you should be aware of which skills and information are earned through experience, and which are not. Using those skills you shouldn't possess ruins the experience for everyone else. The same is true of using out of character information. Using information that is not earned (gained through backstory, story-telling or game play) is called using out of character information, and it destroys the reality you share with your roleplay partners, as well as cheapening the personal reality that you've crafted for your character. Nothing is worth that. Maintaining character truth and actor credibility enriches the experience of collaborative story-telling for everyone who is involved.
The Great And Powerful Everything (MarySues and GaryStus): So, a lot of people throw around the term, MarySue, and its opposite gender equivalent, GaryStu, but not everyone knows what it means. I'll do my best to clarify.
Characters like Pants (Bella, from Twilight), who have no (real) flaws, nearly nothing to recommend them, and somehow seem to be the object of desire for everyone.
Characters with conflicting information in their backstory (someone can't be the child of movie stars (muggles), and still be a pureblood- even by adoption usually, because purebloods rarely end up in muggle hands).
Also, you're not a pureblood if you're part anything that's not human. (Veela, goblin, etc.) Those terms cancel each other out. Deal with it. Assumption is not fact.
A person who is good at everything, ever, in the history of ever, is not going to happen. Even Hermione couldn't wrap her head around everything. She was booksmart, but lacked the sort of inventiveness that let a person appreciate divination, or potions experimentation. If it's not realistic (within the given mythos), then it shouldn't happen.
One of the most irritating forms of metagame characters are the "I'm An Everything!" MarySues/GaryStus. They defy logic, they tend to be absent of good storytelling, tend to exist for the basest purposes.
Examples of this (that I have actually seen) include:
- a part veela, part mermaid, part elf, with famous movie star (therefore muggle) parents, but is really a pureblood, and somehow secretly also a princess.
First criticism, pick one. How many creatures does she have in her? Do those even have the ability to breed with each other? Second, no one is both a pureblood AND part-anything. The part-anything negates the purity of the blood. Third, how would a pureblood EVER end up in the hands of a muggle family? A famous muggle family? Pures try to keep hold of their own, unless you have a very good reason or story it, it doesn't hold water.
- a vampire, demon, HP witch, Secret Circle Witch, wrestler, porn star, rock star, singer, with an ancient magical bloodline (of non HP or TSC origin), who is also an anime character (sailor scout, I think), with mutant powers, like the X-men. She was desired by everyone, and even though she was a demon and a vampire and a clusterbuggeryofeverythingimaginable, she was really nice and sweet.
Where can I even start? I'm fine with cross-overs, but one should seek to keep it reasonable.
- a man with mutant powers, zombie powers, is a vampire, is an angel, is a werewolf, is a prophet, is a con-man to get by, can sing perfectly, despite two decades of chain-smoking, works for the mob as a hitman, has multiple personalities, a twin, each of the personalities has the exact same personality traits.
What is the point of the different clone personalities, if they're all alike? Probably justifying roleplay relationships with multiple partners, and not having to be accountable.
As a mother, I understand that you cannot be everything to everyone, but you can be enough to the ones that matter, by being something manageable. Those are not manageable. And when other actors see that, it's a red-flag to not write with the person, because the assumption is that you will not get literate or logical roleplay out of them.
Think about your character in creation. Have they earned their pain or disposition? If not, maybe they oughtn't have it? Have they earned their skills? If not, then how did they come by it? What is the flaw that balances their merit? These are important things to think out, when creating your characters. If you're not perfect, how can you expect them to be?