Microids anuncia la nueva aventura Garfield – Escape from Monday
Microids ha anunciado Garfield - Escape from Monday, una nueva aventura de plataformas en 3D desarrollada por OSome Studio…...
https://twohitgames.net/microids-anuncia-la-nueva-aventura-garfield-escape-from-monday/
I couldn’t be happier with this as the conclusion to my “primate platformers” miniseries (Marsupilamis are kind of like lemurs, right?). This was made by Ocellus with assistance from Osome Studio, two French developers who seem to have made a recent habit of adapting nostalgic Belgian comics with Astérix and Smurfs games. Anglophone audiences probably know Marsupilami for its 90s Disney cartoon or the junky Mega Drive game, but it dates back to the 50s in French-language comics and has had several other French adaptations since. This current venture seems to be a tie-in to a CG animated series, but I don’t think the series itself exists yet.
In any case, what Ocellus did with the property was remix the recipe from Retro’s Donkey Kong games with a splash of Rayman Origins, and the result is delicious. The Marsupilami creatures make for excellent platformer stars, with their signature lengthy tails lovingly animated and facilitating their various abilities: becoming a wheel for an extended roll, a bundled clump for clobbering, a drill for ground-pounding, or a grapple in addition to the standard leaping, bopping, and wall jumping. You can freely swap between Punch, Twister, and Hope—who seem to play identically—to traverse the coastal town, jungle, and spooky temple that make up the game’s worlds.
I feared this would be a situation akin to Bubsy: The Woolies Strike Back, a clumsy nostalgia cash-in. I was very pleased to discover a game with heart that plays exceptionally well. There’s enough depth to the levels and mechanics that you can get in a good flow of momentum, and I actually enjoyed playing the time trials for this reason. Naturally I also relished finding all the collectibles, which unlock a DKCR-style gallery of concept art, dioramas, and music tracks. These provided a satisfying challenge, but playing the game normally can be as breezy as you like; there is a life counter but I got it to the maximum of 99 about halfway through and kept it there. There’s even a difficulty setting for less experienced gamers to remove the damaging effects of hazards entirely!
In terms of aesthetics, the game is gorgeous with vibrantly modelled environments, and bonus rooms that employ a striking neon silhouette style with a halftone dot effect. In its music I was constantly reminded of Origins with its use of ukulele, whistling, and even mariachi band, as well as modern David Wise-like pan flute and so on. Again, I couldn’t ask for better influences and Hoobadventure really delivers.
The only hint that its budget may be lower than these luminaries is its amount of content, with a small enemy roster and 20-ish levels including unlockables. There’s no big change-up gameplay styles like water levels or autoscrollers (actually a relief), and no proper boss fights really. Instead they executed on the core gameplay remarkably well and I can’t ask for more than that. Very pleased with this one, it’s truly excellent.
Developer: OSome Studio
Publisher: Microids
Platforms: Xbox Series X , Xbox One, PlayStation 4, PlayStation 5, Nintendo Switch, PC (Reviewed)
Release Date: 26 Oct 2021
Price: $29,99 USD
We head off on an smurftastic adventure to save the forest from the evil sorcerer Gargamel! Check out our full review for The Smurfs – Mission Vileaf here!
Το νέο στρουμφοπαιχνίδι φαίνεται πως σκόνταψε κάπου, οπότε θα καθυστερήσει λιγάκι. Πλέον το Smurfs: Mission Vileaf αναμένεται στις αρχές του Νοεμβρίου!
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