Have you seen the tv show Marae DIY? It's on tv3 right now. Don't know if it started there. I just wanted to know what you thought about it?
hey friend! Marae DIY is produced by māori television and has been around for a few years. Anyone who hasn’t seen it should give it a go as it’s really informative! I really like it because it showcases some awesome kaupapa for our hapu and iwi and I’m also a big fan of Ria Hall haha. I actually found out about one of my own hapu and marae through watching this show! Any of my followers want to kōrero about this show?
I need more of that dragon riding au it is phenomenal and I need to know how the game works
omigosh here have a thousand words about the mechanics of this game (imightveputwaytoomuchthoughtintothiswhileiwaswritingthatokay)
[read the ficlet]
3 on 3 dragon riding tackle dodgeball
Sort of a fusion of quidditch and dodgeball played with Dragons (see below) instead of broomsticks
Field is probably similar in size to the quidditch pitch in HP
There are 5 balls on the field, called Tickers (see below)
The game is played with three people on each team, who can play with any sort of tactics (see below)
Played in three trimesters (or “trims”) which can vary in time depending on the competition. No longer than 20 minutes each.
Game ends if all three players on a given team are locked out
Players wear special armor that locks up if it registers a net received amount of force (can vary in amount depending on the competition; see below)
There are two ways to remove opponents from the game: taking the out with Tickers, or tackling. Tackling usually removes both players, whereas the Ticker, if the throw is true, will only take out the Ticker and the opposing player.
Dragons are creatures of magic, but everything else is clockwork mechanisms.
Dragons.
Tickers:
About the size of an 11 inch softball (fairly easy to throw; softballs are measured by circumference so it’s a fast pitch softball if that helps?)
Brass balls
With a gyroscope mechanism and fragile gear system inside
Painted some bright color for easy-seeing on giant field (TBD)
Five of them on the playing field, distributed semi-randomly and evenly at the beginning
Called tickers because they tick--the gears inside are fairly noisy, which lets you know if they’ve broken or not
The gear system is fragile so that the Tickers can be partially decommissioned through use of force. These Tickers are called Broke (A Broke Ticker will hover, but it will remain where it was broken, it’s still legally part of the game, however, they’re generally difficult to retrieve.)
The gyroscope mechanisms is more difficult to stop, but will break in a major collision. A broken gyroscopic mechanism results in a Crashed Ticker, which will fall to the ground useless. It’s illegal to throw Crashed Tickers at your opponents.
Each Ticker has an optimal height determined by the gear system. When loosed, all five Tickers will gravitate to about the same vertical height (can vary based on the competition) and this determines the Plane of Play.
Due to the gyroscopic mechanism, Tickers are not the easiest thing to throw, but if someone gets really good at it (called an Ace, like Jo) they can learn to throw the Tickers in a way that uses the gyroscopic motion to boost their throws.
It’s much easier to throw Tickers across the Plane than up or down (down is easier due to gravity) due to the gear systems, which want to push the Tickers to the Plane.
Player Specialties:
There are as many different tactics as there are Dragon Riders but there are a few more common ones
Ace (ie, Jo): Really good at throwing. Precise, understand the physics of the Tickers intimately (both at an engineering level and an intuitive feel of the Tickers).
Sweep (ie, Dean): You know the defensive line in football? This is that. But in Dragon + Rider form. The only difference is that a Sweep has to be picky about their application of force, many times it’s a suicide gambit. Dean makes a good sweep because he’s reckless, and willing to sacrifice himself for the team--but it’s also things that make him not entirely suited to the position. On a team without a strategist as good as Benny, Dean would be pretty useless.
Dive (ie Cas): Precise, agile, fearless. The hardest part of a dive is the turn at the bottom. Dives want to be fast, so that they can take, or take out Tickers (or take out opponents) in the dive, but are fairly vulnerable at the end of the dive. Note: This position doesn’t really suit Cas any more than being a Sweep suits Dean. I got their fighting styles mixed up; but I don’t think I’d switch it. Cas isn’t great at being precise, he’d really be better as a Sweep. BUT. He loves the freefall, and he IS fearless about it. Him and Jimmy are willing to try things no one else is, and they’ve got an uncanny ability to pull shit off. (Except, apparently, where Dean is concerned.)
