What I do at my full-time job!
I can’t discuss what this is for, but I will admit that I have a soft spot for making attack/FX animations.
Made with Flash/Animate and will be thrown into Unity to add more particle fx.

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What I do at my full-time job!
I can’t discuss what this is for, but I will admit that I have a soft spot for making attack/FX animations.
Made with Flash/Animate and will be thrown into Unity to add more particle fx.
A magical, mystical journey through the Mandala time continuum. Animated and rendered in After Effects.
I’m singing in the colored rain 😊☔
Love how this little VFX study turned out! I created it quite a while ago, but had no time to GIFify it. However I had some spare time recently and I found a nice and easy way to create a perfect loop. Hope you like it! I created it in Unity using particle systems and looped it in AfterEffects. From Unity I exported it frame by frame with a script. In AE I overlapped the rendered frames and used the "lighter color" mode which worked great for this kind of effect.
Finally I can share my newest work with you - an ‘upgraded’ version of an illustration by @rendemart. I enjoyed working on this feathery little guy called Zill and I also learned a lot while adding a bit more liveliness to this artwork.
It’s made with Unity so all effects are played back in real time and could be used exactly the same for a game. Have a look at the original illustration of Zill to see what my starting point for this artwork upgrade was: http://rendemart.tumblr.com/post/153039020524/rendem-one-of-my-personal-characters-zill-he
Click on the link for a high quality view: http://imgur.com/j8TlIBC
Organic Data - Particle FX from EpicScapes
Enchanting sound and body-scapes. as·phyx·i·a
rain-man