Sanctum is a FPS, tower defense game. Basically, you’re some techno-chick who has the ability to build turrets and shoot stuff. If that sounds really vague, it’s because the game has no story. This game really showed some promise and I was really excited about trying it, but playing just left me disappointed. Let’s talk about why.
The Bad
Story - There is no story or lore or anything that I could find. I really don’t need much. How about a name for this awesome looking chick I get to play? Or what are these creatures that are attacking me? Where the hell am I? ANYTHING?! They could have added in just a paragraph of story per level and I would have appreciated it.
Pace - It’s a slooooow game. And I mean SLOW. I love tower defense games which don’t always possess the heart-beating excitement you might get from, say, a standard FPS. It takes so long to create your path and upgrade your towers. It takes forever to get around the map despite having teleporters which you’ll use infrequently since you’re chasing down monsters.
Controls - There is no sprint. None. Zippo. Nada. What kind of FPS doesn’t have sprint? Other than that the controls are actually fairly okay, but... Sprint is a big deal.
The Baddies - There is a rich, well drawn environment with an epic looking main character that is put next to these bad guys that all. look. the same. Why? They spent so much time on the other, but then crapped out and made fat, tall, minuscule, and flying models of the same unit.
The Good
It has some good aspects like mostly good art and an interesting idea, but I’m not going to go into detail because I feel may of the good parts are purely aesthetic. Instead, let’s talk about some ways it could be improved.
The Improvements
Story - Just some basic implied story bits would be nice. Shouldn’t be that hard to implement.
Pacing/Controls - They could make the teleport boxes static to the map and not buildable, add sprint and double jump (To make it easier to get around this very 3D environment), and adjust the amount of resources you get per level. With the last suggestion, they would probably need to make the difficulty curve on the units steeper. Make less waves, but enemies get harder quicker.
The game drags in between waves because getting around is slow. Sprint and double jump would help this, but maybe building traps in Overview Mode might help more?
Creatures - Lions and Tigers and Bears, oh my! I’d suggest the enemies need to have a greater variety in their look.
Anyways, I’d suggest this game to anyone who is a die hard tower defense gamer and doesn’t mind a little FPS thrown in. While I think there are several areas that need improvement to make it more universally well-liked, I believe a number of people will still be big fans of this. It’s very casual since it lacks a stronger, smoother gameplay to bring it to the next level, and because of that I’m pretty disappointed with it particularly because it seems they had a high production value.