Mary-Kate & Ashley: Magical Mystery Mall (n-Space / Tantalus Media - PS1 - 2000)

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Mary-Kate & Ashley: Magical Mystery Mall (n-Space / Tantalus Media - PS1 - 2000)
Anniversary: n-Space & Nintendo's M-Rated GameCube Gem Is 20 Years Old
Image: Nintendo Everyone, we like to believe, has made a secret list for every single console they’ve ever owned, of weird and/or experimental stuff they either want to, or wished they had, played. Sometimes you get round to them, sometimes you don’t. You know the sort of thing. For me, on GameCube specifically, things like Cubivore come to mind, and to a lesser extent Eternal Darkness and Geist.…
Separate from inXile and Interplay, although Blizzard has some history with Interplay when they started their company, I wanted to play the Diablo series, mainly because Vicarious Visions remastered Diablo 2, along with Blizzard. I was there at the studio when it was still in development. They merged with Blizzard after my time there, making the remastered technically under Blizzard. Diablo 2: Resurrected was released on September 2021. Vicarious Visions officially became Blizzard Albany in April 2022. The studio's last title, under Vicarious Visions, was the Tony Hawk remaster. The additional they did on Call of Duty Black Ops Cold War and Warzone were more of support work. I wasn't there when they were merging with Blizzard. Diablo 2: Resurrected would actually have to be my favorite. I could see why it became a classic. Diablo 1 was fun but grueling. Hellfire was technically a separate game that was in the first game as an expansion. I didn't really enjoy Diablo 3 as much as I did with 2. I'm going to hold off on 4 to wait and see the reviews, and if it needs any patches after its out.
These are a few other games I might as well just add here, that I played this year. No relation to inXile, Blizzard, or Interplay. Vampire Redemption (2000) is not a prequel to Bloodlines. It came out before Bloodlines, but it's its own game, that's also based in the World of Darkness universe. From Nihilistic Software, based in Novato, CA.
Gauntlet Seven Sorrows (2005) was probably the least memorable Gauntlet game from the series. John Romero and Josh Sawyer worked on this game at one point. I wanted to play this to see what it was like. It was a simple arcade-action beat-em-up game. Off all the studios from Midway Games, this game was actually from the San Diego office. Geist (2005) is an action adventure game in first-person view, from N-Space, based in Orlando, Fl. It was a 2nd Party game, maybe the studio's major title, published by Nintendo. I played this game years ago, and thought I'd play it again. A few of the developers I worked with at GameSim used to work at N-Space. I got a chance to meet and work with Ted Newman briefly at GameSim, who was the Senior Producer on Geist. He was previously at N-Space for several years prior to joining GameSim.
Bugriders: The Race of Kings
“Fly the unfriendly skies.” (Official U.S. PlayStation Magazine #1, Oct. 1997)
And for the last of my gifs of the DS version of Tron: Evolution, the Legacy Code. Hey Radia, what is the Legacy Code?
The reawakening of Tenaes seemed to specifically target the history of the ISOs first, before almost destroying Arjia City and the Bostrum Colony
I wonder who could’ve been behind that... If only we knew of a program that really wanted to wipe out the ISOs winkwinknudgenudge
Tron: Evolution for Nintendo DS, by n-Space
Tenaes An old, buggy program made by Flynn.
Tron: Evolution for Nintendo DS, by n-Space