Planescape: Torment spiritual successor surpasses $900,000 Kickstarter bid ON ITS FIRST DAY by user dracosummoner
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(Image information: “Sagus Cliffs at Dawn,” by Chang Yuan)
The website Polygon is reporting that Torment: Tides of Numenera has met its Kickstarter funding goal of just under a million dollars within its first twenty-four hours of being launched. Developer inXile entertainment (the second word is not capitalized) also launched a successful Wasteland 2 Kickstarter last year, which more than tripled its funding goal. As of this writing, there have been five $10,000 contributions to the project, but for individuals without quite that much money to spend, a digital copy of the game is available for $25 or, in limited amounts (with over 10,000 current backers), for only $20. The game will be compatible with Windows, Mac OSX, and Linux and will not contain DRM.
The Kickstarter entry mentions that the game’s alignment system does not take the form of a simple good-evil system but instead comes in the form of “Tides,” unseen forces in the game’s setting that essentially serve as groupings of smaller moral concepts. These Tides have been given symbolic colors “based on how [the Tides] appear to correspond with emotional and psychological reactions” (“What are the Tides?”). The Gold Tide, for example, represents empathy, charity, compassion, and sacrifice, but because the Tides focus on actions and not motivations, selfish donation can be included under the Gold Tide along with altruism.
The Tides also play a role in determining your character’s Legacy, depending on what Tides you manipulate the most (“What Do You Mean by My Legacy?”), and various items will respond differently based on the personality and characteristics you’ve determined for yourself through your actions. Going beyond a simple moral feedback, these Legacies will also play a role in gameplay: some “can change the very structure of your body, giving you superhuman powers: the ability to read the past in the minds of the dead, for instance, or a nearly supernatural affinity with weapons.”
Torment fans will be pleased to note that many personnel who worked on the original game are returning for its spiritual successor, including Mark Morgan, who composed the original game’s music and is also doing the music for Wasteland 2. (More information on that title can be found here.)
I didn’t care for the original Planescape: Torment on the whole, as the setting and plot, unique as they were, seemed to have some glaring plot holes. The characters and their interactions, however, were far and away the star of the show. A chaste succubus, an artificial construct who somehow develops a personal identity, a wisecracking skull, and a handsome but sharp-tongued lady rogue, among others, made for quite the compelling cast. The original game’s biggest problem for me was that it simply did not have enough combat for my tastes, such that your main character’s stats seemed to get more use in dialogue than they did in actual fighting, and I’m hoping that will be different here.
The Tides make me think of the five Colors in the card game Magic: The Gathering, in that each Color also tends to represent a number of various themes, such as Blue often standing for intelligence (which, appropriately enough, I misspelled and had to correct), aquatic life, and perhaps even trickery, while Black’s love of power and ambition stands in stark contrast to White’s preference of order and righteousness. These also make me think of an obscure RPG called Soulbringer, which also had a wheel of five colors, each of which would become bigger as the player used spells from one of the colors. (The problem here was that each color had a contrasting color that shrank, so ideally you were supposed to use a balancing act or become weak to certain elements: in a game with finite resources, I found myself relying on the Fire-type healing spell for most of my health restoration, and as such I was never able to beat one particular boss who used powerful Earth-type attacks.)
The Kickstarter entry also displays the full details of the many digital and physical reward tiers. (Oh, and the art looks GORGEOUS.)