Astral Spiders
(CW: arachnids, webs, body horror)
Monster concept for OSR-type games, including a stab at statting them up.
Arachnids that drift down from the stars on glimmering webs. Their colors range from black to blue to purple and where a spider's eight eyes would be are humanoid faces with hollow eye sockets and open, toothless mouths. All astral spiders can focus a terrible heat through these empty orifices, causing them to glow with an orange light. The heat ray from a small juvenile can immediately cause painful heat blisters while adults can cause lethal burns. It is not known how astral spiders perceive the world or even if they can see like humans can. Juvenile astral spiders are the size of large dogs, adults the size of humans, the more mature starcallers are the size of warhorses, and legends persist of starspinners the size of dragons.
All astral spiders have strangely knobbed backs, the bumps and ridges of their dorsal carapace becoming a multitude of humanoid arms and six-fingered hands when an astral spider has undergone enough molts to become a starcaller. When sufficiently angered, a starcaller or starspinner can wave their arms in arcane motions to bring malign stars overhead to curse the object of their ire. This curse can of course be undone by another starcaller or starspinner.
After its first few molts an astral spider is able to start spinning a web by producing an unknown crystalline substance. The spider will bring this web with it, adding to it over its lifetime and perhaps using it to glide to other worlds on strange currents. Aside from the inherent material value of the glittering web, each one is an unerring star chart and any scholar with an interest in the heavens will pay handsomely for one.
It is possible for an astral spider to be immediately hostile on encountering a person or group - angered, perhaps, by what it sees in their star-graven fate. It is advisable in this case to attempt to convince the spider that you were born under a different sign, or - much more difficult - persuade it that its interpretation of the stars is wrong. Sometimes astral spiders will seek to aid strangers, having read a pleasing fate in their stars.
More likely, on meeting any travelers an astral spider will accost them with questions about their birth-signs in voices echoing from their eye-mouths in eight different languages. Astral spiders have been known to get irate at people ignorant of the stars of their birth and any omens attending it. It is recommended that anyone likely to encounter an astral spider be up to date on their horoscope.
What happens when an astral spider's web-chart shows a star that cannot be found in the sky?
What happens when an astral spider determines that certain people born under certain signs are vital to its own plans?
What happens when an astral spider attempts to rebel against the stars themselves?
Age: Juvenile/Adult/Starcaller/Starspinner
AC 13/13/13/15
HD 4 (S)/8 (M)/16 (L)/24 (L)
Mv 40'/40'/50'/60'
Atk 2 claws (1d6/1d6) + heat ray (2d4)/2 claws (1d6/1d6) + heat ray (2d6)/2 claws (1d8/1d8) + heat ray (3d6) + curse/2 claws (1d10/1d10) + heat ray (4d6) + curse
Sv 11+/8+/6+/4+
ML 9/7/6/6
Heat ray: Takes action, save vs. breath for half
Curse: Takes action. Target saves vs wands -2, or if in combat the target is automatically afflicted with a curse of severity related to how much hp damage the spider(s) have inflicted during the scene (e.g. reduce max HP by amount of damage, malus to all saves based on % of total hp lost, etc.)
If adapted for MÖRK BORG, a starspinner can cause a Misery but the world will end before they can finish studying its effects and cause a second.











