Slig
Concept art by Steven Olds, © Oddworld Inhabitants. Accessed at the Oddworld Wiki here
[Sponsored by @martyslittleusedblog. They're been trying to get me interested in monsters from platforming games for a while, and this is what hooked me. Partially because I remember Oddworld and Abe's Odyssee for the PS1. My cousin was the one with the Playstation, and he didn't like the game, but I remember poring over the manual and delighting in the concepts and the art. A dystopian game where a low level employee at a meat packing plant fights a corporate empire and becomes a reluctant Chosen One? Yes please!
The sligs are the main grunt force of said corporate empire, the Magog Cartel. Imagine if koopas carried shotguns. Apparently a slig slave revolt is a plot point in one of the later games. Good for them. If you're super worried about game balance, this is another monster, like the watchuka, that has a lot of treasure for its CR because guns and other ranged weapons are very expensive in Pathfinder 1e.]
Slig CR 4 NE Aberration This green skinned creature has a squid-like head with five finger-like feelers surrounding its mouth. It has large muscular arms and metal legs. It wears a set of red-tinted goggles and carries a large gun.
Sligs are eusocial mollusk-like creatures native to the swamps of the planet Mudos. They are most commonly found elsewhere as grunts, soldiers and assassins, as their queens have gladly sold the entire species to the Magog Cartel, a massive industrial empire. In exchange for unquestioning service, the Cartel provides sligs with greater mobility. A slig is born with strong forelimbs and stunted hind limbs, perfectly serviceable for pulling themselves between bodies of water, but good for little else. A slig in slig pants, however, can walk, jump and use its arms for carrying weapons; typically guns. Sligs love guns. Most sligs also wear goggles on a regular basis, both to protect their eyes (they are naturally nocturnal and live in foggy swamps) and because higher ups in the Magog Cartel find their beady eyes aesthetically displeasing.
Few sligs are very bright, but most of them are very cruel. Unlike many other eusocial sapient species but more similar to bumblebees and paper wasps, there is frequent infighting among sligs as they jockey for rank. The Cartel has managed to channel that into organized contests like kill counts, employee of the month bonuses and frequent games. Another privilege is the use of names—all sligs have a name, but using it publicly instead of a number and rank has to be earned by service to the Cartel. Sligs off duty are often found playing card games or sports, and those not playing are usually betting their spare income on such matches.
A slig stands about five feet tall. They are short lived, and considered adults by 2 years and ancient by 20.
Variant Sligs Sligs are naturally morphologically plastic, as they respond quickly to changes in hormone levels. In addition, different sligs may have different abilities due to different equipment and cybernetics bestowed on them by the Magog Cartel. For example, Big Bro sligs are Large sligs who have to be equipped with special four-legged slig pants to support their weight, and are often given automatic weapons. Some sligs are given flying harnesses instead of pants—they have a fly speed of 40 feet (perfect), but no land speed. Other sligs, especially with class levels, may be equipped with heavier armor, flamethrowers, or rocket launchers.














