A new piece from the NPR Art collection. 🖼️✨
Details: Non-Photorealistic Artwork - M086_SQ_STIP_P40000_S50_L8.0_QE.5_.5_MSUQ_NG.1.png
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seen from Australia
seen from Germany
seen from Russia

seen from United States

seen from Germany
seen from Malaysia

seen from United States
seen from Yemen

seen from Kenya
seen from United States

seen from Türkiye
seen from China
seen from United States
seen from China
seen from United States
seen from Brazil
seen from United States

seen from United Kingdom
seen from Türkiye
seen from United States
A new piece from the NPR Art collection. 🖼️✨
Details: Non-Photorealistic Artwork - M086_SQ_STIP_P40000_S50_L8.0_QE.5_.5_MSUQ_NG.1.png
Explore the gallery
A new piece from the NPR Art collection. 🖼️✨
Details: W251__SQ_STIP_P80000_S50_L8.0_WC5A45T0.8X0
Explore the gallery
“Aesthetic Agents”, 2012
Credit: Justin Love and Philippe Pasquier
Source: Swarm-based Non-photorealistic Rendering using Multiple Images
“Photogrowth”, 2012
Credit: Penousal Machado, Tiago Martins, Hugo Amaro, and Luís Pereira
Source: Photogrowth: Non-Photorealistic Renderings Through Ant Paintings
https://vimeo.com/93903230
The intro effect when entering a new level in my game. Starts with large brush-strokes, then paints with smaller and smaller brush-strokes. Excuse the gfycat/gif-compression.
Experimenting with different art styles in my game. Painted environment and ‘sketchy’/’something’ characters. Looks better in motion ;)