Playing Dark Souls 2 again and damn, in spite of its rough edges, I think it’s my favorite.
They’re all good, mind you. Dark Souls 1 is the foundation, and 3 is playing the hits while also saying that it can’t just play the hits forever and has to end.
And Dark Souls 2 is doing its own weird different thing and I love it.
I think it has the best story of the three games, because it really concerns itself with people.
The intro isn’t a list of people and monsters you need to kill, it’s your story. How you came into this land. You are afflicted with the curse of undeath, and it’s destroying your life and your mind. Everything that follows is based around that. You’re not the Chosen Undead, a title put on you in the first game because of a role you’re expected to play in some legend. You’re the Bearer of the Curse, because that’s your concern in all this, your curse.
You see it afflict others throughout the game, too. Most of the characters in Majula can’t remember how they got here, their goals, their lives before Drangleic are fading, same as yours. Lucatiel is by far my favorite NPC in any Souls game, a tragic view of another cursed undead that doesn’t quite make it. You fight alongside her. She confides in you, forms a bond with you. And then, as the last remnants of her mind, her self, leave her, she begs you to remember her name. Vendrick, the mighty king of Drangleic, is a shell of himself. He shuffles around in his own tomb, having long ago succumbed to the curse. He may as well already be dead. In every way that matters, he is.
And if you don’t figure something out, it’s going to happen to you, too.
Some to do has been made about the world layout not making sense. Some say it’s bad design or development troubles leading to compromises. Others say it’s intentional, that time and space are warped, though I think that’s either not true here or done much better in DS3. I subscribe to a third camp I’ve seen a bit less frequently: These nonsensical ways you move between some of these places are because you forgot how you got from one place to the other.
“So you got to the top of the tower, then what?”
“Oh, then I got on an elevator, which took me up— up to… I was on an elevator… then I was in an old keep sinking into a lake of lava.”
You’re losing your mind and your memory, you just can’t remember what happened between Earthen Peak and Old Iron Keep.
So you go slay the old ones, find Vendrick, seek out the ancient dragon, defeat Nashandra and—
It doesn’t work. You don’t cure the curse. You can either take the throne, or keep looking for a cure. We don’t see what kind of monarch you are to your ruined kingdom if you stay. And we don’t see you find a cure to the curse if you leave.
You lose.
It’s left to you to decide, does continuing to fight this fate have meaning? Is the struggle, in and of itself, worthwhile?
Dark Souls 2 is about going Hollow, and I love that it goes in such a different direction with its lore and story to be that.













