Essential OD&D/OSR experiences #137: generating encounter rewards exclusively via the random treasure tables and seeing which equipment slot the fighter thinks a "periapt" goes in.
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Essential OD&D/OSR experiences #137: generating encounter rewards exclusively via the random treasure tables and seeing which equipment slot the fighter thinks a "periapt" goes in.
Happy birthday, Gary Gygax (July 27, 1938), here's my annual 3d6 rolled 6 times to generate a D&D character. It's a mostly average roll this year, nothing too terribly low, nothing super high. Rolled in the order listed in the original 1974 Dungeons & Dragons Volume I: Men & Magic, I get:
Strength 9 Intelligence 8 Wisdom 12 Constitution 8 Dexterity 13 Charisma 9
two by sleeping at last is 100% od&d!bad with his kids
his many kids
do you want a list of all the kids he ends up having/adopting
I WOULD LOVE A LIST :DD
Also I swear we are on the same wavelength all the time because I also have Two on my bbh playlist Lmaoo
awwwhhh qvq
How many kids did this guy have??? Truly just like !bbh lol
TTRPG Character Portrait Maker
A simple and fairly limited OSR-style fantasy RPG character maker for use with The World's Greatest Roleplaying Game or any suitable substit
A simple OSR-inspired character portrait maker I made using picrew.
It’s OK to use for personal use, and even to finish drawing the character yourself if you want. Please share what you make!
Which Edition of D&D had the best design/artwork of Giant Ants?
First Edition
Second Edition
Fourth Edition
White Box Dungeon Adventures (on DTRPG)
Okay, listen, here's what I'm thinking
We play OD&D (sorta)
White Box hack as the basis
Barrows and Borderlands for making the characters, albeit tweaked and w/ Knave's slot-based encumberance
Chainmail Hack for the combat (no THAC0, no fuss, just you and a D6 per character level)
And maybe an Outdoor Survival Hack to beef up White Box's wilderness adventure rules
Over Discord, text-based, always-on
What do you think? DMs open if interested, or if you just wanna discuss the idea
The Evolution of RPGs: Dungeons & Dragons (OD&D)
Perhaps the most surprising fact I have learned over the course of this project is that Gary Gygax was widely considered "the rules guy" among the wargaming clubs of Minnesota and Wisconsin around 1970. In this (one and only) sense, he was quite progressive: pushing for miniatures wargames to exit their folk/oral tradition and join the modern world of recording and publishing. So when Gygax read Blackmoor's "battle reports" in one of the wargaming zines, he asked Dave Arneson to visit him and demonstrate the game – whereupon he immediately suggested they collaborate to create the manuscript that would eventually become Dungeons & Dragons. But I found this story surprising because, in reading through the original 1974 version of D&D, I can find no trace of this supposed "rules guy". Just like the Chainmail rules before them, OD&D's rules are written with a miniatures wargamer audience in mind – which is to say, they assume that the reader is used to designing a new system, from scratch, every time they decide to play a new scenario. OD&D is completely unusable unless the reader is prepared to personally contribute an enormous amount of potentially game-breaking design choices. So to compare OD&D to, say, any of Avalon Hill's board games is like comparing a set of guitar strings to a music album. Even with regards to what is actually provided in OD&D, the quality is abysmal. The core concept of the game is so poorly explained that it would be hard for a complete neophyte to tell how any of the material is meant to be used, and that material is frequently unintelligible due to the ambiguities and obtuse phrasing. It is little wonder that such an amateurish-looking effort was rejected by Guidon Games, Avalon Hill, and indeed every other publisher Gygax sought out. Instead, with the help of Don Kaye, he co-founded Tactical Studies Rules so as to publish D&D independently. The final iteration of the rules (now referred to as the "white box" version) was rushed to production, without Dave Arneson's approval, in order to have it ready for GenCon – the humble first step in Gygax's years-long effort to cut Arneson out altogether.
And that, my friends, is the ignoble story of how the first commercially-published role-playing game came to be.
Click here for the index of my Evolution of RPGs posts.