Aim for the Moon... - August 23, 2020
... and if you miss you will land among the stars... OR your project will never see the light of day.
⌛ Here come the excuses...
I got a deadly disease! My car got stolen! I got kidnapped! My dog died! Actually that last one did happen...
But in all honesty, it got hard, So many small moving parts totally overwhelmed me, I can now understand why simple projects can have teams of 4-10 projects. So what to do about it? I’ve decided that completing simple projects that I reference and reuse for future projects is more helpful.
I’ve moved on from wild-port, I do want to come back, And I honestly think something is there that I can make. Except the scope was too much to release as a first project.
So instead of aiming for the moon, Let’s see if I can land properly after take off.
I sat down and made something simple... Paper Scissors Rock!
😒 Well, at least you were able to keep it simple...
PAPER SCISSORS ROCK BATTLE ROYALE!
😡 ... GODDAMN IT!
You might be wondering, Why I chose to do something so simple. There is a catch... I want to make it one of those IO games. I am a networking administrator in my day job and strangely I have never tried to mess with multiplayer or networking code in general.
It will set up a game with AI or join a server with other human people with the remaining slots filled with AI.
I am planning to have the games have a max of 99 players in homage to Tetris 99, However, depending on the limitations of Godot's ENet infrastructure it may have to be reduced.
The game, for the most part, is done, I could clean the structure of code and directories and release the current build right now and call it day. The multiplayer code is however too important to me and what the whole project is about. I'll show some other parts during development as well but I hope that it will one day be an app the can be downloaded to your phone or PC and allow you to connect to a server I host!















