While it's still VERY much a work in progress, I have a set name, rough world structure, and the races I want to be native to what will be my upcoming campaign setting.
I have taken cracks at homebrew worlds before, but this is my first time adding homebrew classes or real in-game content like possibly mechanics or magic items.
There are maybe 3 or 4 inspirations that have really informed my beginning to create CRATERLAND (CL for short).
But the basis for the whole idea was I just wanted a giant, kitchen sink, playground of a world. So a big focus in creating it thus far has been shedding directed and linear writing, and instead literally just putting into it what I think is cool, neat, and odd, kind of in that order.
That spirit of anything goes and the more the merrier is what I have always loved about D&D specifically.
I remember seeing warforged in 3.5 for the first time and my eyes rolling back in my head, like holy fuck you can play a robot barbarian, still to this day that is mind numbinglt cool to me. Thats the attitude I want for CL, if I think its cool and something I would want, regardless of theme or genre, its in.
So back to those 3 or 4 influences, I wanted to list them out so that people can maybe see where I'm coming from with these ideas. So here they are!
Eberron (Specifically the 3.5 version)
Final Fantasy and JRPG stories (Like FFXII and FFVII)
Joseph Campbell and his books on mythology
These things have over the last two months, which is the period I've been working on this for, become ingrained as solid things that I look to for inspiration and fun bullshit. I think Eberron especially because it is my brothers favorite campaign setting. And that it really was that first holy shit, kick in the face, fantasy can be like this experience for me.
Adventure Time and Pendleton Wards penchant for balls to the wall insanity and psychedelia have been very instrumental to me as a creative as well, I mean the dude made candy a primal element, that guys the shit.
I have a series of posts planned for exploring my affection for each of those individually at some point as well.
And finally (for today) the class/races of CL. I wanted something different and weird, that at the very least wasn't just halflings, elves, dwarves, and humans.
There's a sort of rhyme and reason to these races, albeit a messy one. They are each going to correspond to a color, and colors are going to play a central role in the world fiction.
Thats going to be my next couple posts is just writing those races and fleshing them out, and fleshing out bits of the lore.
So without further adieu the race are going to be Gargoyles, Floranomes (psychedelic cactus gnomes that gained consciousness from the influence of a dead god on nature), Primmkin (Like monkey bugbear elves), Jellytons (Skeletons possessed by intelligent jelly that all recently animated and function as a semi hive mind), and the only Humans native to CL, the Daughters of Yonn that I posted yesterday.
I will have more in Part 2 as soon as its written!