Stallarbeit, wie ich das liebe!!!!
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Stallarbeit, wie ich das liebe!!!!
My Doomed Yuri </3
is crystal still alive
yes!
no :(
wtf?
robo-tea: Misten Minicup 1 is out now! a small visual novel, featuring the marvelous musical machines, Misten! they're getting ready for a big day~
this minigame CAN be streamed/letsplayed, and is also in the same timeline as the robo-tea:2ndServing demo. (which is also ok to stream/LP)
Misty x Mari x Crystal??
-🌪️
OHHH YEAHHH (also yay new emoji anon!)
Marisen? Pittheaternurse? Idk kristari? Someone help me figure out their ship name 😭🙏
Wasn’t sure what type of req this was so here’s a few headcanons too
-Misty and Kristen were together first and Mari low-key just spawned as the 3rd girlfriend
-“I want two girlfriends and I want my girlfriends to be girlfriends” Mari, probably
-Mari rage baits them SO HARD
-Kristen is always little spoon, Mari is always big spoon, Misty is Little spoon w/Mari and big spoon w/Kristen
some backgrounds from the misten game!
Nachdem wir endlich "aper" sind, das heißt schneefrei, war misten angesagt und wir hatten eine fleißige Helferin....
Game concept crossover of a survival/resource management game (in the vein of various 99 Nights games) and an elevator descent rougelike (in the vein of Minus Elevation/Addition Abstraction/ Dandy's World).
- Player's are tasked with surviving a certian amount of days in various locales.
- Each night, starting from the second, a monster or entity is generated, and will begin to hunt the players for the rest of the game during the night when outside of a 'safe zone'
- During the day players can explore a large map that expands upon upgrading the "fire", and gather resources, find items to assist in their survival, and explore facilities with lore and information pertaining to the monster or entity that has been generated
- Every four nights following, a new, different monster will be generated. This will cap out at 5 on night 18
These monsters all have different manners of hunting and hurting players, from outright attacking to afflicting curses to requiring different things to get them to disappear
- Players can collect capsules or notes that give points for individual monsters, which unlocks information in a database after certian point thresholds. 100% a monsters 'bestiary' file gives a special reward
- Classes, items, or other specialized tools that can be unlocked with currency gained from playing the game, that change gameplay for a player, or help a team (I abhore incentivizing buying in game currency to progress faster though, so it'd be obtainable in game easily, with maybe a minimal amount of grinding)