Fielder (ie Benny, Charlie and Anna): General all-around players. Not terribly specialized, good at everything. Some teams are made of just fielders, and there are players who are old enough to be able to play pretty much anything--they fall into this category too.
… I’m sure there are others but those are all the ones I needed to come up with to write the story.
Armor:
The armor the Riders wear, like the Tickers, is clockwork-mechanism powered. It cushions the force of impact (from either Tickers or opponents) and measures it.
Once the amount of impact reaches some threshold (usually equal to one full tackle, but depends on the competition) the armor locks up, and the player is unable to move. Like a Crashed Ticker, the player is no longer legally allowed to participate in the Game.
One player on each team gets a red chestplate, adjusted to take more damage than the other two. (Usually two or three times as much; competition dependent. Always equal for both teams.)
Who wears the red plate is one of the pregame strategies each team has to decide on. It can be advantageous to give it to a Sweep, who can then tackle without being immediately removed from the Game.
Dragons:
Wear some armor (non-springloaded) for Games because they can (and sometimes will) use their heads as battering rams against another Dragon’s Rider.
Come in a variety of shapes, sizes, colors, etc.
Awesome at flying.
Magical.
Can totally breathe fire, but mostly CBA.
Have extremely long lives.
Choose Riders, and Bond with them.
Riders are super useful for trivial tasks like scratching a hard-to-reach itch or convincing other Humans to piss off.
Very entertaining to throw Riders at each other in bouts of sporting.
Bestow long lives and advanced healing/strength/resistance to their Bonded Riders, because it’s way easier than training a new Rider.
Not all Dragons want Riders, but they are in fashion at the moment.
There are on the order of a thousand Dragon Rider pairs in existence at the moment.
Can speak, but again, mostly CBA. Easier to communicate in concepts and truths. Words are inaccurate.
officialweirdkid replied to your post: Keep reading
have you tried talking to her about it?
I talked to her in person today about the events that transpired last night (which caused my massive anxiety attack and I ended up crying until there weren’t any tears left) but she seemed v off and was distant towards me, and then she had one of her friends come over without even mentioning they were gonna come over, and then she p much shut down almost entirely to me and was v distant again when we said goodbye. idk. somethings up and I’m gonna be hurt majorly, again, as per usual.
here’s what all happened if you wanna know, I typed this to one of my friends last night on here
this is going to be a lot so prepare
But as for how things are going, quite terribly if I do say so myself. My girlfriend decided to ignore me all day and ignore every last text I sent her (for over twelve hours. I mean she’s bad at replying but this was on a whole new level) and even avoided me on here. That of course then triggered my anxiety, as after all I have tried my bloody best at being the most brilliant person she’s dated, and my love for her is infinitely strong, and the mere thought that I could’ve potentially fucked up really fucked me up. Then the anxiety turned into a full on anxiety attack
She finally replied to my texts after I asked if she still wanted me to come over tomorrow or not, where she then unleashed her fury.
All because I didn’t inviter her to the prom last night. Now, mind you, I didn’t even know about it until Tuesday, and the most I knew was that Summer was inviting me to a masquerade that was being held Friday evening. Fuck, I didn’t even know where we were going until we were almost there. As far as I knew, this was a private event that Summer and Georgia were just allowed to invite a few people to, and I wasn’t about to be impolite and overstep boundaries by inviting her along (to something that I didn’t even have enough info to invite her to) or insist that Summer allows me to invite her. Quite rude, that’d be
Also she lives in Citrus Heights, Summer’s father was driving us, her mother wont ever drive her anywhere even if her life depended on it, so it’s doubly impolite for me to then ask them to go that far out of their way to pick her up and bring her back later in the night (that’d add up to a total of two hours of extra driving).
I thought I was being polite. I told her I was going to a masquerade, and she expressed no interest in it whatsoever the three times I mentioned it. She’s bloody furious at me.
So here I sit, making enough tea for an army, and crying profusely
ayy tho. My name is Kathy. I can't pick a main ship but it's trash probably. My first fandom was Emily Rodda's Rowan of Rin. I was the only one in it but it was great. 3 things about me: I study biology at university, I am bi as hell, and I think that bubble mixture is a necessity and should always be carried on one's person. I follow you because your blog is the kind of collection of weird shit I truly need in my life, and you would have to be a racist to make me unfollow you. I hate racists.
all of you guys r gonna be following me forever congrats ur stuck