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When I was younger, I knew a kid who's Uncle had a house arcade. #spaceharrier #superhangon #otocky (at San Francisco, California) https://www.instagram.com/p/Bva5_KCgPgC/?utm_source=ig_tumblr_share&igshid=14xsc1owpqjau
An Assortment of Toshi Awai’s Musical Games
Otocky (1987, Famicom Disk System)
Sound Fantasy/Sound Factory (Unreleased [developed between 1993 & 1994], SNES)
SimTunes (1996, PC)
Tenori-on (2001, Wonderswan) [This would later be upgraded to a standalone music sequencing device from Yamaha in 2005]
Electroplankton (2005, Nintendo DS)
Boy, the folks at ASCII really made Otocky for the Famicom Disk System an attractive product, didn’t they?
Not only is its shmup-y gameplay great, but so is its outer box (above).
That’s not the extent of Otocky’s attractive qualities, though. This Japan-only release’s disk and instruction manual are beyond fabulous, too.
Don’t take my word for it. Photos of all of the above can be found in this blog post of mine: “Acquisition #146: Otocky (Famicom Disk System)”
Retronauts Micro returns with a double-length episode
Well, I say “double-length,” but Bob has been stretching the definition of “Retronauts Micro” for quite a while now, so I suppose you’re used to “Micro” episodes being nearly half the length of a full episode by now. But, anyway! Because you demanded it, Retronauts Micro has indeed made its grand and glorious return. Not that it was gone all that long. Nevertheless, to mark the occasion I’ve put…
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Since there was disk space for it, music has had a place in gaming. Sometimes the music is the gameplay and you end up with a Rhythm game or one of its many hyphenated off-shoots. Matt & Geoff share their thoughts on those games that connect the beats to the buttons.